Master Yi Build Guide by Dalmond
| Health | 2572 |
| Health Regen | 18.45 |
| Mana | 1297 |
| Mana Regen | 39.6 |
| Armor | 82.9 |
| Magic Resist | 129.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 110.92 |
| Attack Speed | 1.023 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 550.16 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 55% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello Summoners! My name is Dalmond and this is my AP
Master Yi guide. Recently I have been seeing more and more people playing Master Yi as an AP Mid or AP bot carry. It occurs to me that many people do well as AP Yi early game and end up falling off in the late game. In this guide I hope to correct this and allow Master Yi players to dominate as AP Yi throughout the whole game.
This is one of my first builds eva so if you have a suggestion as to how to make it better, feel free to drop a comment and maybe i'll read it and give you credit, etc., etc. If you rate it, leave a comment as well and let me know how ya did!
Hope you enjoy the guide!
Pros / Cons
Pros:
+ Easy farming all game
+ Good amount of damage early to late game
+ Getting kills while using Highlander CD's all abilities
+ Is almost invincible late game while using Meditate
+ Makes squishies QQ all game
Cons:
- Tends to have a bad late game if not fed
- Very item dependent
- Using alpha strike puts you right into the middle of a fight
- Must be patient in team fights to get kills
- Gets called a Ks'r by teammates (QQ)
Runes
Runes are set up so that you have a good amount of early AP and some magic penetration as well as resistances suitable to your lane. For the mid lane I use
Greater Glyph of Magic Resist and for the bot lane I use
Greater Seal of Armor. The reason I use
Greater Quintessence of Ability Power is because I would rather have a lot more ability power early game so I can deal more damage with alpha strike. Now if you want
Greater Quintessence of Magic Penetration for late game then get those. Do this, especially when you don't plan on buying any late game magic pen.
Masteries
Masteries are set up as 21-9-0 taking all major AP masteries in the Offensive Tree and depending on what lane you're in, the appropriate defensive masteries. I take a point in
Summoner's Wrath
and in
Summoner's Resolve
to get the bonuses on both
Ignite and
Cleanse. For the bottom lane masteries, I anticipated much more harass from enemy champs since most bot lanes are AD carry + support. Due to this, I took three points in
Vigor
for a little more health regen in lane phase.
Abilities
Double Strike - This is useful mostly to an AD
Master Yi , however, it is still useful for AP Yi because his base damage is high enough to hurt early to mid game and coupled with a
Lich Bane proc late game, his passive will help to deal even more damage.
Alpha Strike - This is AP Yi's bread and butter. It also allows
Master Yi to farm like no other thanks to it's
Madred's Razors-type bonus damage. The AP ratio on Alpha Strike is 1-to-1 so your total ability power is added as bonus damage. It is also a multi-target attack that can hit up to four enemies for the same amount of damage. As his only built-in source of magic damage, you need to be patient in battles as to when to use it. If you jump in too soon with it you will be CC'd down and most likely killed, so stay back and wait for the opportune moment to strike. Because this is Yi's only magic based attack, I strongly recommend a
Deathfire Grasp so that you can do additional damage to an enemy in team fights or 1v1.
Meditate - This is what makes AP
Master Yi overpowered and makes the enemy team rage and focus you in fights. Why you ask? Because if they don't focus you, you can go heal and come back to battle with full health before they even notice you were gone! This ability also scales well with your ability power, so the more AP the more healing you get! Not only this but at level 5, it gives you 300 bonus Armor and Magic Resist on top of what you already have! With this build, you will have over 400 MR and Armor while using Meditate. Use this ability if you are getting focused in team fights. Even their carry won't be able to damage you! Hopefully they will continue to focus you while the rest of your team slaughters their team. Watch out for enemy disables and knock-up/backs as those can disrupt Meditate.
Wuju Style - This ability is nice on AP Yi because it allows you to have some extra AD damage on your auto attacks while your
Alpha Strike is on cooldown. Late game this ability is used to proc your
Lich Bane after you have used
Alpha Strike. Try to get your
Double Strike at 7 stacks before using the
Wuju Style Active. If you do this you can take more advantage of the bonus AD damage it gives, dealing double your bonus damage from Wuju Style! Unfortunately this does not proc the Lich Bane damage twice :P
Highlander - "Highlander too OP lol". This is what you'll say when you're chaining out Multi-kills due to the instant cooldowns you get from killing an enemy. This is like
Tristana's
Rocket Jump except it only works during Highlander and refreshes ALL cooldowns! With patience and practice you will dominate the other team because of Master Yi's ultimate. Without Highlander, AP Yi is not viable at all. The increase in movement and attack speed, while only secondary in purpose, makes for amazing escapes and chases. Couple his ultimate with a cleanse and you cannot be CC'd down during fights or while retreating.
Items
Ok now for the Items. First let me say this: Building AP Yi can vary based on what the other team is building and as such you will need to build situationally. The items I've chosen for each lane is to counter what will most likely be in that lane. An AP carry at mid will warrant you to get some earlier magic resist whereas a AD carry in bot lane will warrant more armor, etc.
In my build I want to set up Master Yi to be able to do 3 things:
-
1. Do a ton of damage with his abilities
2. Be able to use his abilities more often
3. Have enough heath and resistances to stay alive in team fights
Item Progression
With those three things in mind, we want to be able to have a good amount of early game damage and cooldown reduction. For mid and bot lane I take
The core items are essentially the same:
In mid lane, we want to counter any damage our AP carry counterpart is building, as well as, do some damage to them. An early
I take
Why we build the
Item Explainations
Why take
Along with nice armor and ability power,
Some items I would suggest you use in place of Deathfire is either
Ah
A
If you'd like to troll the enemy team even harder with how much you cannot be CC'd, then place a QSS or BV at the end of your build. Don't be afraid to substitute some damage for a spell shield or extra cleanse if you are getting shut down because of CC. Having a
Summoner Spells
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SPACE |
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Team Work
AP
Master Yi has a unique roll in team fights and can get really fed really quick if played correctly. In team fights you must never be the one to initiate a fight. Let me repeat that, DO NOT initiate! Let your tankier teammates take care of that. AP
Master Yi's job is to take out the enemy carrys when they are over-extended or have low HP. Stay back and let your tank and/or melee bruiser soak up damage and go in for the kill or even to do AOE damage with your
Alpha Strike. If you find yourself taking a lot of damage after you
Alpha Strike into the battle, calmly press W and watch as your health instantly replenishes and the enemy cannot damage you because of your bonus 300 MR and armor at lvl 5
Meditate. If the enemy uses CC or some ability that disrupts your heal (especially an ignite debuff), make sure to either use
Cleanse or the active on
Zhonya's Hourglass. Do this, and pray your teammates are competent enough to keep killing the enemy team while they focus you.
If you survive the onslaught of enemy damage, your alpha strike should be off of cooldown by now. Use it to avoid taking further damage and finish the enemy team off with the damage it does. Make sure to use
Highlander when going for a kill. Let me repeat that, make sure to use
Highlander before killing an enemy! Your cooldowns instantly reset when you get a kill during highlander and it's essential if you want to continue to chain kills and do a lot more damage.
Highlander is what makes AP Yi viable. Without it, he's not even worth the IP to buy him.
Summary
Thank you for taking the time to read my guide! As my first guide, I hope it was a pleasure to read and I hope it flowed well in it's grammar. Please let me know what you think in the comments! Criticism is my friend as it will help me make better guides in the future! Also, be sure to comment how well or (hopefully not) how bad you did using this Guide/Build. Remember to vote/rate as well! Peace out Summoners!
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