Corki Build Guide by BladedOctopus
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Corki
| Health | 2661 |
| Health Regen | 14.4 |
| Mana | 1609 |
| Mana Regen | 10.3 |
| Armor | 89.19 |
| Magic Resist | 99.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 232.2 |
| Attack Speed | 50.915 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
I'm BladedOctopus, and this is my first and currently only guide here on Mobafire.
Corki is a very powerful carry who is highly respected by the more competitive community but sadly underplayed by casual players. While I myself am no pro player, I do consider myself to be a cut above average.
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This guide is aimed at giving newer players an idea of how to play as |
FILLER |
Things in progress/Change Log
Things that I am planning to add at a later date...
- Early, mid, and late game gameplay tips and guidelines
- More pictures
- MAY 2012: Item selection in builds is completely redone, new builds created, Items section completely redone, Added personal experience to summoner spells section; specifically to
Surge and
Teleport, Small grammatical changes to each section
- JUNE 2012: Small grammatical changes to each section.
- JULY 2012: I changed the whole guide because I wanted practice with the coding.
Pros/Cons
Corki has a good mix between magical, physical and true damage, making him harder to counter than someone like
Sivir who deals all physical damage.
Post 6, Corki can dominate his lane with
Missile Barrage, effectively zoning out opponents and getting CS with ease. BUT Since he will be pushing pretty hard with his ult it leaves his lane open for ganks, if you're not prepared. More experienced players shouldn't have much a problem with this.
Combined with a high attack damage, Corki's passive,
Hextech Shrapnel Shells, allows him to be a tiny terror later in the game. BUT You can only have beast mode 'on' at late game if you get farmed and fed in the early game. Like all other ADC's in the game, Corki loves him a good farm, because he NEEDS items.
Hextech Shrapnel Shells &
Gatling Gun Gives
Corki and his team a chance to focus down a single target very quickly. BUT
Corki has low AA(auto attack) range compared to other carries. His 550 range is longer than
Twisted Fate,
Twitch, and
Sivir, but he is easily outmatched by
Caitlyn,
Ashe, and
Tristana. He needs to get dangerously close to the fighting, so you need to assess every situation to decide when to jump in.
Every single ability in
Corki's kit has an AoE. This allows for easier harass and very strong lane pushing. There isn't really a con to that. BUT His spells have high mana costs, and he frequently goes oom without blue buff. It's extremely inconvenient to run out of mana in the middle of a big team fight. His heavy also AoE makes him play best with teammates that also have AoE.
I've never had a boring game as
Corki. He is just a blast to play and I never get tired of him. He has a cool character model, his voice and sounds aren't lame, and he has pretty nice skins. BUT He can't really just be picked up and played like a master at the start. He takes a lot of practice to do well and isn't a good choice if you're just starting to learn ADC's in general. Also, I don't get his jokes.
TL:DR? Let's summarize all of that.
PROS+Strong laner, strong pusher +Can carry hard +Excels at focusing single targets +4 AoE spells +Fun to play. |
FILLERR | FILLERR |
CONS-Item and farm dependent -Short AA range -Mana hungry -Best on an AoE heavy team -Hard to master. |
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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greater mark of desolation Armor pen is amazing for
greater quintessence of desolation Having as much armor pen as possible helps you drop targets even faster. These can be swapped out for flat damage(for making you more powerful early game), damage per level(for stomping late game), or critical chance(if you're feeling frisky) quints.
Masteries
21-9-0
OFFENSE
21 points in offense to make
DEFENSE
9 points in defense to be a bit more durable for early game.
UTILITY
I don't put points in this tree, but I guess you could try to to put points into
Summoner Spells
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Flash is a very versatile spell, and you should be taking it 100% of the time. Even though |
FILLER |
Ignite is excellent throughout the match, it can help secure kills in early game to get you fed, and late game it can keep high priority targets from getting healed in the middle of a fight. Ignite also shuts down high sustain champions like |
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Heal is surprisingly useful. I used to think it was a spell for people who were too noobish to know not to get hit. Now I realize that it is extremely useful for baiting people under your tower or jumping back into a teamfight if you almost get bursted down but need to clean up the enemy team. |
FILLER |
Since you're probably the highest priority target on your team, you need to be able to escape from CC so you can keep AA'ing people to pieces. This spell is pretty good, but players who know when the hurt is coming should know when to |
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A good alternative if you don't have flash unlocked yet. It works well for chasing or escaping but that doesn't mean you're CC proof. Champions that have strong CC and gap closers will still be able to nab you. |
FILLER |
One of my personal favorite spells overall. It lets you hold your lane for longer than normal and keep you from missing out on much CS if you need to recall. It also allows you to push a lane then join a teamfight in seconds. Not completely necessary on a champ like Corki, however. |
FILLER |
A good spell that if timed well instantly shuts down champs like |
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This solves mana problems very effectively, but it takes up a summoner slot that could be taking |
FILLER |
The AS boost is nice, but the AP is lost on a champ like Corki, and Corki doesn't need AS as much as he needs AD, so it could work, but it's not recommended because other spells are better. |
Review of Corki's abilities
Items
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FILLER |
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If you are doing well in lane, you should easily be able to get the money for these realtively cheap items. Double doran's blades+sheen give you all the damage you need this early, and a vamp scepter gives you decent sustain.
If your team is winning the game, your highest priority item should be
This is an example of an build you could have at late game. It maximizes damage output while giving some decent survivability through
Tips and Tricks
- Corki is different from other carries, in that he has to use his abilities constantly to max his damage output, unlike an auto attacker like
Ashe. He is basically a more powerful version of
Ezreal, imo. If you're not using your abilities constantly during fights you're doing it wrong.
- Since
Valkyrie is your escape tool, don't use it offensively, and make sure you always save enough mana to use it just in case. In the laning phase, play passive when it's on CD, and put the pressure on when its back up. If you really need to make some distance, W+
Flash creates a huge gap between you and your chasers.
- Learn how to last hit. Corki is so easy to farm with, and he needs the farm to be effective throughout the match. I don't want to go over the specifics, so you can look up a guide on it somewhere else.
- Don't be afraid to use
Phosphorus Bomb to pick up some 2 minion kills if you would only be able to get 1 with your auto attack. Just make sure you save mana for
Valkyrie.
Can't think of anything else.
Conclusion
If you got this far, thanks a lot! This is my first guide here on MobaFire, and I know it's kinda long. Blocky text and all. If this guide helped you play this great champion, leave a comment, and vote me up.
Thanks for reading my guide, and happy playing!
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