Leona Build Guide by Icuonuez
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
What You Should Choose
Teleport helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.
Cleanse is a really nice option for teams with heavy CC or many Exhaust and/or Ignite
What You Might Choose
Ignite is almost completely useless on Leona. She shouldn't be focused on getting kills. That's the carries' job.
Like Ignite, Exhaust should be used only for champions that rely on kills.
Clarity is useful early game, and early game ONLY. It's better used on Supports, and there are better options available to Leona.
Clairvoyance, like Clarity, is best used on Supports. Leona shouldn't be the one getting this, but if your support doesn't grab it.. Dodge queue.
Ghost is another escape mechanic. Not as useful as Flash, but it helps if you find yourself in a bad position.
Shield of Daybreak - Leona charges her shield with the power of the sun causing her next melee attack to deal additional damage and briefly stun the target.
Eclipse - Leona raises her shield granting her additional Armor and Magic Resistance for 3 seconds. When the effect ends she deals area of effect damage and increases the duration of the defensive bonuses by 3 seconds if she damages an enemy.
Zenith Blade - Leona throws a blade of sunlight that deals damage to all enemies in a line. Leona teleports to the last enemy champion hit by this attack.
Solar Flare - After a brief delay, Leona calls down a beam of solar energy dealing damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed.
Join the Resistance!
REMEMBER: Buy a ward, save a life.
Glacial Shroud is a nice option if you're going against heavy AD in your lane. It can replace Heart of Gold.
Aegis is an amazing item to rush early on, as it gives Magic Resistance and Armor to not only you, but your teammates as well. It can replace Heart of Gold.
If the enemy team is lacking in CC, you can go for Boots of Mobility.
If the enemy team is lacking in CC, you can go for Ionian Boots.
If the enemy team is AD-heavy, you might make better use of ninja tabi.
If you have a jungler on your team, and not a good solo top, such as Singed or Irelia, you can always take up that position. Grab Greater Quintessence of Vigor, a Regrowth Pendant, and a Health Potion. When you get to top, take care not to get near the bushes, as you could be walking right into an ambush. Stay in experience range, last-hitting minions when necessary until you know your enemies' location. They will probably push you unless you're going against a solo top. If this is the case, then play aggressively. Activate your Eclipse, use Zenith Blade to close the distance, and stun them with Shield of Daybreak. If done correctly, all of your abilities will land, and do a nice chunk of damage. Sit back and wait for your cooldowns, farming minions when necessary. When your abilities are up, wait for the opportunity to do it again. If you are not against a solo top, be passive-aggressive. Last-hit your minions, wait until they push too far, and Eclipse the minions to keep them off of your turret. If one of them decides to make the mistake of turret-diving you, make them regret it with your Shield of Daybreak and Solar Flare.
In this game, I went bottom with our carry Twitch. I'm actually beating myself up for this, because my job as the tank is to assist, not kill. The point is, I went bottom, got our carry some kills, and won the game. I never took his kills while I was with him. All of the kills he got were because I assisted them. This is your job with Support Bottom. Be aggressive, don't touch minions, buy wards, and get your carry fed.
By mid-game, someone on your team should have Aegis of the Legion. If your support decided to grab it, then grab Glacial Shroud and Giant's Belt. If the enemy team has alot of AP, grab Negatron Cloak instead of Glacial Shroud. Unless the enemy team is AP-heavy, you should have Frozen Heart and Sunfire Cape by late-game.
- If you have a lot of health, and the enemy team is countering you with Madred's Bloodrazor or Deathfire Grasp, Start building some extra Magic Resistance. Remember that the passive from Madred's Bloodrazor and the active from Deathfire Grasp are magic damage.
- Watch what the enemy is building. If you see them getting Last Whisper or Void Staff, build items that give health and defense
- Don't use Solar Flare to initiate, even if you can get a good shot off. Always initiate with your Eclipse Zenith Blade combo
- If you need to die to keep your carry or mage alive, so be it. 600 AD doesn't mean **** if that carry has a grey screen. You are a tank, it's your job to protect.
- Wards are the most important item in League of Legends. Buy them, they will save your carry's life on more than one occasion. The task of collecting wards falls to you, the support, and the jungler. Your carry and your mage need to focus on their items, so they can't buy many wards early on.
Though Abyssal Scepter is not a staple build, it's still extremely useful in given circumstances. If there is an enemy mage that keeps outplaying you, this will put them in their place. Also, if you have alot of AP-based champions on your team, this will help everyone out in terms of damage. A must have for either of these circumstances.
In very few situations, you'll run into an AP-heavy enemy team. If this occurs, you can completely skip Frozen Heart or Sunfire Cape for Force of Nature
In very few situations, you'll run into an AP-heavy enemy team. If this occurs, you can completely skip Frozen Heart or Sunfire Cape for Banshee's Veil.
QSS can be extremely useful against enemy CC. It's especially useful against Nether Grasp and Infinite Duress.
Force of Nature gives movement speed, along with nice sustain and Magic Resistance. Leona is pretty slow, so this helps her out alot. Banshee's Veil is a staple for just about every champion with mana. This item gives too many amazing stats for you to pass up! Check the enemy team's builds, and counter-build accordingly. Make sure you have enough Magic Resistance and Armor to stay in a teamfight. Initiate for your team, Die for your team, win for your team.
If you find yourself pitted against a team without much AP, you will probably find Randuin's more effective. Instead of speeding you up, it slows enemies down!
Shurelya's Reverie Shurelya's might be more to your liking if you feel you could use the extra HP and CDR.
You might find Soul Shroud more useful to you than one of the core items.
Guardian Angel gives a nice amount of armor, and some magic resistance. However, it might not be the best item for Leona.
I wouldn't suggest it, but Thornmail is always optional if you're having major problems with their AD Carry. The only problem is, this item makes you less likely to be attacked. Being a tank, you want to be attacked. Still, it's an option.
10/16/2011 6:06 PM Updated the "Item Choices" section.
10/18/2011 4:37 AM Added some pretty pictures.
10/24/2011 6:39 Did some formatting on every section in the guide. Changed the title of "Item Choices" to "Game Phases." Added a "Item Builds" Section so viewers can get a better grasp of the options they have with Leona.