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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Welcome
to my second guide, this time, featuring
Ahri, The Nine-Tailed Fox.
From her very first Sneak Peak on, I was very excited about this champion. Not only she is an AP Carry (a role I needed some innovation for) and also an Assassin (my favorite type of champion).
Besides I guess some of us just think this is cool because of Naruto (and the current manga events).
So let's step right into it. I will mark all the important info in colors etc:
Pros :
- Strong Nuke Potential
- High Mobility due to ultimate
- Great Spell synergy
- Can Snowball
- A lot of fun to play
- Sexy & Cute simultaneously
- She got the Charm ;)
- Good farming
Cons :
- Squishy
- Slow base movement speed (375 with shoes)
- Hard to learn
- Skillshots only (or rather autolock-target spells)
- Mana dependant
You just basically aim for the biggest damage output as an AP Carry. This has it all plus MR Penetration and a point for your
Ignite
You want also a bit of armor/magic resist and of course more health in the beginning.

You want also a bit of armor/magic resist and of course more health in the beginning.
This is your basic Skill Sequence. Additionally you can max E (
Charm) first for a longer taunt.
You will have the same combo all game long. Initiate with
Charm and hit your
Orb of Deception right after. You do this because these are your skillshots and your biggest damage output you have, so you are forced to land them (
Charm helps hitting an
Orb of Deception). After this you quickly activate
Fox-Fire to end your nuke.
Additionally if you have your
Spirit Rush, it can help lining up for
Charm or doing even more damage!

You will have the same combo all game long. Initiate with





Additionally if you have your



~Passive~

In my eyes, this is a great passive which gives



~Q~

This is your main damage dealing spell. As I said try not to hit minions with it if you just want to harass, or harass them at the same time as you need your passive and hit minions. Consider the damage on it's way to the enemy as ok but not really relevant. What you want to do instead, is hitting them with the Orb on it's way back for the true damage, which is really high considering the low cooldown.

~W~

If you consider yourself playing not-so-good with skillshots, but still want to enjoy



~E~

In my eyes, this spell is all




~Ultimate~

A great ultimate to complete

For this section I will let out the summoners which I think are useless on her and concentrate on the viable ones. At this point I'd like to say again that this is all different from person to person and who has which playstyle. If you feel like you want take this over that because you feel better with it, I personally have no problem with it and support you on this.
I choose
Flash because it let's me have always an escape mechanism. By the time you use
Flash you will most likely be able to use
Spirit Rush twice. Let's say you used your
Spirit Rush, you still can use flash. Shortly after
Spirit Rush should be off cooldown again so you can use it etc.
This simply raises your nuke potential and ensures kill that might get away low. Really no description needed. Burst them,
Ignite them and they are most likely dead.
Since the
Flash nerf, I play more often with
Ghost than before because I always have the longer mechanism. Sure you could
Flash over a wall, but with
Ghost you have several seconds of increased movement speed.
Good spell for AD champs but not necessarily what you need for Midlane.
If you don't have the runes/masteries and you just started playing AP it's ok to start with this but you should play your best and possibly try NOT to be relying on it.
~Summoners~

I choose






This simply raises your nuke potential and ensures kill that might get away low. Really no description needed. Burst them,


Since the





Good spell for AD champs but not necessarily what you need for Midlane.

If you don't have the runes/masteries and you just started playing AP it's ok to start with this but you should play your best and possibly try NOT to be relying on it.
~~Starting Items~~

Great health bonus and important mana regeneration + extra AP. Best item you can get against non-skillshot champions that have little resistances.




Against strong harrass-champsions like



If you're cocky and feel like you totally will destroy your opponent. Build well into other items.
~~Boots Choice~~



I would not recommend any of these shoes.





These are the boots for you. I'd go with

~~Viable AP Damage Items~~
~The Good~




~The Bad~



Good items, but not as necessary as others. If you like





~The Ugly~


Ok-ish items.





~~Survivability Items~~
~Must haves~


Two really good items that give you lots of HP. I mostly get only one of them but both together make you really hard to kill.
~Situational~




Doesn't really need explanations does it?




So having read all this and got onto your lane, taunt them with E, hit them twice with Q and finish them off with W. Huge burst damage.
This guide is not as in-depth as I wanted to make it, but I hope that people who play her for the first times will learn something from this and experiment with it.
As I said multiple times this is not really a guide on how you must play her to be successful, but more how you can play her with different items etc.
I also hope you had an easy reading with this and could leave some constructive critique.
I apologize for any grammar or spelling mistakes!
This guide is not as in-depth as I wanted to make it, but I hope that people who play her for the first times will learn something from this and experiment with it.
As I said multiple times this is not really a guide on how you must play her to be successful, but more how you can play her with different items etc.
I also hope you had an easy reading with this and could leave some constructive critique.
I apologize for any grammar or spelling mistakes!
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