caucheka wrote:
noooo not fiddles sivir or taric
toshabi the shield was making the ward practically invul. though i dont know why remove it from minion, everyone else can shield minions.
OH NO! LEE SIN IS USING A WARD TO LEAP TOWARDS ME AND KILL ME!
Better attack the ward!
MrCuddowls wrote:
Hahahaha telling me my items are bad HHAAHAHAHAHAHAHAhA
Listen buddy don't judge someone's items if your only level 13
This build is Platinum approved, Thats all you need to know
caucheka wrote:
noooo not fiddles sivir or taric
toshabi the shield was making the ward practically invul. though i dont know why remove it from minion, everyone else can shield minions.
They did it because laning against lee sin is already a pain in the *** without him shieldblocking your last hits like a ****.
OTGBionicArm wrote:
They did it because laning against lee sin is already a pain in the *** without him shieldblocking your last hits like a ****.
Imagine how much rage would happen if the patch notes read like I hoped they would've?
"Lee Sin can now only use shield on Champions. No more ward hops or minion hops."
********* mobility should be slayed entirely. Especially given Lee can already have a free jump with his stupid shield via trinkets. I seriously want them to kill this champion like they did with my poor wittle twitch. Lee sin has always been such a cruise control champ to play as.
^ I'm so not happy about that wall of wind ****. It's going to be REALLY annoying.
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BY RIOT PWYFF
"Hey Summoners,
Welcome to patch 3.15, the first patch of preseason (not counting that hotfix we deployed during 3.14)! We're generally happy with how things are going, so our goals today aren't to introduce a lot of new changes. Instead, we're hitting the scallywags that are skewing the game one way or the other so that we can really see what's going on.
We'll be keeping a close eye on the state of the game – supports in particular – and we hope you're enjoying the preseason. On to the patch notes!"
Matchmaking
"Back in Patch 3.13, we made some changes to let us more dynamically turn on "Loss Prevented" mode for servers with hardware/connection issues. Unfortunately, there was a bug where "prevented" games showed up as losses. Turning on Loss Prevented mode is a manual process that we're improving on (including the potential to automate) in the future. Sorry for the inconvenience!"
"As a new player, it's no fun going through unbalanced games while the system tries to figure out your appropriate skill level. We've done some work here to speed up our ability to identify new players while quickly improving their matchmaking experience."
"Explanation here: if you've been waiting in the queue for a while, the matchmaker will become less picky about making a perfectly balanced match. That said, there was a rare bug where players who were in the queue for long periods of time would become matchmaking vacuums, where they would instantly suck in all of the more "picky" players who had just queued in the nearby matchmaking vicinity. To the vacuumed player, if a match gets found quickly, that means in our system that the match is guaranteed to be high quality. Occasionally, however, this wasn't the case (due to wider ranges in matchmaking confidence), and can lead to a bad experience – we've since fixed that bug."
General
"Long story short, champions with attack speed buffs will now feel the effects quicker."
Champions
Yasuo
Yasuo the Unforgiven is in this patch, keep your eye out for upcoming details.
Ahri
"Ahri's very early laning experience can be unforgiving if she falls behind. These changes are to give her more breathing room before her first shopping trip or blue buff."
General
Fiddlesticks
Summary: We've reduced the duration of Terrify at later ranks and lowered the mana cost of both Terrify and Crowstorm.
"Terrify is rather… terrifying at later levels, especially with the current pace of the game. That said, we didn't want to straight nerf Fiddle's power without any compensation. Cutting down his mana costs means that Fiddle can stay out in the field a little longer (especially after team fights), while the slight buff to Terrify's rank 1 duration helps his unstable early game."
Q - Terrify
R - Crowstorm
Janna
"Given our recent support changes, Janna could use a mana cost decrease like the other ult cost reductions we've made. We're still keeping an eye on this weather lady, so stay tuned for more change."
R - Monsoon
Lee Sin
Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them.
"We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it."
W - Safeguard
Lucian
Summary: We've lowered the base damage of Piercing Light and shortened its cast range.
"We're culling some of Lucian's lane dominance – especially when he gets early AD purchases (given Piercing Light's high AD ratios). Rather than relentlessly pursuing a reduction on Lucian's damage, we also shaved some range off Piercing Light, as Lucian was able to poke from just outside of auto-attack range before going in for a strong trade with his passive. I'm sure there's another ability pun to be had in here, but I got nothing."
Q - Piercing Light
Lulu
Summary: Pix, Faerie Companion had its base damage increased, Help, Pix!'s base shield strength was increased and Wild Growth's mana cost was lowered.
