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Choose Champion Build:
- Offensive AP Mid Alistar
- Defensive AP Mid Alistar
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
Hello everybody and welcome to my AP Mid Alistar guide, Bull In a China Shop. Even though Alistar is out of flavor at the moment, he is one of my favorites and while I also play support Alistar(support is my main role) I find AP Alistar to be much more interesting than just sitting in a bush healing your carry. In this guide you will learn the positive and negative things about AP Alistar, what items/runes/masteries are best, what your skills do/how to use them, combos with your skills, what Summoner Spells to use, and what do do during early/mid/late game. Keep in mind that this is my 1st guide I've ever created and it is a work in progress so don't expect it to be that great yet. I'm still getting used to all the coding. Comment below to leave some tips or give some feedback. Enjoy my AP Alistar guide!
Edit: I made a support Alistar guide as well. You can find that here!
Masteries
Pretty standard for AP champs. In the Offense tree I get 4 points in Sorcery for that delicious 5% CDR which can mean the difference between saving your whole team from getting penta kill'd or not with a clutch Triumphant Roar. 2nd, get a point in
Double-Edged Sword
for more damage and a point in
Expose Weakness
for more damage from your team. Next is 3 points in
Mental Force
which is an extra 16 AP at level 18 which is an appreciated boost and it gives you access to the point in Arcane Mastery for a bit of AP early on. After that I put 3 points in
Executioner
which gives you a noticeable damage increase to enemy champions below 50% health. Following that, get the 3 points in
Archmage
for a mini Rabadon's Deathcap passive which will be fabulous late game. After, I get
Arcane Blade
which synergizes very nicely with Lich Bane's passive and then 3 points in
Devastating Strikes
for much needed magic pen and not needed armor pen. To finish off the Offensive tree, get
Havoc
to further increase your damage. In the Utility tree I get 1 point in Fleet of Foot for an amazing stat that Alistar absolutely needs; movement speed. I also get 3 points in Meditation since every bit of mana regen helps greatly. After that, get 3 points in Mastermind . It gives you 10% Summoner Spell CDR if you invest all 3 points into it(like you should). Finally I put the last 2 points into Biscuiteer and Culinary Master to finish off the Defensive tree. Runic Affinity is also a for a substitute to Culinary Master if you prefer it for longer buff duration. |
Alternative Masteries
Alternative Masteries | This is more of a defensive alternative. You need to conserve your mana more and be more careful since you don't get mana regen, movement speed, or the lower CD on you Flash. You can use this mastery page if you feel like the harass is going to be to strong or you're against someone that can 1 shot you(ex: Syndra). Put in a point in Feast for some more sustain when farming. |
Flash: Flash is very good on Alistar(like most champs) because it gives him an escape that he sorely needs and a way to initiate with the Flash Pulverize combo. Flash can also be used to chase someone down for a kill or just to go through a wall when you have 10 health left. Flash's potential is limitless. |
Ignite: Ignite is the standard non-mobility Summoner Spell on most AP champs. It gives you that little bit of burst needed to finish off an enemy. If you're against a heavy healer(Ex: Swain) its mandatory as it allows you to kill him thanks to Grievous Wounds(healing reduction). |
Teleport: This is for people who don't like Ignite or you're against an opponent that you have very low kill potential against. The ganking potential with Teleport is pretty nice, especially during laning phase. This also serves a purpose late game to splitpush since AP Alistar is one of the best structure killers in the entire game. |
Ghost: Ghost is a good alternative to Flash since combined with the slow from Rylai's Crystal Scepter it is almost impossible for an enemy to escape you. It also allows for maximum damage of your passive, Trample.
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Trample (P): Trample is a pretty awesome passive for AP Alistar. Its what makes him work. It gives him insane tower killing capabilities. With a full build and Baron buff, you can deal up to 307 magic damage over 3 seconds at level 18. Without Baron buff, you can deal up to 253 magic damage over 3 seconds at level 18. That is incredible. Another great think about this is that it also procs Rylai's Crystal Scepter's slow and also does double damage to minions and monsters. Sneaking Baron Nashor has never been so easy or fun! Note: When using spells under turret to activate Trample, be careful not to hit an enemy champion with this as it will cause turret aggro. NOTE: As of patch 4.12, Trample no longer does double damage to minions and monsters.
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Pulverize (Q): This is the 2nd part of his burst combo Headbutt Pulverize. It also helps lock multiple people down in teamfights. Pulverize is also AP Alistar's sole waveclear ability aside from his passive so I recommend maxing this out 1st.
