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Malady and Madred's Bloodrazor, two useless items

Creator: NicknameMy May 4, 2012 1:58pm
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Rudmed
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Xenasis wrote:

You fail to mention -
Malady's bad itemisation (no champion wants AP, MPen, and AS (together) in most circumstances)
That's the main reason people don't get it.


My boy..... Volibear. Of course I'm getting all these insane item build ideas....someone help me! Please!
caucheka
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as xenasis said, except leave madreds proc as magic.
I like things that make me feel stupid. - Ken Levine
NicknameMy
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Hmm, so why not replace the AP from Malady with something like HP or Armor. This and increased mres shred + increased magic damage could make the item viable on most on-hit builds. Even if that increases its costs to ~2400-2600.
Best combination seems to be actually Recurve Bow(or 2 Dagger for 10 % less AS and 200 less gold cost)+ Chain Vest

This would also make Madred's Bloodrazor as magic damage viable.

BTW: Something to note, I would just replace Madred's Bloodrazor with Kitae's Bloodrazor, so you no longer need Madred's Razors to build it. And buff Kitae's Bloodrazor then to 4% or 5% and 35-45 AD. The cost should be fine, maybe even increased to total 3000.
Mooninites
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if i could give negative rep i would, holy **** you're dumb as a post
Thanks for the Signature MissMaw!
NicknameMy
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If you just want to flame and not theory craft, go to the official bugged QQ-Thread.
JEFFY40HANDS
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I don't even...
Luther3000
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Really guys, there's no need to flame like this. Just stop it.
Xenasis
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Luther3000 wrote:

Really guys, there's no need to flame like this. Just stop it.


Agreed. I don't even see why they see it as warranted...
I guess it's just a classic Stanford Prison Experiment-esque situation after it was instigated.


As for Malady -
I think that might be even worse. Attack speed and MR shred do not go together well. If you made it like that it would only be good for certain tanky DPS. It's too cheap to be a late game item and carries really need to start getting their damage early on or you tickle them for most of the game.

As for Malady + Bloodrazor speculation -
Wouldn't work and you'd end up being an inferior version of an AD carry. Where do you go after that? Cool, you hit for 6-7% of their health every time on a non-tank. An AD carry can do 20-25% assuming they can farm. People don't let you sit there and hit them for an entire team fight and you can't build anything that has good synergy with those after the two, there is nothing like that.

Not sure about the Kitae's/Madred's replacement, nor do I see its necessity. Agree with the price reduction for THOSE STATS, but we can hardly hand it over for free - I'd rather increase its stats and only slightly lower the price (300 or so) to have a really good item for AD carries that is somewhat situational but viable, nonetheless. 45 is too little, I'd say. 55-60 (and physical passive (not as required)) would actually make it a really good choice late game.
Icuonuez
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I feel Malady should be removed entirely. It's only useful on a handful of champions, and even then barely so.

Madred's Bloodrazor is too cost-inefficient right now, but it should be buffed as Xenasis said, not replaced. Kitae's is okay for Dominion, but would be near useless in Rift.


Special thanks to Keondre for the sig!

Due to inactivity, I am no longer reviewing guides. Sorry guys :(
BusDriver210
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Searz wrote:

Another Nick thread.
Move along people. Nothing intellectual to be seen here.


Done and done.
+Rep me if i'm useful!
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