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Spells:
Ignite
Ghost
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Hello everybody, I'm LordAdrian, and welcome to my guide for my current main champion,
Jax, the Grandmaster at Arms. Jax is an AD carry that deals HUGE amounts of damage and sustain exceptionally well (with a good player, of course). He also has a good amount of crowd-control and escape tools in his arsenal of abilities. Along with this, Jax can solo just about any champion, and when he is fed, can change the game from losing terribly, to winning by a long-shot.

Yes, this is a hybrid build, but it works amazingly well on
Jax because it involves items that give him unique abilities that synergize quite well on him.

Here is the Champion Spotlight Video for
Jax, so new Jax players can get accustomed to his gameplay style:

I hope to bring a lot of awareness on the power of this build and how well it works with
Jax, he is my main champion, and I win more games with him (with the help of this build), than not!

Pros / Cons
Pros
+ Can sustain very well + Is capable of soloing almost anybody + Can deal INSANE amounts of damage + Synergizes well with AD AND AP + A good anti-carry champion + Can determine the results of a game by being fed + Can recover well from feeding |
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Cons
- Can be a squishy early game - Limited amount of crowd control - Is often focused hard when fed |
Who is
Jax?:





Why play
Jax?:




When NOT to play
Jax:

Do not play


Masteries
OFFENSIVE TREE

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Tier 1: In the first tier, I take a point into
![]() ![]() ![]() ![]() ![]() ![]() Tier 2: In the second tier, I take 4 points into ![]() ![]() Tier 3: In the third tier, I put 4 points into ![]() ![]() ![]() ![]() Tier 4: In the fourth tier, I add 1 point into ![]() ![]() ![]() Tier 5: In tier 5, I put 3 points into ![]() Tier 6: Finally, in the sixth tier, I insert 1 point into ![]() ![]() |

DEFENSE TREE
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Tier 1: In the first tier, I put 2 points into
![]() ![]() ![]() ![]() Tier 2: In the second tier, I put 4 points into ![]() ![]() Tier 3: In the third and last tier, I put a point into ![]() ![]() In my mastery choices, I am basically putting in as much focus on maximum damage output as I can in the offensive tree, while still giving ![]() |
Runes
Runes




Greater Quintessence of Attack Damage: I use attack damage runes because
Jax needs a good amount of strength from attack damage for ability power to pair with his strength from armor penetration. These runes help especially with early game damage and are very effective on
Jax.
- Greater Mark of Desolation: I get these marks because, like my quintessences, I need to pair them with magic penetration to have maximum dual damage. Also, this helps shred tanks and others building on armor late-game, while still having optimum damage early-game as well.
Greater Glyph of Magic Resist: I use these glyphs to avoid trouble with disruptive AP casters like
Veigar and
Lux that will be annoying in team-fights. They will interrupt
Jax's carnage and deny him kills, and may even kill HIM with the right amount of crowd-control, so make sure you can handle them with these.
Greater Seal of Armor: I use these seals because they give
Jax the sustain he needs earlier in game without items that give him much armor or health. These are great for keeping up in team-fights, soloing opponents, and pushing. Very good throughout all stages of the game, I hope you use these!
Even though this is a hybrid guide, I feel

Main Summoner Spells
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Optional Summoner Spells
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A NOTE on



Non-Viable Summoner Spell Choices
Teleport -
Jax's movement speed will be fine enough to get to lanes in game, and the cooldown on this is almost wasteful when you could be using another summoner, I don't recommend getting this.
Garrison - Don't even think of getting this one, just a waste!
Revive - Not recommended, if you are fed well, you won't be dying anyway. Also, the cooldown is a bit ridiculous, another waste of space than anything.
Surge - This could be reasonable, but the attack speed bonus isn't necessary (because
ofRelentless Assault
Promote - This isn't really necessary because
Jax will already be doing enough damage to severely push turrets.
Cleanse - I can see where this COULD be viable, but I just think that the summoners I mentioned were good on
Jax are much better choices. Therefore, whether I think this is good on
Jax is neutral, it's up to you.
Clairvoyance - This is a waste of a summoner, it's almost pointless. Leave this one to the support champions, and move on.
Ability Sequence Order



















You're going to want to max out



Tips and Tricks
- Use this to jump to minions when escaping in lane.
- Use this to jump to a ward after you place it as an emergency escape.
- Use this to catch up to an opponent that is running away from you.



