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Introduction

Hello guys and welcome to my guide for


Pros
Tag Team
Tag Team
Cons
- +Very good 1v1 potential against AA-based champs
- +Hard to gank
- +Decent late game scaling thnx to
Harrier
- +Useful scouting ability
- +Gap closer
- +Travels distances fast
- +Good split pusher
- +Not mana hungry
Tag Team









Cons
- -Relies on support to do well in lane
- -Duelling relies on landing
Blinding Assault
- -Weak escapes
- -No CC
- -Bird form is not useful in teamfights
- -Shortish range
- -Relies on
Harrier to deal a lot of damage
- -Backflip is hard to use properly
I am using the typical 21-9-0 aggressive masteries suitable for any ADC in the game (except maybe
Urgot).
Offense Tree
Defense Tree

Offense Tree
- 4 points in
Alacrity which synergises well with the passive from
Heightened Senses.
- 4 points in
Sorcery for the much needed CDR.
- 4 points in
Deadliness to unlock
Weapon Expertise and gives some bonus ad too.
- 2 points in
Havoc for damage increase.
- 1 point in
Weapon Expertise : useful armor pen till you get
Last Whisper.
- 2 points in
Brute Force for some extra AD.
- 3 points in
Sunder cause armor pen is always good.
- 1 point in
Executioner for getting them kills.
Defense Tree
- 1 point in
Summoner's Resolve for better
Cleanse
- 4 points in
Durability to make you tankier late game
- 3 points in
Hardiness or 3 points in
Resistance depending on your lane opponent if he's AD or AP.
- 1 point
Veteran's Scars : Improve your laning phase trade ability.

Marks:
Runes



Get




Seals:
Runes



Get



Glyphs:
Runes



Get









Quintessences:


I prefer to go
-
on
Quinn and just let me explain why.
Flash is in general terms the best summoner spell in the game. Lets you escape, take kills, juke, make plays and the most important; position yourself which is crucial on any ADC. Also this spell has great uses on
Quinn: You can perform multi-gap closers in order to escape or chase and of course you can position yourself in order to blind someone.
I like very much
Cleanse on
Quinn because as an ADC you are very susceptible to CC and you have one of the shortest AA ranges of all the carries and you will often find your self being under danger of an assassin diving on you and trying to unleash their CC to lock you down.
Other summoner spells:
Ignite is nice against a duo comp with a healing support such as
Soraka. It can also help you take some early kills in order to snowball.
Barrier is the new
Heal but simply much better. I find it to be great against teams with no important CC sources. You can also bait someone into diving or forcing an exchange with you and then you press D/F and you instantly get a good shield.





I like very much


Other summoner spells:





"HARRIER"
What it does
Valor marks a nearby enemy with Vulnerability for 4.5 seconds. If



Explanation
When I play


"BLINDING ASSAULT"
What it does:
Active:

Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) - Range 1025
Active - Tag Team: Valor deals physical damage to all enemies in an area and blinds them for 1.5 seconds.
Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD)
Explanation:
One of the best dueling abilities against people that are AA reliant (such as



"HEIGHTENED SENSES"
What it does:
Passive: Attacking a Vulnerable target will increase

Bonus attack speed: 20 / 25 / 30 / 35 / 40%
Passive - Tag Team: Valor has bonus attack speed.
Active: Valor reveals the surrounding area for 2 seconds.
Bonus attack speed: 40 / 50 / 60 / 70 / 80%
Explanation:
When you become a very good




"VAULT"
What it does:
Active:

Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Active - Tag Team: Valor dashes to an enemy, dealing physical damage and slowing the target's movement speed by 70%. This slow decays over 2 seconds.
Explanation:
A truly unique ability and I find it to be the most important. I usually use it offensively but if someone is diving on you you can use it defensively. Using it well in teamfights is crucial. It also applies

Physical damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Tag Team
"TAG TEAM"
What it does:
Active: Valor replaces

Active - Tag Team:

Minimum Physical damage: 120 / 170 / 220 (+ 50% bonus AD)
Maximum Physical damage: 240 / 340 / 440 (+ 100% bonus AD)
Explanation:
This is an ability best used for dueling or escaping. You get a huge AS when you activate it but you become melee and you don't get any bonus resistances so you are still squishy. This is also the primary reason why you should not activate it right from the start in teamfights. The active is also one of the few physical damage AoE that AD Carries have. It becomes stronger regarding how low the enemy hp is so I use it as an execution means.
Tag Team>
>
>
I am sure that some of you haven't yet understood why
Vault>
Blinding Assault. Q is very hard to land against a mobile/experienced adc/player and is only used for defending your tower and having a blind if you are going to trade. However
Vault helps in avoiding ganks and is generally a standard damage resource.

