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Choose Champion Build:
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Laning
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Jungle
Lee Sin Guide By Trixi


Welcome to my

You might think that some parts of this guide, is a wall of text, but you really need the information, so read it all.
We also put a name in the start of every chapter, thats where you can see who made that chapter.
Blue is me, Trixi ;)
Green is me, CaliMan :)
This guide, is basically a laning guide, and a jungling guide, so its a mix of both. ;)
Health: Strong
Attack: Strong
Spells: Medium
Difficulty: Medium
Lets goooo!

-Trixi
Pros / Cons
spaaaaaaace |
Pros
+ // Good Jungler + // Good Ganger + // Good Sustain + // Great minion farmer + // Awesome mobility + // Hes blind. |
space |
space |
Cons
- // Hard to hit with skills - // Can be squishy - // Silence is totally brutal against him. - // ![]() |

-CaliMan
Runes






Rune explanation
The reason i choose Greater Mark of Desolation is because it gives me armor penetration, so if that you lane against a

The reason i choose

The reason i choose


The reason i choose

The reason i choose


The reason i choose



-CaliMan

Laning
Summoner Spells for a normal laning
Lee Sin


Other summoner spells that might be good

Defenetly DONT take
Explanation
I choose


I choose



The reason that i don't do



















So, conclusion is: Don't take tanky nor supporting spells, because it will ruin your chances to get the needed spells.
Explanation
Like the most of all gankers, i choose
Smite, because, it gives me the availability to do true damage to
Blue Buff and
Red Buff, and all the other monsters.
Then, i choose
Ghost because it gives me the availability to catch up on that fleeing
LeBlanc (Random example) when i'm ganking mid.
I could choose
Exhaust because it also gives me the oppurtunity to catch up with that fleeing
LeBlanc (Random example).
Flash would maybe be a good choise, but, because of his great mobility, i don't think it's necessary.
Clarity Dude, he's not using mana. Pointless.
Clairvoyance It points out a place on the map, for a few seconds. Leave it to the supporters.
Cleanse I don't think it's necessary, because, in this guide, you get a lot of health and, a bit of tenacity, so you should be able to avoid losing too much health before you can trigger you awesome mobility with your
Safeguard or
Sonic Wave.
Surge It gives you ability power and attack speed. The only two things you don't need too much of. 'Nuff said.
Revive Holds a spot where you could have something that helps ganking. Isn't good enough.
Teleport Again, holds a spot where you could have something that helps ganking. Still, isn't good enough.
Promote It's a tank item, AND, it holds a spot where you could have something that helps ganking. Leave it to the tanks.
Jungling
Summoner Spells for a normal jungling
Lee Sin



Other summoner spells that might would work


But I don't think
Flash is necessary because of his good mobility.

Defenetly DONT take when jungling
Explanation
Like the most of all gankers, i choose



Then, i choose


I could choose













-Trixi & -CaliMan
Starting items
Laning
Well i start off by buying a pair of








Mid-game items
Then i buy








Late game



Now i buy





Other great items for
Lee Sin





The same is when jungling, but you just have to buy a
Wriggle's Lantern in mid game ;)

-CaliMan
Skill Sequence for a laning
Lee Sin

This is the skill order i normally choose when i lane with
Lee Sin

My skill order isn't always the same, it depends, if there's need for me to burst forward and backwards or just do damage. But this is the most used of mine.
When i start off with my

Then i go on



And then, i go on my


-Trixi






Skill Sequence for a jungling
Lee Sin
First start off with buying items, and taking 1 point at
Tempest, and walk over to the wolves. Kill the wolves, and continue to blue buff. When you hit level 2, take one point at
Safeguard and kill the blue buff, but dont spam your abilities, because you got your passive
Flurry. Basically your passive gives you bonus attack speed, whenever you used an ability, this attack speed bonus does not activate with summoner spells! So its easiere to jungle. After you killed the blue buff, continue to the ghasts, and kill them. Then head over to red buff, and kill it. When you hit lvl 3 take one point at
Safeguard again, and remember
Safeguard can be activated on yourself, thats why its good for jungling. After you killed the red buff, head over to the golems and kill them.


