Kassadin Build Guide by SpinTo
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Champion Build: Kassadin
| Health | 2287 |
| Health Regen | 15.95 |
| Mana | 2790 |
| Mana Regen | 31.39 |
| Armor | 116.6 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 122.5 |
| Attack Speed | 1.039 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 162.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Ability Sequence





Masteries + Notes
Introduction
Welcome to The Void.
Kassadin is an assassin-mage who excels at taking down other AP Carries thanks to his silence via
This guide was inspired after following some of the top Kassadin guides out there and getting three shot by a
In this guide I'm focusing on a build that gives you some survivability, enough mana to get the job done, as well as the AP to deal the damage you need to, and CDR to play like a guerrilla jumping in and out with
Also, bear in mind this is not a glass cannon build. It's not designed for you to jump in and blow someone up by dumping your abilities on them. It is capable of that, but it's primary purpose is for you to be able to get in and out of team fights and survive, deal a lot of damage, and most importantly be disruptive.
Please remember this is a guide. I feel it works well about 80% of the time, however there are situations in which you need to deviate. Sometimes you need damage. Sometimes you need defense. Build the items you need in the order you need to beat your opponent. Don't build the items just because I suggest them and then complain that the overall concept doesn't work because you failed to be adaptable.
Season 3 Notes
Since Season 3 started I've been making a great effort to become a much more rounded Summoner. As such, I've been playing a lot of other Champs other than Kassadin. While Kassadin is my first love, this guide has not seen the love it so richly deserves (and needs) since the new season begain. However I will soon be setting this right and while I've not yet fully considered the Rune and Mastery options, the updates from Season 2 are in place and I've updated the text of my guide.
Pros / Cons of Kassadin
Pros
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Cons
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Pros / Cons of This Guide
Pros
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Cons
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Runes
| Runes | |||||||||||||||
Greater Seal of Mana Regeneration 9 |
Greater Mark of Magic Penetration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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9
9 Greater Seal of Replenishment To help your early game harass and late game
9
3
Note: We'll get enough CDR from
Reasonable Alternatives
Masteries
This section is still a work in progress for Season 3. I'm currently trying out a more offensive mastery build even though in the past I've favored a defensive build. More details to come later.
Summoner Spells
Best Options
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Exhaust Gives us a good way to deal with ADs, by cutting out their damage as well as reducing their magic resist thanks to |
...... |
Ignite Is very helpful to close your ganks without exposing you to any more danger than necessary. Also, don't forget about the healing reduction. This will stop a lot of annoying sustain abilities, health pots, and Ults like |
Reasonable Alternatives
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Cleanse I rarely take this because I usually have |
...... | ...... | ...... |
Ghost Can be nice to help get into position to gank or possibly get out of a bad situation when your mana is low, but you should always be paying attention to your mana and know how many stacks of |
Abilities
Null Sphere (Q): This is your bread and butter early game. You're going to use it to harass and last hit. You want to keep your enemy around half health with this ability pre-6 so that when you do hit 6 you'll be primed to
Nether Blade (W): Active, this ability increases your auto-attack damage based on your AP. not a big deal early, although it can help with that early kill. However the passive is the reason you'll want to put a point in this at level 2. The mana regen from auto-attacking isn't great, but it definitely helps with your sustain early, and is worth the point.
Force Pulse (E): This is your fight changer right here. You can turn the tide of a team fight with a Tip: If you're smart casting, wait until you've finished Riftwalking and completely reappeared before popping Force Pulse or you're going to cast it behind you every time.
Riftwalk (R): This is what makes Kassadin who he is. Learning how to appropriately use this skill will mean the difference between being a scrub who feeds, or being the most feared character in your game. with 40% CDR, you're able to use this every 2.4 seconds, but be careful because multiple Riftwalks will eat your mana like Summation
If you're paying attention, with this build you're going to end up with a 2.6 second silence on
Usually you want to
Items
The Core
8515 gold| .................... | ...... | ...... | ...... | ..................... |
Usually I find a game doesn't make it much past these items, but they give you a good combination of survivability, mana, CDR, and AP. They also snowball, becoming more powerful as the game progresses without the risk of true snowball items like
This raises the question, why not use
Building Your Core
After that you want to get your
At no point during this is an
Should The Game Continue...
The next item I suggest you build depends a lot on playstyle and preference. All are viable.
| .............................................. |
Quicksilver Sash |
...... |
Banshee's Veil |
... or ... |
Guardian Angel |
.............................................. |
All three allow you the extra edge to get out of a bad situation.
