This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Amumu - Bandage of Death *update*
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Welcome ...
yeah.
I'd like to share my Amumu build(s) with you, because I saw terrible (really terrible) Amumus out there and I hope you like it.
Including:
- Ability Power Amumu
- Tank Amumu
Amumu's attacks reduce the target's magic resistance by 15/25/35 for 5 seconds.
Auto-Attacking makes your Abilities more powerful. :) Nice passive
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Stunning Ability, initiate and escape(through the Jungle ;])
Makes Ganking and Escaping easy.
Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
Use it before you to your Enemies, dealing more damage to HP stacking Tanks.
Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
Your main source of damage, in TeamFights it should always be on CD.
Amumu entangles surrounding enemy units in bandages, rendering them unable to attack or move and causes them to take damage each second.
Game Breaking Ultimate. Use it if ALL your enemies are IN the circle to stun them.
Can be used to win TeamFights.
Use it with Nunu's , Miss Fortune's , Fiddlestick's , Gangplank's , Veigar's , Kat's , Lux' Finales Funkeln, Anivia's , Pantheon's and , Vlad's , Ryze's , Morgana's , Annie's , Ez' and finally Rammus' .
Ability Power
Nice to escape, gank, chase, help, etc.
Love it!
Nice to get and steal (hehe^^) some kills.
Burn them down!
Nice to initiate team fights, escape or chase.
Also great for a + combo.
Nice to save turrets, not really helpful late game.
Tank
Nice to initiate team fights, escape or chase.
Also great for a + combo.
Why ? Breaking stuns, slows, shackles, etc. is the most important u can do as a tank. :)
Nice to save turrets, not really helpful late game.
Ability Power
For some extra MagicPenetration for your spells.
For some Mana Regeneration. In my opinion a Must Have because the Mummy is useless without Mana.
For some Cooldown Reduction. U can use other Glyphs here, too
For some extra survivability early game. I use it for almost every champ.
Tank
Extra survivability early game. Really helpful, bewares u of dying.
For some Mana Regeneration. In my opinion a Must Have because the Mummy is useless without Mana.
Magic Resistance. Against casters like , , , etc.
For some extra survivability early game. I use it for almost every champ.
Special Thanks to:
FreezeDeadeye (creating and testing)
s4m09 (testing)
fuzzlefred (testing)
XingFuFighter (testing)
And, of course
my Favourite In-Game Community (better than anywhere else ... except flamers, leavers, etc.. Everyone hates them.)
Hey, and now I want you to give me some feedback and/or tips.
Thanks for reading.
You must be logged in to comment. Please login or register.