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- Owning Proving Grounds With AP Kog'Maw (Season 3)
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Spells:
Exhaust
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction

Hey guys, this is Vyere. I have only around 170~ Normal wins under my main account, in LOL PH. Kayle is my third champion, the first being Fiddlesticks and second being Dr. Mundo.
This is my first attempt in making a build to be published here in Mobafire.
I will be using Searz' build template(with a little modification), so I give my kudos to him.
If you've got any questions, feel free to leave a comment or PM me your inquiries.
P.S. I'm going to edit some things here in time, however it would take a long time as Season 2 won't be arriving in my shores anytime soon.
Changes I plan to make are:
CDR recalculation
Change in Core Items and Situational Items
Masteries
Runes
Added Playstyles
Replays
Although her late game capabilities has diminished, she is still a great champion to play.
Before I go about blabbering here, I'll explain to you what this guide will do.
1. You will play as support to your team - making sure they stay alive and protecting your more squishy allies. Example of a support include


2. You will play as second carry to your team. Although you are also playing as support, you must be able to farm as well.
3. You will always play behind, not in the frontline (using




4. You will NOT get many kills with this guide. Use


If you don't agree with any of the above points(or better yet, If you don't agree at any at all), then this isn't the build for you. However, I am also in the process of making another Kayle build, centered on AD, or probably a mix again, but Hybrid's not that optimal anymore.
![]() Holy Fervor Shreds 3% of enemy resistances, both armor and magic resistance for a few seconds. Stacks 5 times. Riot has fixed the bug and now ![]() ![]() ![]() ![]() Reckoning Reckoning's damage was increased in regards to AP ratio. It has now 1:1 AP to damage ratio, so if you load in yourself with AP, Reckoning's going to hurt bad. However, its range has been reduced tremendously, so keep an eye out for that. ![]() Divine Blessing Nerfed. Reduced heal as well as the duration to 2.5 seconds. Cooldown increased to 15 from 10 seconds. ![]() Righteous Fury Although 2 of Kayle's skills were nerfed, Righteous Fury received a massive buff - its range was increased, magic damage deals way more, mana cost reduced to 45 at all levels and best of all - you can permanently stay in ranged mode(with the help of this guide, of course)! ![]() Intervention The only untouched skill. Thank goodness, Riot! |
We take the standard caster mastery tree.




For


![]() Magic Penetration maximizes our damage with ![]() ![]() ![]() Addresses Kayle's mana regen problems. However, this doesn't mean that you can spam your skills like there's no tomorrow early game (with the exception of ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Helps in reaching 32% CDR with ![]() ![]() ![]() ![]() ![]() ![]() These quints give out 15 AP, which can greatly help early game. You could also swap them for movespeed quints instead. |
![]() Exhaust Use this summoner spell on the enemy with the highest threat, if in range. Never ever use this to slow, you have Reckoning to slow the enemy target down, so better use it against attacking high threat champions instead (e.g. ![]() ![]() ![]() ![]() ![]() Flash A great positioning summoner spell if you get suddenly mixed up in the middle of the fight. Can also be used to escape by flashing/jumping through walls. Not very effective when running from ![]() ![]() ![]() Ghost Allows you to get out of tight situations like Flash. Unlike ![]() ![]() Teleport With the nerf on ![]() ![]() Clairvoyance Helps your team in being map aware - that is, avoid being ganked, and take advantage of ganking solo or 2 enemy champions. Remember to take the corresponding mastery if taking this one. If you have someone like ![]() |
![]() Rally It's a good summoner spell for ![]() or some other pusher. Except if you plan to be the pusher yourself, of course, but it's more of a waste of your summoner spell slot. ![]() Smite Don't. ![]() Revive Far too useless for your team. You'll rarely get focused anyway, most of the time you'll be the last to die. Plus, the cooldown on Revive is ridiculous. |
![]() Fortify Let your tank get it, not you. ![]() Cleanse Unless you know you're in for some **** (a lot of CC), don't take this one. Or farm up for a Quiksilver Sash instead. ![]() Ignite ![]() |
STANDARD SEQUENCE - Nuker & Pusher
I max




My skill goes like that so we could take advantage of Reckoning's damage early game as well as slow. Depending on the situation or lineup, you can take a different path, as I will outline for you with the following alternate skill sequence builds.
ALTERNATE SEQUENCE - Healer & Pusher
Put at least one point in





This is for supporting your carries as well as maintaining a push advantage against a team with heavy pushers/damagers(e.g.


