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Introduction
About the Author Hello everybody. My name is drakon136. I am a relatively new player, having started playing around January of 2013, but I only started playing often around April. I am currently sitting in Silver III, which is also my record.blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext |
Why Sion? Good question! Sion is an excellent pick for dive-based team comps. For example, let's say your team has a ![]() ![]() ![]() |
What's in the guide? Yet another good question! In this guide, I will detail my suggested runes, masteries, summoner spells, and skill order. I will also cover standard tips on how to play Sion, and provide you with builds I find to be successful.blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext |
Another shoutout to PsiGuard, for creating the Summary BB code with jhoijhoi.
Finally, a big 'thank you' to everybody who reviewed and/or voted on my guide.
Pros
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+ Monstrous late-game + Two of the best steroids + Very powerful duelist + Infinite scaling health + Easy last-hitting + Targeted stun |
Although he is not the best pick for solo queue, Sion is still a viable pick, and great for those just starting out. ![]() ![]() ![]() |
Cons
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- Weak early-game - Farm dependant - High mana costs - Difficulty sticking to foes - Susceptible to CC - Terrible innate attack speed |
Every champion has its downsides; unfortunately, Sion has plenty of them. One major issue is his high mana costs; ![]() ![]() ![]() ![]() ![]() |
M O N S T R O U S |
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M A S T E R I E S |
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// I understand that this is not the standard mastery page for Sion, but it is what I recommend. Sion has naturally high defense, so he can afford to skip out on Defense masteries for more utility. Put 19 points into Offense, grabbing the standard AD masteries, but skipping out on
![]() ![]() ![]() ![]() ![]() Q: Is this the best setup for Sion? // Probably not, but it is definitely my prefered setup. If you wish, you can instead choose to use 21/9/0 or 9/21/0; the former gives slightly more damage and slightly more defense, while the latter gives less offense for much more defense. |




R A V E N O U S |
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R U N E S |
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// This is a very standard rune page for AD carries.
![]() ![]() ![]() ![]() Why Scaling Magic Resist glyphs instead of flat Magic Resist glyphs, you ask? A very good question, my dear reader! Most mages hit their peak in power at level 9; coincidentally, Scaling Magic Resist glyphs begin to grant more magic resist than their flat counterparts at level 9. However, if you are against an AP champion in top-lane with good early power (such as Teemo, Elise, or Rumble), you should take flast Magic Resist glyphs instead. Q: Is this the best setup for Sion? // In my opinion, it is. If you wish, you could take ![]() ![]() |
Recommended
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Other Options
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- The damage reduction from Feel No Pain is applied before reduction from armor and percent-based reduction.
- Feel No Pain reduces damage by 30 at level 1, 40 at level 8, and 50 at level 13.

Cryptic Gaze should be taken at level 2, then maxed after Death's Caress and after Enrage.
- Cryptic Gaze is great for initiating ganks.
- Avoid using Cryptic Gaze too often; its high mana cost will quickly leave you out of mana and defenseless if you are ganked.
- Cryptic Gaze interrupts channeled abilities, such as
Nunu & Willump's
Absolute Zero or
Warwick's
Infinite Duress.

Death's Caress should be taken at level 1, then maxed before Cryptic Gaze and after Enrage.
- When detonated, Death's Caress deals a large amount of damage in a small area around Sion. This is very useful for farming minion waves.
- A combination of Cryptic Gaze followed by Death's Caress deals a large amount of damage early on, but costs a lot of mana. Use this combo sparingly.
- Death's Caress can be activated to reduce the damage you take from an incoming spell.
- Death's Caress does not detonate if it is destroyed by an enemy.

Enrage should be taken at level 3, then maxed before Cryptic Gaze and before Death's Caress.
- Be sure you have Enrage on when last-hitting, so you gain maximum health.
- With enough lifesteal, you will heal for more than Enrage's cost, letting you keep it on permanently.
- Enrage has incredible synergy with
Atma's Impaler.

Cannibalism should be leveled up whenever available; at levels 6, 11, and 16.
- Cannibalism only heals allies within an area of 200 around you; it should not be relied on to keep your team alive.
- Don't be afraid to use Cannibalism in lane to heal up if you are getting low.
- As long as you have Cannibalism ready to use, you should be able to duel most common top-laners early, and almost all champions late-game if they do not have
Ignite ready. Sion is rarely played, so people often underestimate his dueling prowess; if they underestimate you, punish them for it.
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Armor |
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Magic Resist |
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Damage |
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Attack Speed |
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Boots and their Replacement |
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Armor




Magic Resist




Damage





Attack Speed




Boots and their Replacement




Early Game
The early game is

Once you hit level 3, turn on


Once your jungler comes to gank, your course of action depends on where your lane opponent is. If the enemy laner is in range for your stun, activate


Hopefully, you will have killed your lane opponent, or at least forced them to



Mid Game
By now, laning phase will generally have ended, and teamfights will start happening soon. By now, you should hopefully have your

Try to push as far to the enemy's tower as possible. Pay close attention to the minimap; if three or more enemies are MIA for more than 10 seconds, it is probably wise to head back. If one person heads up to stop you and the rest of his team is visible, don't be afraid. Unless they are quite fed, you should be able to kill them if they try fighting you.
Late Game
By now, most champions should be full-build or close to it. Once you reach the late-game stage, it is best to stop splitpushing and group with your team. If the enemy team is smart, they will do everything as a team at this point; including stopping splitpushers. At this stage in the game, a single teamfight, or even a single kill, can determine the outcome of the match, so be ready to fight at a moment's notice.

v1.1, 2013-08-14: Guide updated, as to Meiyjhe's suggestions.
v1, 2013-08-14: Guide released!
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