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Kassadin Build Guide by Halfjackal

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Halfjackal

Kassadin - Snowball Harder, Faster.

Halfjackal Last updated on January 8, 2014
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction

Introduction



Welcome to my Ranked Kassadin Mid Guide. Kassadin is a mobile, hard nuking champion, with a notoriously bad start and an incredibly high damage late. His key strengths lie in his ability to assassinate a target and escape unscathed, blasting his opponents to the void.

Now you might be thinking "But Jackal! Everyone always tells me to get a tear on kassadin and I need the mana. Omg u scrub." Well, they're wrong. Kassadin's main weakness isn't his mana dependancy, you should always have blue buff, and you have a passive on W that gives you mana back. Mixed with your Catalyst and TP for returning to base, if you play it right, you shouldn't have mana troubles.

Kassadin's number 1 problem is his pure lack of early damage and item dependancy. Which we supplement by rushing harder hitting items quicker, enabling Kassadin to snowball into the demon that he is.


Guide Top

Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ Can silence enemy champions
+ Can roam to other lanes
+ Extremely mobile
+ Massive AOE damage
+ 15% Reduced Magic damage taken
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Cons


- Worst early laning phase in LoL.
- Has no damage until mid game.
- Melee range
- Passive doesn't count against AD Champions


Guide Top

Runes

Runes


Runes

Greater Seal of Armor
9

Greater Mark of Magic Penetration
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3


Guide Top

Summoner Spells

Summoner Spells

There are only 2 summoner spells I find viable to go with Kassadin, it is almost as though they are built for him.
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A perfect choice for a mobility assassin. Not only does Teleport enable you to return to lane if you are behind or struggling due to your weak early, you can also supplement this by TeleGanking top or bot to secure kills and give yourself a hefty lead.
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Nothing new here. Every champion needs it and should always take it. With Riftwalk you sometimes feel that this is unnecessary, well, until you run out of mana. Always take it, my builds include very little mana regen and you'll need this more than you would think.