You're going to want to max out



Tips and Tricks
- Use this to clear jungle camps quickly.
- Use this to last hit minions to secure farming.
- Make sure to spam this ability when fighting an opponent. At higher levels, the cooldown for this can go down to 2 seconds, so use
Empower as much as possible.
- Pair this ability with
Leap Strike and
Counter Strike to deal a devastating damage and stun combo!
NOTE:




You're going to want to max out



Tips and Tricks
- Use this ability to stun escaping opponents.
- Use this ability to allow your opponents to catch up to an important target.
- Use this ability to (not initiate, mind you) survive in team fights while dealing tons of damage.
- Use this ability to get an advantage in damage on an opponent.


You're going to want to take

Tips and Tricks
- Use this ability in team fights the most, where you might get focused hard.
- Use this ability when facing strong AP casters or champions with high armor penetration.
Starting Items

-
: I start off the game with Boots of Speed. The reason I do this is because it is a great help to achieving first blood. Say you just
Leap Striked into the opponent you and your laning partner have decided to target. You have already dealt a significant amount of damage to them, but they are starting to get away! This is why the
Boots will allow you to catch up to your opponent, and will allow you to deal enough damage to them so that you can
Ignite them. This will result in first blood (and maybe even the beginning of a feeding streak for your opponents), all thanks to
Boots! I also like getting the
Boots first to quickly build to your first core item,
Ninja Tabi.
-
: After this, you will have the 3 health potions from extra money to stay in your lane and survive until you really must leave the lane.

Optional Choices:
-
Doran's Blade: This is a good choice on
Jax because it gives him an early game advantage in attack damage, as well as giving him some extra life steal and health to stay alive in the fight for an early kill. Unfortunately, you have to sell this later in game to pay for the other items, but it is a viable choice on
Jax.
-
Doran's Shield: This is a good choice on
Jax if you decide to leave the "getting fed" to your laning partner early game, or if you wish to solo a lane. This will give you some good sustain to hold your lane for a while.
A NOTE on



Core Items
This build works very well in order, but you should feel free to change it's order if necessary depending on your play style. This is the order of the items, and why they work great.
Item Sequence






Trinity Force
3333

Guinsoo's Rageblade
3000

Hextech Gunblade
3000

Maw of Malmortius
3100

Warmog's Armor
3100
-
: I choose
Ninja Tabi as my boots because they give
Jax a good amount of sustain early game, so he can freely attack champions and get early game kills. I also decide to get boots first for the mobility in chasing targets that it can give you.
-
: This item is terrific on
Jax. I get the
Phage first because, like the
Ninja Tabi, I like to prioritize on sustain early game with him. Also, the
Phage gets you more bulky and gives you the excellent SLOWING effect, which is great for
Jax to keep up with targets. The
Trinity Force gives you attack speed, critical strike chance, ability power, and even mana! Therefore, with the multitude of great traits it will give
Jax, it is a necessary item for him. It may be expensive, but if you are getting kills and earning a lot of money, affording this should be no sweat.
-
: This item not only gives you a nice amount of ability power AND attack damage (making it a great hybrid item), but it also gives a useful unique passive that allows
Jax to stack ability power as he attacks. A great ability if you ask me, and it allows
Jax to dominate whenever he fights an enemy champion. It is also not too expensive either, so make sure to pick it up! Start building it with a
Pickaxe
-
: Once you build this item on
Jax, you will be winning in teamfights and soloing anybody and anything. You will also be able to take on waves of minions like a piece of cake. This item's great amounts of damage, ability power, and lifesteal make it a spectacular item on not only
Jax, but other hybrid champions. Also, it gives you 20% spell vamp, so
Jax now has 2 lifesteal amounts! How awesome! Not only this, but the
Hextech Gunblade gives him an ADDITIONAL slowing effect added already to the one from the
Trinity Force. It's like double everything with this item! Make sure to pick up this item, it is quintessential on
Jax!
-
: I have found that this item synergizes very well with
Jax because it gives him extra offensive and defensive capabilities, like magic resist and extra damage. Also, it's unique ability is great on
Jax, it basically gives him a free "Blitzcrank's Passive" (or a shield at low health), a wonderful savior when you're in combat and at low health.
-
: To finish off the build, I get a last form of viability for
Jax, the almighty
Warmog's Armor. This item is great on
Jax because he may be incredibly powerful around this time in the game, but he will be targeted, and he will be relatively squishy compared to other champions. To solve this, the
Warmog's Armor gives bonus health AND health regeneration, so pick this grand finale up to keep yourself from dying!
Situational Items
These are items you should get when you are having specific troubles advancing with

