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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
To do:
-Skill further information
-Jungle
-Screenshots
-Get thos build a lot of views
Pros
Best tank ultimate in the game.
Great CC.
Can heal.
Good chaser because of Headbutt.
Good runner because of his CC.
Can be aggressive with this build during early game.
Cons
Squishy early game without item.
Squishy when he doesn't use his ultimate.
Best tank ultimate in the game.
Great CC.
Can heal.
Good chaser because of Headbutt.
Good runner because of his CC.
Can be aggressive with this build during early game.
Cons
Squishy early game without item.
Squishy when he doesn't use his ultimate.
Ok, so since we are building ap alistar, you will want to get that
Archaic Knowledge
, so I put 9 in damage tree. I like to go 21 in defence tree so Alistar can still be very tanky while dealing a nice amount of damages. If you feel confident about your early game you can also go 21 in Ability tree but if you do I strongly recommand you to get armor and magic resist runes because during the early game alistar can be very squishy.
For runes I like to go Greater Mark of Magic Penetration, Greater Seal of Defense, Greater Glyph of Scaling Magic Resist and Greater Quintessence of Health. But Greater Seal of Armor, Greater Glyph of Magic Resist and Greater Quintessence of Ability Power can be very good at the beginning if you grab Boots and try to gank early during early game or if you take your Doran's Ring you can be very aggressive in the laning phase. I must say that you need to get some armor and magic resist in either your runes or masterie tree because if you don't you will have some serious trouble early game until you reach level 6.
Greater Mark of Magic Penetration is great for magic penetration.
Greater Seal of Defense gives a really nice armor buff all game long.
Greater Seal of Armor is a very good big early armor.
Greater Glyph of Scaling Magic Resist same thing but with magic resist.
Greater Glyph of Magic Resist is a very good early magic resist.
Greater Quintessence of Health gives you survivability early game wich is great on alistar.
Greater Quintessence of Ability Power gives you a nice ability power boost at the beginning but I recommand you to take the
Greater Quintessence of Health if you go for early ganks.
Greater Mark of Magic Penetration is great for magic penetration.
Greater Seal of Defense gives a really nice armor buff all game long.
Greater Seal of Armor is a very good big early armor.
Greater Glyph of Scaling Magic Resist same thing but with magic resist.
Greater Glyph of Magic Resist is a very good early magic resist.
Greater Quintessence of Health gives you survivability early game wich is great on alistar.
Greater Quintessence of Ability Power gives you a nice ability power boost at the beginning but I recommand you to take the
Greater Quintessence of Health if you go for early ganks.
Core Items
Doran's Ring is a great starting item for Alistar since it gives 100 hp, 5 mana per 5 sec and 15 Ap.
Ionian Boots of Lucidity is good on Alistar because the coldowns on his skills are very high so you will want to get as much CDR as you can and maybe grab the Blue buff to get the CDR/mana regen of it.
Rod of Ages is the best item in my opinion on Alistar because alistar don't need too much armor and magic resist since his ultimate is the best tank ultimate in the game. It gives you up to 100 Ability Power, up to 810 HP and up to 925 Mana while keeping the unique passive of restoring you 250 HP and 200 Mana over 8 seconds witch is great during the laning phase.
Sheen is a good item to get on Alistar because Alistar isn't a constant AP caster and don't have very good AP ratio on his skills. Sheen build in Lich Bane later is good to have on your Alistar so you can deal a lot of damages, even if the coldowns are high.
Rabadon's Deathcap is great for boosting his ability damage and for getting that lich bane a very good ap bonus.
Lich Bane is great on Alistar once you have your Rabadon's Deathcap because you can deal around 500 AD damage + your AP damage of the skill and trample on your next attack witch is insane for a tank.
AP
Rylai's Crystal Scepter is a great also a great item on Alistar because it gives him a good 80 ability power and 500 HP. This can be used to boost your AP damage or your defence since it does both.
Void Staff is the last item you want to get to boost your AP damage and at the same time your Lich Bane damage.
Tanky
Rylai's Crystal Scepter is a great also a great item on Alistar because it gives him a good 80 ability power and 500 HP. This can be used to boost your AP damage or your defence since it does both.
Soul Shroud boost your HP and gives to you and your allies a nice 10% coldown reduction.
Other good items
Fiendish Codex is a nice item that you can build it in either Deathfire Grasp or Morello's Evil Tome and in both ways it has a nice ability power boost and coldown reduction.
Skill details
The first skill of Alistar is Pulverize. This skill has a small range of 365 that deals damage in the area around Alistar. it toss the ennemies in the air and stun them on landing for 1.5 seconds. It also deals 60/105/150/195/240 magic damage +50% of your ability power and cost 70/85/100/115/130 mana. It has a coldown of 17/16/15/14/13 seconds.
The second skill is Headbutt. Alistar rams at the target, dealing damage and stun the enemy while he is knocked back. It has a range of 650. It also deals 85/130/175/220/265 magic damage + 70% of ability power and cost 80/90/100/110/120 mana. It has a coldown of 14/13/12/11/10 seconds.
The third skill of Alistar is Triumphant Roar. This is a healing skill. It restore health to Alistar and 50% of that value to nearby allies and it has a range of 575. The coldown of this skill is reduced by 2 seconds every times that a nearby enemy dies (minion,monster or champion. It restores 60/90/120/150/180 health + 20% of ability power and it costs 20/30/40/50/60 mana. It has a coldown of 12/12/12/12/12 seconds
The ultimate of Alistar is Unbreakable Will. This skill can remove any CC when Alistar casts it. Alistar gains 60/75/90 attack damage, has 75% of the physical or magic damage reduced for 6/7/8 seconds. It costs 150/150/150 mana. It has a coldown of 120/100/80 seconds.