This is what I usually take in games, because it allows you to get out of jail free on YOUR call. It replaces
This is a great item, and the blocked ability is nice, but it's too easy for an enemy team to knock down that bubble and leave you vulnerable to CC. It's much more expensive than
I prefer this over both the Sash and the Veil ideally. However it's the cost and cooldown that tends to make me lean towards the Sash. The armor and magic resistance are nice. Especially because with this build I intentionally take more armor due to Kassadin's innate ability to shut down AP, as well as his passive,
If you're totally steamrolling and/or the enemy team has little to no CC, you can opt out of all of these for
Really? Still not done?
| ......................................... |
Rabadon's Deathcap |
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Frozen Heart |
...... |
Elixir of Brilliance |
...... |
Oracle's Elixir |
.............................................. |
If the game still isn't over, remember to grab some Elixirs, like
Summation
Actual Stats
I believe the math here is all still accurate for Season Three, but I haven't double checked it. If it is off, it's not off by much (
Seraph's Embrace may throw off the final numbers.
Let's say you just completed your Core Item build of
Rod of Ages,
Sorcerer's Shoes,
Archangel's Staff, and
Glacial Shroud. What would your Mana and AP be at 18? We'll also assume a measly 250 extra mana from your AA at this point and a full RoA.
Mana: 2840
AP: 233
Now, let's say your AA is up to 500 extra mana and you've built your
Rabadon's Deathcap at this point.
Mana: 3090
AP: 495
Full build?
Mana: 3665
AP: 517
You get this with 2700+ Health, a lot of Physical and Magic Damage Reduction (176 Armor and 105 MR plus your passive and Mastery bonuses), 32% CDR without Elixirs or Golem, 28.55 flat plus 10% Magic Penetration, and 10% Disable Reduction.
Laning
Going Mid
This is where you should be. I've included brief statements about playing Kass in other lanes, but unless you're very low Elo, sub-30, or want to be hated by your teammates, play the Meta and take Kass mid.
Last hitting with Kassadin is tough, because you are melee against range usually. In order to last hit you need to be aggressively poking with
Basically, levels 1-5 have two purposes. First, you need last hits, and a lot of them. Secondly, you are setting up your first kill at level 6. You want your opponent to be a little under half health so that as soon as you hit 6 you can
It doesn't take much to be overextended against Kassadin. If they're midway and at half health you should be able to poke once more with
After you secure your first kill, you should finish off your current minion wave so you go MIA. If you absolutely have to B, do so, but if you can go to top or bottom and gank wherever is most ripe, you should be able to get your team an early lead. You're going to want to continue pushing mid back and roaming between lanes at this point to give your team the advantage.
At no time should you ever forget to keep up your CS (Creep Score). I cannot stress enough how important it is to ABC: Always Be Creeping. Depending on what stage of the game you're in, two waves of creeps is nearly equivalent to a Champion kill. Remember that. Write it down. Last hit everything.
Troublesome Foes
Other champs that provide issues are those with good sustain, such as
Solo Top 1v1
Solo Top 1v2
Duo Laning
Results (Score Screens and Clips)

Short game play video with commentary:
Later in the same game, a near-miss on a pentakill:
Note that I skipped the
Rammus did however have
Full Game Video
This game is far from perfect and I'm not proud of my CS at all, but I made up for it with a lot of kills, and it's a pretty entertaining match that I end up 28/4/12. You'll see a lot of what you should do as a Kassadin, and a few times you'll see what not to do.
Pay attention early for me to fail to watch my mana and miss a gank on Pantheon at top because of it. Also, I get greedy a couple times and it costs me and/or my team. The Anivia in mid played poorly and allowed me to dominate this game.
Final Words
Thanks for reading. This is my first guide and I'm still making edits to it (and always will be). I feel comfortable with the actual item build, as well as the choices of Runes, Masteries, and Summoner Spells. Later I'll add more, but this is the basic build, and it is pretty devastating.
I feel this build compensates for Kassadin's weak early-game, gets him what he needs to have a solid mid-game, and by end-game you'll have plenty of AP, Mana, Armor, and CDR. You should be blowing up just about everything and getting out without being touched much. Following this you should make people cuss and rage, and you'll have a blast doing it.
If you disagree with something I said in the guide, please first remember that while I believe this is a well rounded guide, it is only a guide and may not work in all situations. Secondly, please leave me a comment before voting down and give me the option to review the fact that you may be a better and smarter player than I am and give me a chance to change the guide and make it better. If I still refuse and don't change the guide, feel free to flame and downvote. I'm a big boy, I can take it, and if you need to vent, get it out!
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