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Headbutt (W): This is such a cool spell. Its used to harass, start your combo, peel, etc. It can even be used to stun someone against a wall. Once you get your Sheen or Lich Bane, a Headbutt into an auto attack will deal a ton a damage. Mid-late game, that combo can take away half of a squishie's health. Max this out 2nd unless you want more burst for less mana and less wave clear and get 2 points in this early as this is used for your harass. Note: You can push enemies through walls if close enough so be careful not to save an enemy!
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Triumphant Roar (E): An AOE heal. Doesn't heal for much but it still helps. Not much to say about this except that you can push your wave by healing your minions and that you can deny the enemy creeps by timing your heal to heal one at low health. Use this before Pulverizeing a wave to get the CD back to 0 if you need the health. Max this 3rd.
- Unbreakable Will (R): This transitions Alistar into an offtank. He can break free of any cc(at the time it is cast) and will gain 60/75/90 AD and will also take 50/60/70% reduced damage for 7 seconds. Max this whenever you can.
To start things off the 1st combo you should learn is Headbutt into an auto attack. This is your basic harass combo in all stages of the game(bit more dangerous late game though). After you hit your Headbutt, right click or press A on them and it will give you a guaranteed auto attack. With Sheen's or Lich Bane's passive, this does a crazy amount of damage.
The next combo is Alistar's famous Headbutt Pulverize combo. To do it, you need to press Pulverize around the moment Headbutt hits. Doing this correctly will result in Alistar charging in and then knocking them up. Add an auto for more free damage.
Next is a situational combo that is easiest to set up when ganking the side lanes. Note: W! stands for the enemy hitting a wall. Headbutt W!, Auto attack, Pulverize, Auto attack. This will do heaps of damage since Trample will be doing damage all throughout the combo.
The final combo I'm going to share is probably his most damaging and will do tons of damage even to tanks. This also is highly situational and should only be used when going for a kill. Deathfire Grasp, Headbutt W!, Auto attack, Pulverize, Unbreakable Will, Auto attack, Ignite. Also like the previous combo, Trample and the Lich Bane will be adding godly amounts of damage.
Items
Item Sequence
// Standard on any AP champ because of how amazing magic pen is vs magic resist. |
// Absolutely a must on AP Alistar. It gives you so much extra burst. Plus, it helps vs towers. |
// This will give you a crazy amount of AP that will then pretty much allow you to start 1 shotting. |
// Mandatory since Alistar is such a mana starved champion. Plus it gives a nice amount of magic resist and AP. |
// This is a godsend. Since your Trample is a good chunk of your damage, the slow will maximize the damage. The health allows you to get your burst off and survive since you will be in the middle of them. |
// A pretty OP item late game vs any kind of magic resist. Needed unless they have literally no magic resistance. |
Other Options
// Banner of Command was a very underappreciated item until preseason patch where it got buffed. Now, its a lot better but its still not core. Only get this item if you are going to be splitpushing most of the game. If you aren't, you are wasting your money. Again, only get if splitpushing a lot. Note: The passive can help increase damage done by minions and pets so its nice if you have an Elise, Shaco, Heimerdinger, etc. on your team. |
// This is pretty nice if they have a heavy AD team and you're getting focused a lot, just DO NOT FORGET THE ACTIVE! Everyone does this sometimes but please don't be the person crying cause you keep on dying when you have invincibility for 2.5 seconds. Overall, this item is a great defensive option that will also give you much more damage. Note: If you cast a spell and then use the active, Trample will still do damage so you can potentially kill someone while in stasis. |
// Get this if they have an AP heavy(double/triple AP comp) team or a team that is stacking some magic resist. Not much more to say about this item since the amount of AP given isn't fantastic. |
// One of my favorite items on Alistar AP or not. It gives Alistar almost everything he needs! The movement speed will help him since he is so darn slow! The active is just the right thing for getting in range for a Headbutt Pulverize or just to walk to them and Pulverize. It also gives a small AP boost(40 AP) which is nice to have on a utility item. Truly a great item. One I recommend getting. |
// Always get this item if you against a heavy healer(Ex: Swain or Fiddlesticks) as it will greatly reduce their healing because of Morellonomicon's passive, Grievous Wounds. Additional to giving you the great passive, Morellonomicon will help you a bit with you mana problems while also giving you a fair amount of AP and CDR. Always a nice item to have. |
// This item I personally am not a fan of. I don't know why to be honest. Probably because of the little AP it gives. Don't be fooled though. This is a viable item on AP Alistar as it gives you some health(to tank a bit a damage) and some magic pen. The burn passive, well, I'm not so sure what to think of it. It could work with your Trample and Headbutt so that's pretty nice sustained damage in teamfights. |
// This item just says burst. This will allow you to get even more damage and CDR. A nice alternative to Rabadon's Deathcap. This item is especially good if you have multiple AP champs on your team. |
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