However if you get denied it is a good idea to max
Blinding Assault first.

What I've wrote is the priority in which you max your abilities. However I feel that I should analyze a bit what move you should rank-up at level 1 if your team decides to invade the enemy jungle.



- Prioritize Tag Team for obvious reasons
- Then
Blinding Assault for more trading potential and better wave clear. It deals way more damage than
Vault and cooldown is shorter.
- 3rd is
Vault for winning trades, harassment, more burst and more passive AS steroid.
- Last is
Heightened Senses cause a bonus 5% AS per rank isn't that much, even if valor becomes respectably stronger.
I am sure that some of you haven't yet understood why




However if you get denied it is a good idea to max


What I've wrote is the priority in which you max your abilities. However I feel that I should analyze a bit what move you should rank-up at level 1 if your team decides to invade the enemy jungle.
- Take a point in
Blinding Assault if the enemy team is auto attack reliant.
- Take a point in
Heightened Senses for revealing a large area so that you have more chances for a successful invade + plus AS steroid.
Item Sequence





Well this is definitely a powerful opener in Season 3. It gives you the most starting AD possible (equal to



General Assumption: Best possible spawn purchase with a healer.

Item Sequence






Health Potion
50

Health Potion
50
This is another powerful opener in Season 3. It gives as much AD as

General assumption: Best possible spawn purchase when your sup isn't a healer.

Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50
Although this is not a common start in Season 3 it is still viable in certain cases. It gives mobility, better sustain, but no extra hp and your trades are generally weaker and have less chance of being successful.
General assumption: Best buy when the enemy bot is skillshot reliant and/or when they have a fast jungler that can gank bot early on.

Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50
I am sure that the cause of half the downvotes on this guide (other than trolls) will be this start. Well this start is awesome in low range ADCs (other than







Item Sequence






Doran's Blade
450

Blade of the Ruined King
3200
Item Sequence





Item Sequence





Typical ADC boots. You need the attack speed for enhanced DPS so that's why you usually get these. If the enemy team has a surprisingly high amount of CC you could also pick Marcury's Teads
Item Sequence





Gives a nice amount of health early on, some bonus damage to enforce your AA and abilities and of course the precious health gaining passive. Overall it is a great early game item and gives so much trading power early on.
Item Sequence





These is cheaper than the previously rushed





There are ofc those who will ask why not rush




Item Sequence






Doran's Blade
450

Blade of the Ruined King
3200

Last Whisper
1450

Statikk Shiv
2700
Item Sequence






Doran's Blade
450

Blade of the Ruined King
3200

Last Whisper
1450

Phantom Dancer
2650
Item Sequence






Doran's Blade
450

Blade of the Ruined King
3200

Infinity Edge
3450

Statikk Shiv
2700
Item Sequence






Doran's Blade
450

Blade of the Ruined King
3200

Infinity Edge
3450

Phantom Dancer
2650
Item Sequence





Item Sequence





You have





Item Sequence





Item Sequence





You just build the damages. SO what's next? AS of course. Yes I said that your AS is enough but enough for that point back there. You built damage now and the only way to fully benefit from it is to build attack speed in order to land more hits. For those of you who read this and say: "Wait a sec man, you have so much attack speed in Valor form, why not go and build more damage?". Nice question but you don't go that often in Valor form. You do that to cover distances and to bring down turrets but not to fight (except if it is for an execution or a 1v1 battle). The two best attack speed items on






Damage Items:
or
As I mentioned a chapter ago, the one of these 2 that you didn't build during Mid Game will be built eventually now, Late Game. Each of these two is great for a reason.
Last Whisper shreds armor that enemies will have build (for sure) by now and
Infinity Edge simply sends your DPS to space.

Defense Items:
Banshee's Veil is generally outshined by other items right now but it's the only way to counter
Blitzcrank,
Thresh and
Malphite.
Mercurial Scimitar is a nice little S3 toy for ADCs and I believe that it is best against
Amumu,
Skarner,
Warwick,
Malzahar and more. However you still remain squishy :(
Frozen Mallet is best on ADC champions that excel at kiting such as
Caitlyn thanks to their huge range. Your range isn't that big so this is not used at it's full potential.
[itmes=http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=65]
Warmog's Armor is the meta right now so why not?
http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=43
Guardian Angel is the past all star defensive item of Season 2. It is only better than Warmog's Armor in case that the enemy team has reall heavy burst.
Get this only if the enemy team is extremely AA reliant. For example, imagine a team with
Jayce on mid,
Irelia as a top laner and
Tryndamere jungler. Cautting the attack speed of multiple champion of this imaginary team is great. I suggest you take this if you started with
Cloth Armor+ 5x
Health Potion

