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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
If you do not think




Hello. I have been playing Lulu for quite a while. She saw many uses early but has now been pushed into the support role. While her kit is good to support, it is also good as a solo top and a jungler. I prefer Lulu as a top because she is able to deny an enemy champion farm much like

Lulu, like all on-hit based champions, is stronger than ever with the latest buffs to



I'm sure you're thinking, "Man
Lulu as a solo top? I mean sure she MIGHT be able to win her lane but she can't teamfight like a solo top." and you RIGHT! And that's why I LOVE HER!
Below are a few situations you should be considering when you pick
Lulu top! While she can potentially beat just about every champion in the game 1v1 in the early stages that isn't the only reason to pick her.
Once you've decided on whether or not to play Lulu as a top we can get down to the nitty gritty of the numbers on how to optimize our adorable little death machine.

Below are a few situations you should be considering when you pick

SPACE | Good Pick | why hasn't tales of xillia been released in the us? | Bad Pick | SPACE |

Their top lane will get out of hand with farm
You need to survive multiple turret dives Your team needs sustain damage Your team needs CC Your team needs magic damage Your team needs range Your jungler's ganks are weak Their jungler and top have incredible ganks Someone doubts Solo Top ![]() |
SPACE |
Your team needs an offtank/full tank
Your team needs an assassin Your team needs physical damage Your team needs AoE damage Your team has bad teamwork |
Once you've decided on whether or not to play Lulu as a top we can get down to the nitty gritty of the numbers on how to optimize our adorable little death machine.
I take 9-21-0 on solo top Lulu. The amount of damage and cc being thrown around in the top lane these days and from AD based junglers is annoying at best. 21 points in defense are going to make you quite a bit tankier than you might first imagine allowing you to take the huge amount of jungle pressure you will most likely experience.
A snapshot of my mastery tree:
Tier One
Fury
is taken for increase overall DPS. Flat damage boost to your killing potential while
Butcher
is taken to help with last hitting.
Ignore
Sorcery because we only need to put 9 points into the tree to get increased attack damage.
Double-Edged Sword
seems worth it at first but the damage increase early game is less than one whereas more AD masteries will help with pushing towers and last hits.
Brute Force
is a great increase of AD scaling for Lulu and gives you 2 extra AD at lvl 4! Woo! The best use of your points... sadly.
Anything with a damage boost of < 3% is straight garbage. You would have to deal 60,000 damage with the 1% dmg boost to kill a bruiser at level 1. Ignore them, ie
Expose Weakness
.
Mental Force
isn't good for Lulu because she relies on her auto attacks while
Feast gives you good sustain but doesn't really help you when you're playing defensive or when the enemy bruiser decides to slam his face into the keyboard with their jungler.
Martial Mastery
gives +4 AD. Enough said if you've been reading thru the mastery choices so far.
Again,
Spell Weaving
and
Arcane Mastery have been explained. No % damage and AP for our Lulu during early game. Putting one point into
Executioner
seems wasteful. It also doesn't help with CS or with whittling down the enemy.
Block
is a great lane tool to keep you in lane longer. For two points it is one of the very best a mastery can offer.
Recovery
is great to keep you in lane longer as well. Abuse these two mastery points.
Tough Skin
isn't taken because you aren't a jungler.
Enchanted Armor
is ALRIGHT at best, but not optimal. at 100 armor you gain 5 armor for free... that's nothing.
Unyielding
is an added point to
Block
... get it.
Veteran's Scars
makes up for Lulu's low base HP. This is a requirement and in the past was taken by almost every champion for bonus survivability and it hasn't changed.
No
Tough Skin
no
Bladed Armor
. Moving on.
A snapshot of my mastery tree:

Offense
Tier One




Ignore



Anything with a damage boost of < 3% is straight garbage. You would have to deal 60,000 damage with the 1% dmg boost to kill a bruiser at level 1. Ignore them, ie




Again,










No


Tier 3
Juggernaut
is taken to boost our low health. 3% isn't much but when you survive one tick of ignite away you can thank this mastery.
Hardiness
is armor. You need all the armor.
Oppression
looks good in theory, but really the time frame for Lulu's slow is so small it's almost not even a factor. The inital slow is so much that you can walk away from theme anyway further decreasing it's effective damage mitigation.
Resistance
is top notch. Work your way into getting this if you're fighting someone like
Vladimir or
Rumble.[/left]
Perseverance is a garbage talent it's only 1%... not even close. Lose 300 health now
Perseverance ≥
Recovery
for ~ 2 minutes. Very worth it.
Reinforced Armor
: suck it Yasuopo. Great for stopping ADC damage as well.
Swiftness
could be good. Lulu is such a huge threat when played well in teamfights that this isn't really as much of a factor with her huge range and normally defensive play style.
Evasive
is only magic damage aoe mitigation. I'm skeptical at best.














