Fizz Build Guide by zzzzzLzzzzz
Not Updated For Current Season
Not Updated For Current Season
Hey guys, this is zzzzzLzzzzz.I play on the NA server. This is my first moba guide so be nice :). Anyways I just bought Fizz and he seems to be an interesting champ so I've decided to make this guide on Fizz jungle, which is the best way to play him IMO.
If this guide seems like a wall of text at first I will slowly get to add pictures and videos (I will spend around an hour a week working on this guide.)
Anyways, Minions have spawned.
P.S. I am following the Moba guide setup so don't make fun of me. ):
Just found Jhoijhoi's templates. I love you. But I spent an hour typing for nothing.
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.
“Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.” – Miss Fortune, the Bounty Hunter
Pros / Cons
+Fizz has an amazing jungling speed,
can clear jungle extremely fast without any help
+He can summon a shark to eat people :)
+ Urchin Strike syncs so well with Lich Bane.
+Can go through
thin walls like dragon/baron
with Playful / Trickster
+Ganks pretty well with Urchin Strike as intiating move;
also with red buff it slows as a bonus.
-Lacks ranged harrassment.
-Very squishy without defense items.
-IMO doesn't belong in a lane
-Ult can miss terribly at times ):
- greater quintessence of desolation: Forgot whether jungle monsters have armor or not; anyways, help late game decently, your Urchin Strike does AD anyways.
- greater mark of desolation:Just standard jungling runes, help a little late game.
- Greater Mark of Attack Speed: Helps get off the early procs on your Seastone Trident to help jungling go faster.
- Greater Glyph of Magic Resist: Blue runes don't really matter when your jungling. Feel free to replace these with your choice. I choose MR because Annie is op.
- Greater Seal of Armor: This one is a no-brainer. Take less damage from minions = jungle longer; plus, stacks VERY WELL with your passive.
Brute Force : I take this over Summoner's Wrath and Mental Force because they're both pretty useless for this build.
Butcher : This mastery is meant for junglers, so you use it.
Alacrity : This is maxed and along with Greater Mark of Attack Speed gives a decent amount of attack speed to spped through the jungle.
demolition: Demolition is a new mastery and it is very useful for more attack speed based champs, works well on Fizz
Weapon Expertise : Mandatory on all champs that rely on auto attacks.
Havoc : This mastery doesn't seem like a lot but it is better than the other choices they give :/
Vampirism : Finally a life steal mastery, this raises the lifesteal on Wriggle's Lantern back to 18% from 15%.
Sunder : 6 Armor Pen; works with your runes and stacks to a nice amount.
Executioner : Executioner was basically meant for champs like Fizz, Garen, Warwick, and other champs that benefit off low health enemies.
Hardiness : 6 armor adds to about 19 with runes + Cloth Armor around ~30 armor plus Nimble Fighter = very little minion damage.
Tough Skin : Works perfectly in sync with Nimble Fighter.
Durability : In the cons i mentioned that Fizz is a squishy champ and this helps him a little.
Veteran's Scars : Gives a good chunk of health for Fizz's squishyness.
Smite: Smite is obviously for jungling; this is a jungle guide.
Flash: Still the best escape move in the game, helps for chasing, ganks, and escaping when counter-jungled or the other way around.
Ghost: Replacement for flash if your not that type of person.
(Passive): Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.
The physical damage reduction on his passive is just insane, its basically a free Tantrum passive. The no unit collision is pretty nice too.
(Active): Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage (10/40/70/100/130)(+.7) to it. The ability will also apply on-hit effects.
The one thing you want to be careful is that you go through the target when dashing to them. Use this to your advantage, if your coming from behind maybe you should angle it so that you will still be in auto-attack range after using it. Also and excellent gap-closer.
Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power)+ 4 / 5 / 6 / 7 / 8 % of target missing health
Active Magic Damage: 10 / 20 / 30 / 40 / 50 (+0.35 per ability power)
This is your main damage output for jungling. The % damage is useful against large health pool monsters such as golem, lizard, and baron/dragon. The only thing that's annoying IMO is that this thing has no range at all.
I forgot to mention that this skill is very good at farming creeps and kill stealing low health champs. The kill stealing part may not be so good though; but it is fun :)
Fizz becomes invulnerable for .5 seconds and can activate again to use trickster to deal damage or drop down and deal damage/slow. Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power) Slow: 40 / 45 / 50 / 55 / 60 %
You must think carefully when using this spell. The high AP ratio is deceptive. If you use this as one of your main damage outputs, then you lose your escaping mechanism. If you use this to chase, you won't have a spell to get away with. Although leveling this lowers the cooldown, I still max this last.
Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. Magic Damage: 200 / 325 / 450 (+1.0 per ability power) Slow: 50 / 60 / 70 %
FEEDING TIME! This is probably one of the coolest looking ults in the game. A freaking shark comes out of the ground. My only advice with this is to try not to miss, and make sure it sticks to the right target. If you know an enemy is in a bush, shooting the shark in and then engaging is a good way to start a 1 on 1 battle. The scaling seems low but that's only because the fish can travel past minions and it's and AoE spell.
