This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Smite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Fishy Introduction
Hello, this is my first build on Mobafire. If you're looking to jungle the amphibian champion, Fizz, then you're on the right page. Mainly, Fizz is a very adorable champion which reminds us of Stitch (come on, who can't tell that they look alike?). But Fizz can also be a devastating champion.
Enough of the phony introduction, I'll move on.
TLDR: This is a jungle build that excels in Health/on-hit effects.
Disclaimer: There are many other builds for Fizz, so feel free to browse them as well if you are not looking for a jungle/on-hit build. Again, this is not an AP build. I just hope that you all don't judge a book by its cover and try this build out before you make negative comments or downvote.
Disclaimer #2: This build is preferred for ADVANCED players. Beginner players might find it difficult to play this way. Play at your own will, but do not blame me for failures. I have tested this build more than 55 times (with a 2:1 win ratio).
+ Can escape if used correctly with ![]() + Very versatile and mobile with ![]() ![]() + A threatening on-hit champion thanks to ![]() + A strong ganker + ![]() |
SPACE |
![]() Con's - High cooldowns force players to use abilities more carefully - Can be easily countered in jungle (ward dependent) - Squishy at early levels before ![]() - Very expensive / gold dependent / item dependent - Slightly high learning curve |
+ These summoner spells are the typical ones that any jungler would take. It all boils down to























![]() |
SPACE |
+ That's because Fizz needs that deep defensive mastery tree in order to jungle more effectively. It is a myth that junglers always need the experience mastery from utility (last patch increased jungle experience gain, so there's no need for that mastery anymore). + I personally go ![]() ![]() ![]() ![]() + Then you have ![]() ![]() ![]() + ![]() + ![]() + ![]() |
+
![]() + ![]() + ![]() + You will need ![]() |
SPACE |
![]() |
Another alternative path with

Why would

Honestly, some players will take this over the Magic Resist, but I can tell you that I have tested this and your jungle clearing path will only speed up by 1-2%, which isn't huge. But you can still take it if you believe that it will benefit you.
I take the Magic Resist over

Another alternative path with 21/9/0 (Offensive Tree):
Runes




Recommended Runes
Marks![]() + For general junglers, like Fizz in this build, Attack Speed marks are the easy way to go for a faster clear, plus it benefits from ![]() Seals ![]() + Since we will be jungling, you will need armor. I can't think of how many times Armor runes have saved me. Whether from jungling or fighting a physical damage champion, it's great. Note to new players, Armor is really useful in LoL. These seals will keep your jungling top-notch. Me gusta! Quintessences ![]() + Again, main damage output is magic. |
SPACE |
Glyphs (Three to be considered)![]() + A great primary rune that will help you throughout the game. Since my fizz guide focuses on a fairly tanky build, these runes will help even more in terms of survivability. ![]() + Flat MR Glyphs are good for early game only though. I would rather take the MR/level. ![]() + Whenever cooldown is a problem, this can be used as well. |





Note: I only use the second activation to escape. I always use the initial activation purposely to land my slow to chase down enemies.



Firstly, I tend to max

Secondly, I max

Lastly, I max

TLDR: Check the cheatsheet out.
Ganking/Assassinating
For example, in a 1v1 fight, you know you can kill someone. You will begin by activating










TLDR: W -> Q -> E -> R -> Q if needed again.
Escaping
If you find yourself overwhelmed by enemies, a good trick would be to time an enemy CC (ie



EDIT: THIS IS BEFORE THE JUNGLE BUFF. JUNGLE IS EASIER TO CLEAR NOW. BUT THIS PATH CAN ALSO BE TAKEN IF YOU WANT. NORMALLY AND IDEALLY, START AT RED OR BLUE..
DISCLAIMER #2: I am not responsible of your jungle failures.

DISCLAIMER #3: This is a simple jungle route. If you are an advanced player, you can start at wolves @ 1:40, then go to blue.
Jungle path

0. Make sure your team is covering you before you jungle, in higher end games, there might be a



1. You start by blue golem. Try asking for a leash if possible from teammates that will benefit a lot from it. If you know you're safe for the killing blow, use



**


2. You should be level 2. Take on the wolf trio. Start off by activating


3. Now, you must be on the wraiths. Start off by activating


4. Your smite is up. Start




5. You should have one last health potion. And you should have 1 level in




Important Note: Sadly,







**








Eventually, your core build will consist of 5 items:





For the 6th item, you could consider







± I actually recommend this 6th item if you're looking to synergize with



± You could always swap this off with


± Decent item. If you're going to consider this item, replace


± This item has great offensive stats and a good active ability with an average cooldown. However, this item is situational. I can see why some players will want to get this, but I can see why this can be passed too. It's expensive.