The passive of Alistar is Trample. This passive is activated everytime one of Alistar's skill is used. When active, Alistar can walk trough units, and it deals 9 + (1 x level) magic damage + 10% of his ability power for 3 seconds to enemy units and structures. The damages double to minions and monsters.
The first skill of Alistar is Pulverize. This skill has a small range of 365 that deals damage in the area around Alistar. it toss the ennemies in the air and stun them on landing for 1.5 seconds. It also deals 60/105/150/195/240 magic damage +50% of your ability power and cost 70/85/100/115/130 mana. It has a coldown of 17/16/15/14/13 seconds.
The second skill is Headbutt. Alistar rams at the target, dealing damage and stun the enemy while he is knocked back. It has a range of 650. It also deals 85/130/175/220/265 magic damage + 70% of ability power and cost 80/90/100/110/120 mana. It has a coldown of 14/13/12/11/10 seconds.
The third skill of Alistar is Triumphant Roar. This is a healing skill. It restore health to Alistar and 50% of that value to nearby allies and it has a range of 575. The coldown of this skill is reduced by 2 seconds every times that a nearby enemy dies (minion,monster or champion. It restores 60/90/120/150/180 health + 20% of ability power and it costs 20/30/40/50/60 mana. It has a coldown of 12/12/12/12/12 seconds
The ultimate of Alistar is Unbreakable Will. This skill can remove any CC when Alistar casts it. Alistar gains 60/75/90 attack damage, has 75% of the physical or magic damage reduced for 6/7/8 seconds. It costs 150/150/150 mana. It has a coldown of 120/100/80 seconds.
The passive of Alistar is Trample. This passive is activated everytime one of Alistar's skill is used. When active, Alistar can walk trough units, and it deals 9 + (1 x level) magic damage + 10% of his ability power for 3 seconds to enemy units and structures. The damages double to minions and monsters.
Simple, you start with Pulverize then max Headbutt whenever you can and after that Pulverize. Of course you max Unbreakable Will whenever you can. You can also max Pulverize first instead of Headbutt but Headbutt deals more damage and makes it easier to *nuke* someone.
Common damage skill order
> > > > > > > > > > > > > > > > >
Team CC skill order
> > > > > > > > > > > > > > > > >
Common damage skill order
> > > > > > > > > > > > > > > > >
Team CC skill order
> > > > > > > > > > > > > > > > >
Good spells
Exhaust It's a good spell too but I don't recommand it just because Alistar already has 2 good CC abilities. However, it can be great if you engage a chase with Exhaust then Pulverize and then you use Headbutt to push him towards your allies or your tower or just to make sure he doesn't escape.
Ignite It's a great spell because it's true damage. For example, it's good on Alistar when he use Unbreakable Will because his ultimate can't reduce the true damages. At least 1 person per team should have it to counter healing champions like Swain.
Teleport It's a good spell too because once you have Pulverize and Headbutt, you can Teleport in a lane behind the ennemis if they crossed the minion's line and then you can Pulverize and Headbutt them in a terrible spot for them like in the range of your tower or closer to your allies.
Clairvoyance Can be a good choice if you are the only one picking it since it's a free ward.
Ghost It can be good on him but I would recommend to get only Flash since it's better but Ghost can also be good for chasing but can blink over wall. You choose but don't get both.
Smite Only take this if you jungle with Alistar (Might do a jungle section).
Bad spells
Heal It's a terrible spell for Alistar since he already has an ability that heals Triumphant Roar.
Clarity It's a bad choice. Mana regen is better just because Clarity will gives you a bunch a mana once but Alistar's Abilities cost a lot so a few Headbutt later you will be out of mana.
Rally I don't know what to say here >.>
Revive Just a bad spell.
Cleanse Don't get that since Alistar has his ultimate Unbreakable Will that already act like a cleanse.
Exhaust It's a good spell too but I don't recommand it just because Alistar already has 2 good CC abilities. However, it can be great if you engage a chase with Exhaust then Pulverize and then you use Headbutt to push him towards your allies or your tower or just to make sure he doesn't escape.
Ignite It's a great spell because it's true damage. For example, it's good on Alistar when he use Unbreakable Will because his ultimate can't reduce the true damages. At least 1 person per team should have it to counter healing champions like Swain.
Teleport It's a good spell too because once you have Pulverize and Headbutt, you can Teleport in a lane behind the ennemis if they crossed the minion's line and then you can Pulverize and Headbutt them in a terrible spot for them like in the range of your tower or closer to your allies.
Clairvoyance Can be a good choice if you are the only one picking it since it's a free ward.
Ghost It can be good on him but I would recommend to get only Flash since it's better but Ghost can also be good for chasing but can blink over wall. You choose but don't get both.
Smite Only take this if you jungle with Alistar (Might do a jungle section).
Bad spells
Heal It's a terrible spell for Alistar since he already has an ability that heals Triumphant Roar.
Clarity It's a bad choice. Mana regen is better just because Clarity will gives you a bunch a mana once but Alistar's Abilities cost a lot so a few Headbutt later you will be out of mana.
Rally I don't know what to say here >.>
Revive Just a bad spell.
Cleanse Don't get that since Alistar has his ultimate Unbreakable Will that already act like a cleanse.
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