You may think, that warding is not important, but you are totally wrong. Warding is very good, because you can survive a 5v1 gang, with wards, and you dont want to be ganged by the whole enemy team, do you?. I made a picture, showing you where you and your team should ward.
Blue spots, is to protect your junglerRed spots, are to overwatch the enemy jungler, and good when you want to counter-jungle.Yellow spots, are to ward dragon and baron.Green spots, is to protect your team and you, from being ganged.Black spots are just to ward bushes, when laning.
Btw, picture is 100% made by me! If you want to use it in your build, just give me credits :)

First start off with buying items, and taking 1 point at






Where you and your team should put sight wards

You may think, that warding is not important, but you are totally wrong. Warding is very good, because you can survive a 5v1 gang, with wards, and you dont want to be ganged by the whole enemy team, do you?. I made a picture, showing you where you and your team should ward.
Blue spots, is to protect your junglerRed spots, are to overwatch the enemy jungler, and good when you want to counter-jungle.Yellow spots, are to ward dragon and baron.Green spots, is to protect your team and you, from being ganged.Black spots are just to ward bushes, when laning.
Btw, picture is 100% made by me! If you want to use it in your build, just give me credits :)

Basically.. Just get higher cs (creep-score/minion kills) than your enemies. You just have to Farm as much as possible, always be in movement, because it will stress your enemies when he cant hit with his skillshots, try to land your

There are different zones in a lane, that tells you, that your are safe, or you are overextending too much. Here is a picture showing the 3 zones:



After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.

Sonic wave:(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Range: 975

Resonating Strike:(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage.
Range: 1100


Safeguard: (Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Range: 700
Iron will: (Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.



Tempest:(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Diameter: 350
Cripple:(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
Diameter: 500


Dragons rage: (Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Range: 375


Laning
Lvl 1-6
At lvl 1, 




At lvl 2, it's completely different, because you've got your





At lvl 3, you've got your




At lvl 4-5 its basically the same, but with more damage dealt. Your


Then, at lvl 6, the big change is coming up. There's 3 combos, one easy and one that's a bit tough to learn, but very effective when you master it.

Combo 1 (The easy)
Use
Tempest and get the slow,
Safeguard,
Sonic Wave and remember, use Iron Will before you engage. Then hit a few basic attacks and smash that poor
Cho'Gath dead with your
Dragon's Rage






Combo 2 (The hard)
Use
Tempest to get your main damage, hit with your
Sonic Wave, use
Safeguard, transport with sonic wave, use your slow from
Tempest use your Iron Will
get a few basics then, knock back your opponent with
Dragon's Rage, towards your tower, hit again with
Tempest, land a few basics and your enemy should be dead. This might not seem hard, but this have to be done extremely quick, because there's a time limit to your second active on your spells. This might not work the first, second, third, fourth or fifth time, but keep trying, on bots i'll recommend, till you master it, because it will be extremely effective. But, when you play online, use the more simple, easiere combo, to secure your kill, instead of trying something you aren't secure about.

Walk over to your enemies, use your
Sonic Wave and jump over to them, btw this combo can only be fully completed when your ult is ready. The thing is, you jump over to your enemies with
Sonic Wave and then use
Tempest for the slow, and now this is where the hard part comes in. You use
Sonic Wave and then really really quickly pop
Dragon's Rage and kick the enemy back to your team, and then use resonating strike to jump to the enemy, again, after you knocked them back. Here is a good example of it:
You see? He had
Sonic Wave on him, and then when he kicked mundo through the wall,
Lee Sin followed him.

At lvl 7-11, you just put a point at your ult,
Dragon's Rage and then, a point at
Tempest, so, of course you'll do a lot more damage, plus, you'll start building health from your
Frozen Mallet and your
Warmog's Armor, so, a looot of more auto-attacking. Anyways, the combo is the same. Still, you can make your own combination of abilities, but it's different, from player to player, what's effective, because, you might want to have a lot of burst damage, while others want to take it slowly, and be sure about the kill, or just wait for teammates to arrive. So, there's a lot of different ways of doing thins, but at the end of the day, we all just want it to be effective.




get a few basics then, knock back your opponent with



Combo 3 (The super duper hard one)
Walk over to your enemies, use your







So, that was the combo's available at lvl 1-6.

Lvl 7-11
Here, there will be a lot more basic attacking because
2.You got more attack damage.
2.You got more attack damage.
At lvl 7-11, you just put a point at your ult,





Basically, the only way to counter







There is no special way to counter






Who can counter Lee Sin?



























His








Udyr is a very nice counter to



Ciderhelm, is a dude on Youtube, that makes LoL videos. He have made a serie called "Don't feed" . He also made a Don't Feed Lee Sin. In this video he goes in-depth infomation about


+

+if

+if an enemy dies while you are in flight of resonating strike, you will get to his position anyways, but no damage will be dealt, of course because the enemy is dead.
+


+

+



+


To sum everything up, this is a tanky dps guide. :)

Send me your score with this build, and i will post it ;)
-Trixi
-CaliMan
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