Glass Cannon Item:
So there is only one item to take if you decide to build a glass cannon.
In the case you are building a galss cannon it means, that you are the most important damage source of your team. This also means that you will be getting kills by doing the most damage. If you are going to take much kills, why not take
Bloodthirster for even more AD and lifesteal (ou know, from the stacks). The damage caused by your abilities (let alone your AA) will simply skyrocket and your lifesteal will be just ridiculous.
Item Sequence





Item Sequence





As I mentioned a chapter ago, the one of these 2 that you didn't build during Mid Game will be built eventually now, Late Game. Each of these two is great for a reason.



Defense Items:
Item Sequence






Frozen Mallet
3100

Randuin's Omen
2700

Warmog's Armor
3100

Guardian Angel
3200

Mercurial Scimitar
3200
Item Sequence









Item Sequence










Item Sequence







[itmes=http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=65]

http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=43

Item Sequence





Get this only if the enemy team is extremely AA reliant. For example, imagine a team with






Glass Cannon Item:
So there is only one item to take if you decide to build a glass cannon.
Item Sequence





In the case you are building a galss cannon it means, that you are the most important damage source of your team. This also means that you will be getting kills by doing the most damage. If you are going to take much kills, why not take

I've changed my opinion on the support synergies for



















GREAT SYNERGIES

"ALISTAR"








"SONA"









"TARIC"









"LULU"










"NAMI"




The only reason this doesn't get a 5/5 rate, is that they have a bit of a problem in the first levels and a lane like



"THRESH"







"ZYRA"










GOOD SYNERGIES

"JANNA"







"LEONA"







"BLITZCRANK"






MEH SYNERGIES
Fiddlesitcks
"FIDDLESTICKS"





"NUNU"






"SORAKA"





I will be using Tag Team for 1 point and
for 0,5 to measure the difficulty of an enemy ADC champ. Lot of things are taken in to account such as difficulty to lane against, late game, teamfight presence and of course the range :)
Tag TeamTag TeamTag TeamTag Team
I believe
Ashe is strong against
Quinn. Her range is much bigger and has some really annoying and unexpected crits. Also her
Volley hurts too much during lane phase and thanks to the slow she can kite you all day long. I recommend getting
Cleanse against her because if she is good, her Enchanted Arrow can be game breaking. If you want to go 1v1 on her be sure to hit first with your blind so that she can't hit the painful crit. Since she has a high potential burst in lane I suggest starting with
.
Tag TeamTag TeamTag TeamTag Team
Cait takes a 4,5. Why less than
Ashe?. Yes she is more painful to face in lane and can kite you even better. But
Caitlyn dramatically loses power in mid game and there is your chance to own her and practically make her useless for late game. If you decide to 1v1 her, blind her when she is about to benefit from
Headshot. If you do that, you will be able to unleash your full burst combo and kill her. Unfortunately in teamfights she will do everything better than you :(
Tag TeamTag Team
Poor
Corki, so hard nerfed :(. He is quite easy for
Quinn. Early game he is reliant on his spells for damage so blinding him won't do much. If he uses his E, use yours to avoid the armor shred. He is mana starved so if he misses spells be sure to punish him about that. Late game he will rely on his AA to get his damage out so blinding him in a 1v1 situation is crucial but is easy too as his range is equal to yours and you both will be close to each other. I would recommend starting with
Doran's Blade to counter his early burst.
Tag TeamTag TeamTag TeamTag Team
Ok so Draaaaaaaaven's difficulty during the lane phase depends on the skill of the player. A good
Draven will have his axes spinning all the time, which gives him ridiculous damage early on. When I play against him as
Quinn I try and force the enemy support out of lane and I only force a trade with him when he is marked by my passive. Then my support (hopefully) will land some good CC, thus increasing my kill potential. His ultimate can be easily dodged. Always have in mind that his E can stop yours. As far as late game is concerned, he is not that good in teamfights as
Caitlyn but he is much stronger in 1v1.
Doran's Blade is your starting item for the bonus hp it gives.
Tag TeamTag TeamTag Team
So
Ezreal huh? He is the safest ADC atm but I think he is generally easy to deal with. Stand behind minions to avoid
Mystic Shots and once he does it do your harass combo if he has been marked. He is spell reliant so late game he is not much of a trouble. In 1v1 situations avoid his
Trueshot Barrage and everything is fine. Start
Doran's Blade
Tag TeamTag TeamTag TeamTag Team
He is weaker after the last nerfs, but he is and will always be an OP ADC. Early game he will try to land some pain on you by using his spells. I would recommend trading with him only if his Q is on CD. Be aware of his passive at all times. Don't let him get too tanky. He will probably lane with a
Taric or
Leona so always think about the burst potential they have at lvl 6. I would recommend
Doran's Blade in order to survive the burst.
The information for the other carries are unfortunately not enough to make a full profile of them. They will be added in the future.