-
: If you feel that you are having a disadvantage in fighting, you should consider getting the
Atma's Impaler. It gives
Jax a great amount of armor. So while the critical strike from it isn't important, the bulk that it gives
Jax is, for soloing and just getting and sustaining in team fights.
-
: If you feel that you are really lacking attack speed, get this item, not
Phantom Dancer. The reason for this item over
Phantom Dancer is that it helps
Jax not only with straight-on attack speed, but it gives him a massive increase in damage.
-
: This is a great multipurpose item for any AP champion, but it works well on
Jax. It gives him a nice amount of AP (80), some helpful magic resist, a little bit of movement speed, and a GREAT passive that synergizes exceptionally well with
Jax's almost-spammable
Empower. I could find this as a item to switch out for possibly
Guinsoo's Rageblade, but I find it better to stick to the build.
-
: I haven't really experimented too much with this item, but it is great if you badly need to counter some annoying crowd-control.
-
: This is a nice item if AD carries on the enemy team are getting super fed, (i.e.
Master Yi,
Tryndamere, etc). I like having this because it really is effective, and can give your game some different results!
-
: An excellent item for a champion like
Jax, the
Banshee's Veil allows nice magic resistance levels, and a sweet passive that completely counters the next ability every 45 seconds! However, be careful with positioning, you don't want to waste this awesome passive because of an unimportant fighting sequence!
-
: I don't always recommend this item, but I'm not gonna lie, this is a fun way to cheat death (assuming you don't get spawn killed by the enemy first). Along with giving a decent amount of armor, this could be a viable late game choice, but it's definitely not needed.
Early-Game Jax:
When playing



Mid-Game Jax:
At mid-game, you should begin to gank other lanes, steal buffs, and even start team fights in lanes like mid. You should also start to prioritize on clearing lanes by killing, and then pushing turrets HARD. At around this point in the game, team fights will start to occur, so here are some tips on how to deal with them:
- You might think
Jax can dodge everything with
Counter Strike, but actually, he is NOT an initiator! He is a background fighter that leaps into the battle after the fight has begun, and THEN proceeds on getting kills .
- When there are signs of enemy danger, DO NOT chase targets, as they might lead you to traps! Only do this if you know you can take your opponent before they hit their potential trap!
- Only clean-up remaining targets when they are not near their turret. If they are, make sure you have a team-mate to go with you and take some turret damage for you.

Late-Game Jax:
In late-game, focus on killing dragon at around level 15, back-dooring lanes, winning more team fights, destroying exposed inhibitors, assist in killing Baron Nasher (or be a bait to allow your team to get it), and focusing the most fed champions on the enemy team. This will result in weakening the enemy (fed) champions, getting extra gold to speed through the item build, and dominating lanes by pushing.
Play with these tactics every game, and winning should be a piece of cake!
When playing as
Jax, knowing how to use him in a team fight is vital to success, and may win you a pentakill. However, if you incorporate poor positioning and choices, a bad team-fight with
Jax may even result in losing a game!
Below is the best video I could find that shows good positioning, turret advantages, and using
Jax's abilities well. The video's actual team-fight starts at 0:23, so fast-forward to there.
At the beginning of the team fight, right off the bat,
Jax has good positioning. The tanks of the team
Blitzcrank and
Amumu start the fight and
Jax follows shortly, killing an annoying crowd-control-heavy target,
Malzahar.
Next,
Blitzcrank and
Kennen deal some substantial damage by using their AoE ultimates on the whole team, allowing
Jax to attack everyone in a close radius.
Afterwards,
Jax notices a threatening target that might be a problem, and one that he can take alone,
Ezreal, who might be escaping.
After killing
Ezreal,
Jax picks up an easy kill on a low
Taric, and then turns to
Kennen, who foolishly walked back into a fight that was already lost for him, instead of running. Here,
Jax has 4 kills, and barely breaks a sweat by jumping to
Nautilus and dealing loads of damage, earning him a sweet pentakill.