This build is my original which I have left as a historical momento. It may be outdated because I will not touch it again.
Build 3 "MOST UPDATED JUNGLE"
I've gotten lazy and I don't want to edit the whole guide but this is the jungle build that works best.
: Take less damage from creeps, and it builds into Madred's Razors
: Speeds your jungle time by a lot, lifesteal for sustainability. If you want to build something like madred's bloodrazors then get Madred's Razors and some lifesteal(you can sell this later on).
: I have replaced Wriggle's Lantern in the item build because I think that madred's blodrazor increases Fizz's damage output a lot more and the lifesteal for the jungle can be taken from a Vampiric Scepter that can be sold later. Wriggle's still offers a lot early game so if that is how you roll, then do so. I personally just skip to madred's bloodrazor now.
: This is the preferred boots. Most tenacity in game from this item. Besides, tenacity doesn't stack. I get this because there will be moments when you be crowd controlled so much you would die on the spot. With 35% less CC, you have the chance to Playful / Trickster and get away instead of dying. If they don't have much CC then you can go with boots of your choice.
: This item was almost meant for Fizz, almost like Guinsoo's Rageblade to Jax. Gives you AP, AD, and attack speed which benefits Seastone Trident.
: 11-20-11 I just added Sheen to the core items list. Since Fizz is mostly a DoT champ with his main damage from Seastone Trident, Sheen helps with instant burst. It syncs perfectly with Urchin Strike and gives him the mana he needs in this build.
: I'm still testing this item in games. It works well for fizz. He already has "armor" with his passive. This item focuses on MR. The 40 damage stacks nicely with Seastone Trident and Urchin Strike applies on-hit-effects.
The items on the top is what I use 75% of the time I play Fizz. The items listed here are good replacements that you may need depending on the situation of the game.
: If you decide to go AP Fizz or a strong hybrid build, Lich Bane will be core. Urchin Strike has a high AP ratio of .7 already. With Lich Bane proc it easily becomes a 1.7 AP ratio.
: If you are going AP then this item is also very much needed.
: As I mentioned, if you are CC'd you won't have the time to Playful / Trickster away. This is like a backup plan if you accidentally get ganked or get out of place in a teamfight. Quicksilver Sash also works as a replacement.
: Madred's Bloodrazor gives AD, AS, and armor, plus the strongest on-hit-effect in the game. With this item, you will take 4% of their HP every autoattack. With the % damage from Seastone Trident, the maded's bloodrazor proc will fit perfectly with your autoattacks.
: A very underrated item. Warmog's Armor gives ~1850 HP when reaching full stacks. This helps Fizz so much with his squishyness. With Atma's Impaler you will also receive a decent amount of AD which will boost the damage on Urchin Strike
: I put this item in situational only because of the amazing active. If Playful / Trickster doesn't work, a 2 second invulnerability can give the right amount of time for some skills to cooldown for you to get away. Plus, the 100 AP and 50 armor is nice.
: Added 11-18-11. I just tested this item in a game with my jungle build and went 16/3/4 Check my match history. I'll post a screenshot.
THANKS TO iTsAwYnN FOR SUGGESTING THIS ITEM. HELPS HIS HP WHILE GIVING HIM THAT SLOW SO THAT YOU CONSTANTLY STICK TO YOUR TARGET.
: Added 11-20-11. This item gives a nice aura to the team and nice debuff to the enemies. The MR on this item is nice since that's what a Fizz needs to focus on. Nimble Fighter allows less physical damage and the Abyssal Scepter will make Fizz even harder to kill now.
: Added 11-20-11. This is a boot I have used fairly often on Fizz whenever the enemy team lacks the CC to kill me. It is one of the cheapest shoes, and gives 15% which helps the high CD on Urchin Strike or Playful / Trickster; depending whichever you max last.
: Added 11-20-11. Just normal Mage shoes, +20 Magic Pen.
THERE ARE MANY MORE SITUATIONAL ITEMS I HAVE NOT YET ADDED
IF YOU HAVE ANY SUGGESTIONS, PLEASE SO SAY IN THE COMMENTS :)
THIS BUILD FOCUSES ON A MORE TANKY BUILD ON FIZZ WHILE STILL DEALING ENOUGH DAMAGE THAT HE CAN'T BE LEFT ALONE
I'll just post stonewall's Fizz S2 Jungle Video because well Stonewall is Stonewall.
/league-of-legends/ability/urchin-strike-440 RIGHT AFTER you auto attack the creep. This will reset your swing timer and it will also proc your Seastone Trident.
S2 Jungle Fizz video is taken from Stonewall008
Stonewall008's youtube channel
Thanks to Jhoijhoi's guide on making guides.
Your templates are amazing. Saved me a whole load of work.
So if you disagree or agree or would like to make a comment, please do so.
Remember, constructive criticism.
Please don't downvote because my build is a little different than yours. I cannot guarantee you will win with this guide.
But I feel this build is better than all the Rod of Ages + Rylai's Crystal Scepter builds I've been seeing in game.
I hope you guys have as much fun as I have with Fizz