ALTERNATE SEQUENCE - Nuker & Healer
Max




This one is an experimental skill sequence. I reckon it would work like our standard build, but I haven't tried this one yet.
![]() Holy Fervor Probably one of the most useless passive in the game ever(Refer to why here. This is why we take Malady instead, it is a better resistance shredding item than this passive. ![]() Reckoning Mid-late game when you get your ![]() With the nerf on the range of Reckoning, make sure to not overextend, as it would cause your own fall/your team fall. With this guide, you'd be able to bomb ![]() ![]() Targets: I'm not going to list down everyone here as it would eat up a lot of space. Instead I'm going to give examples so you will have an idea about who to target and not. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Divine Blessing When returning to lane without ![]() You can also use this spell in chasing down fast opponents, or boosting your ally's movespeed so he can catch up instead (useful for champs like ![]() ![]() Righteous Fury Kayle's bread and butter skill in farming. Works wonders mid-late game, and can be used to harass enemy melee champions early game. Use this skill as much as possible to farm and poke/hit, since it's insanely low mana allows you to use it indefinitely. ![]() Intervention Not only can you use this to defend yourself from being attacked or focused, you can also use this to protect your main carry/squishies from being crushed by offtanks or enemy carries. It's your job as Kayle to safeguard your squishy allies against the likes of offtanks such as ![]() ![]() |
![]() Doran's Ring HP, Mana Regen and Ability Power. Just what Kayle needs. OR ![]() Meki Pendant For rushing Malady or Nashor's Tooth, if you think you will have mana problems early game with ![]() Grab a potion or two, in conjunction to this. |
OR |
![]() Amplifying Tome For rushing Malady or Nashor's Tooth. |
Never take solo mid. Let it be for your AP or AD carry.


Why not solo mid? Kayle has excellent early game power, however, she is not the main carry and so she should let the others go mid instead.
As much as possible, do not solo as well - Kayle's

NEVER Jungle, Kayle's skills ain't fit for jungling early game, at level 1. Leave it for the likes of


Keep in mind that you need to farm, but if you have another carry alongside you in lane, take around 1-3 creeps per wave. Make sure your hits count, and don't autoattack relentlessly. It'll push your creeps way in - except if you want a pre-level 6 turret destruction(it's possible with Kayle).
Last hit creeps, poke enemies with




Conserve on using

Once you get







Try to get at least 100 minion kills every game with

![]() Nashor's Tooth Like pre-nerf Kayle, Nashor's Tooth is still in here because it gives AS, AP, Mana Regen and 25% CDR, just what Kayle needs. Together with your masteries(9%) and runes(6.85%), we can achieve 40.85% CDR, without elixir or Golem Buff! You can either rush Nashor's Tooth or Malady. ![]() Malady Shreds magic resistance of an enemy, allowing you and your other AP carries to deal hellish damage to the target, as well as pull out more powerful ![]() ![]() |
BOOTS
![]() For taking advantage of ![]() ![]() If you get CC'ed at times/enemy team has a hard CC lineup. |
![]() Amplifying your AP damage capabilities. ![]() If you're having trouble keeping up with teammates or in a clash, use this one. |
![]() Its active is kinda redundant with Kayle's ![]() ![]() ![]() Not only does it give us more firepower, it also gives us more magic resist. But what we like about this item is the additional damage on proc with our AP. More of a luxury item. ![]() Increases your AP tenfold. ![]() Allows you to be a 2nd tank(never ever volunteer to initiate though, Kayle cannot take immense amounts of punishment. She's not an ![]() ![]() ![]() Makes Kayle a little more tankier, and defend against some CC's. ![]() Since Kayle is almost always visible in team fights, Reverie allows us to boost our whole team's movespeed when chasing against enemies or fleeing from them. You can also use this if your ![]() ![]() ![]() Despite being behind the front lines you find yourself dead(because of pesky assassins such as ![]() ![]() Provides us with a useful spell vamp and shares it with other casters. The AP boost is nice as well. Xyllphax wrote:
...Now, of your three expensive items, I question the gunblade the most. (Although its active can pack a punch) Considering this is an AP build, I'd put the gunblade later or turn it into a will of the ancients. Cheaper and more AP, plus it gives you a nice little aura for your team. |
![]() Garen Your ![]() ![]() ![]() ![]() Vayne Just like with Garen, your ![]() ![]() Kog'Maw Same explanation as Vayne. ![]() Rammus His ![]() ![]() ![]() more to be added, under construction while I still experiment with Kayle |
During team fights, you must always activate






If you noticed some spelling mistakes or some other mistakes, feel free to PM me or post your comment here. Otherwise, if you're not comfortable with this build, you might be looking for a main carry build or a main carry champion - Kayle cannot be the main carry of the team anymore with the nerf(that remains to be tested, however).
If you liked it, please give a +1 to support my build! I'll thank you for that :D It would also inspire me to create more guides, as well as improve this one. Also, please try the build first before voting it down! Thanks!
Before I finally end this guide, here's a secreenshot of me playing with the post-nerf Kayle. More screenshots will be added soon.

August 3, 2011 - Added new sections, "Core Item Build" and "Changelog", added new Archnemesis
August 3, 2011 - Recoded a lot of icons, added Mastery tree in Masteries Chapter
August 4, 2011 - Added more details about using Reckoning, layout changes, added a new starting item, added new runes
November 18, 2011 - Changed opinion on Holy Fervor and changed a few stuff
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