± An item with all-around stats. What's good about this item is the extra attack speed, movement speed and some health. Did I mention the passive? It can spike your damage by a bit between every seconds of a new cast to activate the passive. Definitely nice item to add on the 6th if you find Fizz a bit slow.

± Attack speed, cooldown reduction, and mana regen. It's not an elite item, but can be helpful in some cases.

± This item is boss. Slows enemies down and has a huge health increase. I used this item once and it's fun. It makes Fizz more tanky, and it annoys the hell out of the enemies. Only con about this item is that the attack damage is really low. No attack speed, or any other on-hit boosts.

± Must have if enemy team has too many CC like



± If ever you find the cooldown is a big problem, use these shoes instead. 15% CDR is great if you're not scared of being in CC.

± Sorcerer's Shoes can give a lot of extra damage. That's only if you think you can handle crowd control correctly, you could use these instead. Most of your damage will be magic anyways, so these works very well if you find the other team is stacking up MR.
Additional notes: Once you switch to




Also,



Why


*OR*
Why

But if anytime you get a red buff or you have your


Level 6 and onwards, focus on assisting lanes while keeping a blue and a red up and gank.
Note: Do not stay in jungle way too long. This is a common mistake that most junglers tend to do and end up losing the game (sometimes).

Chum The Waters
+

Playful / Trickster
+



Know your role in some team fights! You can either assassinate one enemy summoner and neglect your team, or help your team get 3 kills while you're grabbing assists but slowly and steadily help your team win the game through strong teamwork.
Reminder: Do not play too selfishly! Or the troll gods will descend to you and bring karma upon your life.
Remember,

Thanks again.
PS: I appreciate all constructive criticism and hate will be accepted too, lol. Also, I will reply to EVERY COMMENT.
AND NOT TO FORGET,

Fizz in my pants



More to come!
SirSpankAlot
For reviewing my guides several times
and for the constructive criticism!
- Honestly, if you bought Fizz, you should try jungling once and see how it works and why it works. The reason behind why it works is his passive,



FAQ #2: Okay, but aren't other heroes a better jungler than him?
- Arguably, yes and no. Fizz is capable to gank easily just as other heroes like

FAQ #3:
SHouldn't AP Fizz be better? Why don't you go AP?
Heh, non-AP


[*] Removed

[*] Replaced with

[*] Removed

[*] Replaced by

[*] Changed jungle route
[*] Added more information and tips for jungling (thanks Saintvicious)
[*] Changed skill rotation for ganks/1v1 fights
[*] Changed skill sequence by just a bit (not noticeable)
[*] Added more information in the items section
[*] Working on Masteries chapter
November 18th:

[*] Urchin strike at level 2 makes it easier for jungle and full clear is shorter
[*] 14/16 full clear jungle, once I got counter-jungled, and another time no one leashed
[*] Tweaked defense mastery
November 20th:
[*] Fixed some errors in the guide
[*] Cleaned up the guide and trying to make it look nicer
[*] Added

[*] Permanently promoted


[*] Fixed the items section (again)
November 21st:
[*] Added

[*] Fixed the Teamfights chapter and added more information
November 23rd:
[*] Added icons to pro's and con's section
[*] Spellcheck & grammar fixing in effect
[*] Cleaning up the summoner spells section
December 5th:
[*] Added information on Masteries section
[*] More grammar and spellcheck
[*] Some cleanups
[*] Wrote new disclaimer note on Jungling section (old pre jungle buff video)
December 15th:
January 3rd:
[*] Changed masteries tree
[*] Changed masteries section (updated & looks cleaner)
[*] Started to play some more

[*] THANKS AGAIN GUYS
January 9th:
[*] Changed summoner spells section (updated/edited & looked better now)
[*] Flat HP Quints on Fizz not necessary as tested
[*] Thanks to SirSpankAlot endlessly for reviewing me a couple times and giving me strong constructive criticism
January 11th:

January 24th:
[*] Updated runes chapter
[*] Removed

[*] Replaced by

[*] Removed

[*] Replaced by

February 14th:

[*] And Happy Valentine's Day!
You must be logged in to comment. Please login or register.