"Lulu's defensive capabilities were a little low for a traditional support, so we sent her to the gym to get buff. Like most supports, we're keeping an eye on Lulu as the preseason progresses."
Passive - Pix, Faerie Companion
E - Help, Pix!
R - Wild Growth
Rammus
Summary: We've reduced the duration of Puncturing Taunt at later levels and reduced the mana cost of both Puncturing Taunt and Tremors.
"Similar to Fiddlesticks' Terrify, Puncturing Taunt scales to a frustratingly long duration (according to some, it went on forever, so some subjectivity is expected), especially when Rammus has a strong early game. We didn't want to just lower Taunt's durations, so we've made some mana cost reductions to help Rammus recover in games when he has a rough start."
W – Defensive Ball Curl
E - Puncturing Taunt
R - Soaring Slam
Sivir
Summary: Fleet of Foot's movement speed bonus now scales up to 50 and Spell Shield has had its duration cut in half. On The Hunt also had its duration reduced and its cooldown increased while the enhanced movement speed boost scales up to 4 seconds with each rank.
"We like the general direction of Sivir and are now in the process of tuning her power. Currently Sivir has access to a lot of raw mobility (especially in the early game), so we're hitting that to reduce some of her early game snowball potential. We also wanted to give Sivir's opponents more windows of opportunity against her."
Passive - Fleet of Foot
E - Spell Shield
R - On The Hunt
Soraka
"We've got larger plans for Soraka in the long-term but for now, we're giving her some extra survivability and mobility in the laning phase to keep her healthy for the preseason."
General
Taric
Summary: The armor scaling of Gemcraft has been reduced and Shatter had several changes made to it. Shatter's aura now increases allied champion armor by the correct amount and the armor damage scaling has been reduced. The shred of Shatter has also had its base value and armor scaling reduced.
"We're happy with Taric's kit in the preseason, but his burst damage was just too fabulous, especially when he picks up additional armor items to scale off of. Like other supports, we'll be keeping an eye on Taric as the preseason progresses."
Passive - Gemcraft
W - Shatter
Minor Changes & Bug Fixes
Anivia
Brand
E - Conflagration
Caitlyn
Cho'Gath
"Rupture's slow after the knockup has always been 1.5 seconds – the tooltip was just incorrect."
Q – Rupture
Fiora
"If Fiora uses Blade Waltz on a stealth target that's been revealed (through true sight or abilities), she'll now properly deal damage."
R – Blade Waltz
Garen
E - Judgment
Lissandra
Context: We saw Carrion Renewal as a place to add strength without significantly impacting the phases of the game where Swain already excels.
R - Frozen Tomb
Maokai
R - Vengeful Maelstrom
Pantheon
W - Aegis of Zeonia
Riven
General
Shyvana
E - Flame Breath
Vayne
E – Condemn
Items
Vision Items
Jungle Items
"Bounty Hunter as a passive was a risky purchase for some junglers, as it either amped up the gold gains from successful team fights or punished junglers who couldn't get assists / kills. Rather than being seen as a niche purchase, we want the "Spirit" line of jungle items to be a core build on most junglers, so Conservation as a passive is a stronger fit."
Spirit of the Spectral Wraith
Spirit of the Elder Lizard
Trinkets
"We're looking to enrich the interactions between the three trinkets by highlighting the core strengths of each (yellow's in a good place at the moment). The changes to the blue trinket solidify its role as a scouting tool and in-combat vision trinket. Even if you reveal a champion before they go into stealth, they won't be revealed once stealth takes effect."
Sweeping Lens
Greater Lens
Oracle's Lens
Scrying Orb
Greater Orb
Farsight Orb
Summoner's Rift
The following changes are for Summoner's Rift only
Jungle Monsters
"We've been watching the jungle closely during preseason and while we're happy with the general speed with which champions are making their way through the jungle, we can afford to make it a little less taxing for the first clear."
Game Flow
"Gold income in the preseason is generally high, which can lead to snowballing situations. In addition to clarifying assist gold, we also wanted to remove some of the "untrackable" gold in the mid to late game."
"We want to better reward players for pushing down inhibitors, and felt that super minions should really live up to their name. Now players will need to be extra vigilant about lanes with a downed inhibitor."
Howling Abyss
"WHO NEEDS A TRINKET WHEN YOU CAN FEED A PORO!?"
Masteries
Offense
Defense
Summoner Spells
"As a side-note, we do have plans to update Summoner Spells to better reflect the state of the preseason but they will not be coming with patch 3.15. In the meantime, enjoy the new Summoner Spell art!"