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Azir Build Guide by Cl0udW4lk3r

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Cl0udW4lk3r

Azir Compendium

Cl0udW4lk3r Last updated on September 23, 2014
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Team 1

[VS]

Team 2

Ability Sequence

2
3
5
7
8
Ability Key Q
1
14
15
17
18
Ability Key W
4
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Table of Contents
Guide Top

INTRODUCTION

Azir its a very particular champ, I'm still exploring his possibilities.
He is full of ap-scaling abilities, he got no sustain at all and he needs the attack speed to maximise the W (soldiers!) potential.

Pros

  • Not a very mana abuser
  • Nice mobility
  • Teamwork friendly abilities (Passive Turret, Ultimate...)
  • Good for sieging or for turtling
  • Nice poke possibilities
  • Good at splitpushing


Cons
  • Hard to master
  • No sustain
  • Bugged at the moment


Guide Top

RUNES

The runes of my guide seems a bit weird but give them a try and u will be satisfied!

Azir needs the attack speed to maximise the W power and without the AS runes u will have A LOT less DPS, really precious to:

  • Farming early game with ur soldiers;
  • Poking the enemy: here the AS runes really shine! The soldier will attack him multiple times in early;

The CDRxLvL Rune its here to cap the CDR with Nashor and Elixir, thanks to this rune you can buy other boots than Ionians (A really good choice for Azir due to the amazing CDR bonus), and go for Sorcerers (Or Bersekers?! O_O)

The rest of the runes are pretty standard, I personally prefer a mix of xLvL/Flat for the Glyphs and the HPxLvL Seals procs great with the E Shield.


Guide Top

MASTERIES

Pretty standard masteries, the 9 points on the utility tree gives a bit of sustain (mana based), and mana regen for the early stage of the game.

On the Offensive tree the Arcane Blade its core because gives to Azir better farming and pushing potential (damage to turret!) and its a good sinergy with Nashor.


Guide Top

ITEMS

Attack Speed really helps Azir's Damage (Nashor's Tooth)

HP gives to Azir more survivability and improves his E shield (Rod of Ages, Mask and Rylai)

Azir's Soldiers attacks procs Mask and Rylai effects!

Seraph Embrace is here due to the mana based build and to have fun spamming your mid-low-cd skills.

Rabadon is not present on my full build example because I actually dont miss the bonus it gives. Maybe if you are really fed you can consider to build it early to