As you can see, this strategy of
Jax in a team-fight works fantastic. Make sure to interpret these tools and tips into your own team-fights, and maybe you yourself will earn a penta-kill and a win!


Below is the best video I could find that shows good positioning, turret advantages, and using

At the beginning of the team fight, right off the bat,





Next,



Afterwards,


After killing







As you can see, this strategy of

Here is a screenshot of a victory streak I had with my own guide. Most of the scores are pretty good, as you can see! Try to ignore the first score though, I trying out someone else's build when I did.
These are MY screenshots:
If you try out this build, feel free to shoot me a pm with a screenshot of your good score with it. If you do, I will mention it, credited of course, in this chapter.

These are MY screenshots:


PLEASE READ
If you try out this build, feel free to shoot me a pm with a screenshot of your good score with it. If you do, I will mention it, credited of course, in this chapter.

Here are some screenshots of some good scores with my guide by user: Alphakretin

If you are looking for a champion that will not only carry you from elo hell, but also have you winning every time, give
Jax a try! If you give him a try, then you should give this guide a try as well. As you can see from the screenshots, this build can really be effective on him, and if you are a smart
Jax player, you will be having fun with him as well!
Credits go to jhoijhoi for the wonderful template, which you can find here.
I hope that readers of this guide have learned a little more about my main champion than you did before, and happy gaming with
Jax, The Grandmaster At Arms!


Credits go to jhoijhoi for the wonderful template, which you can find here.
I hope that readers of this guide have learned a little more about my main champion than you did before, and happy gaming with

~6/8/12: The guide was first published.
~6/9/12: Swapped
Bloodthirster for
Hextech Gunblade, edited defensive mastery tree, added a small section on timing with
Vampiric Scepter, added screenshots from "alphakretin", changed a typo to the "Jax, Who*, When, and Why" section, and added a gameplay roles chapter. All on day two, :D!
~6/13/12: Added the "PAX Jax" skin screenshot in the Introduction, added a situational items section (currently unfinished) in the "Core Items" chapter, and added a screenshot with the updated build.
~6/15/12: Removed the "PAX Jax" skin screenshot, made the color of the ability definitions in the "Abilities, Tips, and Tricks" section, added on to the "Situational Items" section, and replaced regular line dividers with "Jhoihoi"'s custom line dividers.
~6/16/12: Added an entire section on team-fights by request of "Phil Collins".
~6/25/12: Added
Lich Bane as a situational item, and decreased bbcoding overload in the first section.
~7/9/12: Changed title of the guide, was previously known as "Jax, Are You Joking Me?".
~7/10/12: Added the
Guardian Angel to the situational items chapter.
~6/9/12: Swapped



~6/13/12: Added the "PAX Jax" skin screenshot in the Introduction, added a situational items section (currently unfinished) in the "Core Items" chapter, and added a screenshot with the updated build.
~6/15/12: Removed the "PAX Jax" skin screenshot, made the color of the ability definitions in the "Abilities, Tips, and Tricks" section, added on to the "Situational Items" section, and replaced regular line dividers with "Jhoihoi"'s custom line dividers.
~6/16/12: Added an entire section on team-fights by request of "Phil Collins".
~6/25/12: Added

~7/9/12: Changed title of the guide, was previously known as "Jax, Are You Joking Me?".
~7/10/12: Added the

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