Tag TeamTag TeamTag TeamTag Team
I believe






Tag TeamTag TeamTag TeamTag Team

Cait takes a 4,5. Why less than




Tag TeamTag Team

Poor




Tag TeamTag TeamTag TeamTag Team

Ok so Draaaaaaaaven's difficulty during the lane phase depends on the skill of the player. A good





Tag TeamTag TeamTag Team
So





Tag TeamTag TeamTag TeamTag Team
He is weaker after the last nerfs, but he is and will always be an OP ADC. Early game he will try to land some pain on you by using his spells. I would recommend trading with him only if his Q is on CD. Be aware of his passive at all times. Don't let him get too tanky. He will probably lane with a



The information for the other carries are unfortunately not enough to make a full profile of them. They will be added in the future.
Many of the advice comes from streamers so don't be like "Hey, someone has already told me this ****".
If you are on the blue side you should do golems, this will give you extra gold and xp so that you have an advantage against the enemy bot lane. To do this I believe that you should kill the small one first then tank the big one while hitting it 2 times and then let your support tank it. Also during early game you must farm, farm, farm and did I mention farm? Farming well will really give you an important gold amount which will help you build you first few items. During Lane Phase in bot lane, the most important person is the support and not the ADC. So if your support happens to be bad the only thing you can do is farm. Don't try to trade or harass if your support is bad cause it is very dangerous due to your short range. As far as harassing is concerned I don't recommend trying to attack the enemy champion that is marked always. I prefer attacking the enemy that goes for a last hit. As far as the harassing combo I am referred to throughout the guide requires your whole skillset to be active. So let's say you got your full skillset, what's the basic combo on
Quinn ?
Wait until Valor put a mark on an enemy -
- AA -
- AA.
That's it, when you are level 6 you can do this combo then active your ultimate and destroy the enemy laner. In my opinion your ultimate is very strong in lane because it's only a 2v2 situation and the enemies are squishy so the melee form of Valor isn't a problem. That's why when you did your basic combo in Quinn form you can switch in Valor form (it doesn't refresh your CDs) then E on them and attack (bonus AS from W let you deal a lot of damage), when your enemies are low HP enough, use your second cast and finish them. Remember before attacking to have a good map coverage, you can check the bushes with your W or if you doubt of an incoming gank (weird enemy behavior). Move to help/deny dragon if you think you are able to do so...
Now I feel that I should also analyze a bit what will you take on first back.
If you got less than 1400 gold, on your first back you should have:
-
/
-
If you have 1400+ gold:
Always Add some pots and wards.
If you are on the blue side you should do golems, this will give you extra gold and xp so that you have an advantage against the enemy bot lane. To do this I believe that you should kill the small one first then tank the big one while hitting it 2 times and then let your support tank it. Also during early game you must farm, farm, farm and did I mention farm? Farming well will really give you an important gold amount which will help you build you first few items. During Lane Phase in bot lane, the most important person is the support and not the ADC. So if your support happens to be bad the only thing you can do is farm. Don't try to trade or harass if your support is bad cause it is very dangerous due to your short range. As far as harassing is concerned I don't recommend trying to attack the enemy champion that is marked always. I prefer attacking the enemy that goes for a last hit. As far as the harassing combo I am referred to throughout the guide requires your whole skillset to be active. So let's say you got your full skillset, what's the basic combo on

Wait until Valor put a mark on an enemy -


That's it, when you are level 6 you can do this combo then active your ultimate and destroy the enemy laner. In my opinion your ultimate is very strong in lane because it's only a 2v2 situation and the enemies are squishy so the melee form of Valor isn't a problem. That's why when you did your basic combo in Quinn form you can switch in Valor form (it doesn't refresh your CDs) then E on them and attack (bonus AS from W let you deal a lot of damage), when your enemies are low HP enough, use your second cast and finish them. Remember before attacking to have a good map coverage, you can check the bushes with your W or if you doubt of an incoming gank (weird enemy behavior). Move to help/deny dragon if you think you are able to do so...
Now I feel that I should also analyze a bit what will you take on first back.
If you got less than 1400 gold, on your first back you should have:




If you have 1400+ gold:

Always Add some pots and wards.
Mid Game you should be still farming but most importantly take objectives. By mid game you have completed
Blade of the Ruined King so farm to get the precious stacks. As far as the objectives are concerned, mid game is when Dragon happens and also some small teamfights take place. As
Quinn you have a nice advantage since you can reveal the fog in a large in an area so that you and possibly your team don't get caught or trapped. If the game is easy and you won't really reach late game, I recommend getting
Statikk Shiv which is great for split pushing. Otherwise I recommend to build
Phantom Dancer. Also If you are the only one fed in the team I would recommend after completing your AS item to get a defensive one, since you will be the one focused down in teamfights. However if you somehow fall behind in comparison to he enemy ADC I would recommend focusing on getting damages in order to catch up. All these may seem a lot to do, but you must also continue farming. I've been numerous time in the situation where our ADC was doing great, but fall off dramatically in comparison to the enemy one because he didn't continue farming.




So the late game is here. The phase when you are strongest that other types of champions. Your performance throughout the rest of the game will be judged now. Complete your last item(s) which is
Infinity Edge or
Last Whisper and possibly the defensive one that you did not complete during mid game. As an ADC you should stay with your team and complete -GUESS WHAT!- objectives. The objectives of course are slightly different than mid game. Now you have to get baron and you can scout it with your
Heightened Senses if it is not warded. If you somehow find out that the enemy is doing dragon, group up and do baron. Also if the enemy team is going for Baron, turn into valor and RUN there with your team to try and deny it. Now you should attack enemy turrets instead of simply clearing minion waves. If you want to separate from your team to go farm, inform them so that they do not engage in a 4v5 and also separate only if you have vision of the whole team. You definitely don't want to be caught alone. The rest of the late game is teamfights which deserve and have their own chapter in this guide.



Ok so how about hearing something that you have heard in all ADC guides mentioning teamfight gameplay. POSITIONING OR WATCH YOUR @#^$%&!&^ BURST IN #(#%^$(!) FLAMES!!!. Seriously guys, positioning defines a good ADC player from a bad one. Huh? What I mean by saying positioning? Simple. get your *** in a safe place where you can deal the most damage possible. If someone rushes on you, use your
Vault and back away. Your support/tank will possibly peel on you. As an ADC you with an extremely short range, attack anything that comes close to you. Avoid hitting targets with
Thornmail or
Randuin's Omen. Also do not do something stupid such as
Flashing and try to hit and kill the carry (AP or AD). It is always nice to shred an enemy carry in 2 or more parts (depending on how sadistic you are) but it isn't generally your goal in a teamfight. A mistake that all of us normally do is chasing a fleeing low hp target even if he isn't that important while the battle rages on a few meters away. And the most important rule is... IF YOUR TEAM ENGAGED IN A 4V5 TEAMFIGHT AND THEY ARE BEING DESTROYED 1 BY 1 JUST RUN AWAY AND DO YOUR BEST TO DEFEND THE (POSSIBLY) UPCOMING MEGA_PUSH. Do that or turn around pray to the god that you belive and get a pentakill just fo' teh lulz
(trollface xD)





Hope I've been of some help and that I've contributed to your mastering
Quinn. If you think that this guide is good enough so that all people (and creatures of this universe and possibly of the parallel ones) should read it to learn how to play with this champion, then go ahead and upvote it, I would really appreciate it. If you downvote it, don't forget to say why you did so in the comments and help me improve this. Helping me (either you downvoted or not) will result in your being +Reped and have your name on my "thanks to" list.

- Thanks to Jhoijhoi for her awesome guide to making a guide which you can find here.
- Thanks to Chaox for teaching me so many great stuff about ADC champions in general.
- Thanks to lilstormcloak for the awesome banner and the review :).
- And most importantly thanks to YOU for spending some of your time to read these lines.
4/3/13: Guide Released
5/3/13: Got a banner, updated Starting Items (
Cloth Armor+5x
Health Potion) and Defensive Items ( Defensive Items), correction of coding mistakes.
6/3/13: Correction of coding mistakes, re-formatting all the chapters. Changes to masteries. Going full on
Sorcery is way better. Changes to skill order Maxing
Blinding Assault is better than maxing
Vault.
5/3/13: Got a banner, updated Starting Items (


6/3/13: Correction of coding mistakes, re-formatting all the chapters. Changes to masteries. Going full on



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