Tier Five
Second Wind doesn't count for Lulu's ult but it does count for BoRK and other lifesteal to make it worth it. Grab it to hold onto that last breath when SOME people might ignore you... fools.
Legendary Guardian
is a free +3 armor in lane an 15 armor in a teamfight. This is amazing.
Runic Blessing
looks good on paper, never had good luck with it in game. I can't give you a good reason as to why it doesn't work well for me. Test it out; try your luck.[/left]





It's at the bottom for a reason. Lulu excels at sustain fighting, not burst fighting. Keeping close to 100% uptime is optimal and 15% crowd control reduction is very helpful. It is more obvious during a gank. Decreasing time cc'd while trying to run away by 15% is helpful to say the least.
The new season has ushered in many highly mobile bruisers that make laning with Lulu a much more even match, with special mention to any mana-less high mobility champion. I'm leaning to damage and defense more than I ever have in the past.
All we need to do is ask ourselves what we are up against.
Does our enemy have a strong early game?
Does our enemy increase in power as the game progresses?
Does our enemy have high harass?
Are we going to be untouchable in lane?
Is the enemy team mostly AD?
Is the enemy team mostly AP?
But my match-up is high harass and does the opposite damage that the team does!
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| | |
Damage to trade and last hit. Same above. You could run AS marks if you hard counter the enemy, ie Vayne/Singed for more early game if you're feeling gutsy for first blood.
|
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Alternate Quint Choices
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You could run these quints to boost your attack speed early on. More attack speed equals more pix procs and more on-hit procs. These runes can give you a big edge early on but I do not think that it outweighs the survivability that health brings seeing as ![]() |
![]() |
These are fun to play with. They help you counter high mobility champions that also might run them. People like ![]() ![]() ![]() |
![]() |
These quints will make ![]() ![]() ![]() ![]() |
Alternate Marks
greater mark of hybrid penetration |
These are an interesting choice for our little ![]() ![]() |
Alternate Seals
While I would love to try different seals I did not plan on writing about things I haven't already done. I am scared to not run my armor seals.
Lulu is very very very squishy. If you would like to try to run different seals please do so and post in the comments on how they worked for you. I would HIGHLY recommend running armor seals against ANY top that does physical damage.

Alternate Glyphs
![]() |
These glyphs might be a good option against champions with high physical damage harass and champions that are going to try to use their numbers to beat you. People like ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
These will increase your attack speed. Simple enough. Against teams that do not deal much magic damage these are an option to increase your DPS output. I feel that ![]() |
How to Select Your Rune Choices
Does our enemy have a strong early game?
Does our enemy increase in power as the game progresses?
Does our enemy have high harass?
Are we going to be untouchable in lane?
Is the enemy team mostly AD?
Is the enemy team mostly AP?
But my match-up is high harass and does the opposite damage that the team does!
Our #1 consideration is our lane. If their team is
Talon mid,
Graves ADC,
Blitzcrank support,
Shyvana jungle and
Vladimir top you better bet you wanna be running at least some magic resist runes to counter his damage and keep yourself in lane.









Best Choices
These are my go-to summoner spells for solo top. Simply put they offer the most utility, damage and make laning against tanky AND mobile champions much much easier. While

![]() |
This spell gives you so much more damage and counters all of that lifesteal and health regen that solo tops like to run. It beats ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Conditional Choices
These spells are either sub-par compared to


![]() |
Barrier is a good spell to have when you do NOT have options. Lulu, however, always has options. I would not recommend taking this over ![]() ![]() |
![]() |
This one is an interesting choice. While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
This is a spell ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
This is a very underrated summoner spell in my opinion. It gives you a quick way to get back to your lane as well as global presence. Teamfight about to start near dragon? Push lane and look for a good time to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Poor Choices
For obvious reasons the following summoner spells are not good on

![]() |
This is just a poor summoner spell in general. It does not give you any advantage in a fight, no zoning capabilities in lane and no utility otherwise. Taking this summoner spell means you expect to die and you shouldn't die much as ![]() ![]() |
![]() |
![]() |
While at first you might think ![]() ![]() ![]() |
![]() |
![]() |
This is a no-brainer. ![]() ![]() |
![]() |
![]() |
This is not the spell for you. While I like it a lot, it doesn't serve you any good in a 1v1 fight. It is also hard to CS, avoid harass, think about jungle ganks and use this ability to track the jungler. You COULD use it to reveal brush while you chase someone down but Pix already does that for you! No need to take this summoner spell on a solo top ![]() |
![]() |
As you can see, I just doodled with the skill sequence in the build. That is because Lulu is an evolving champion and all of her abilities will come into play differently. She is not like
Ahri where one ability will ALWAYS come out on top of the others. Level your abilties BASED ON WHAT YOU NEED TO SUCCEED I will try to sum it up as best as I can. Below are examples.
High Harass Sequence
Burst Sequence
Getting Camped Sequence
![]()
[/IMG]

Example Ability Sequences From Past Games
High Harass Sequence
Burst Sequence
Getting Camped Sequence

verywe. |
Your go-to spell for damage, harass and a major part of protection. Choosing to level this skill first will give you better harass and damage over prolonged fights. It will also make junglers without CC more effective as it will slow for them so they can do some damage. Glitterlance give you quite a bit of pushing power as well. Level this first if you are doing well. If you are not doing well leveling this will give you a better way to escape assuming the enemy isn't someone who can jump on top of you (ie: ![]() |
verywe. |

verywe. |
The spell that makes ![]() The cost increase of this spell per rank is moderate but noticeable. The drawback to leveling this ability is that you will burn more mana using it as a harass technique but gain power in a ganking/dueling situation. Keep this in mind when selecting where to put your next point. Against someone like ![]() ![]() |
verywe. |

verywe. |
Damage, defense, utility and style all wrapped up into one ability. Leveling this ability will give you better burst damage. The base damage on it is actually very high making harass very easy. All of the utility will be gained from just having access to this ability. Just some advice, DO NOT us this on yourself in a duel. It deals more damage than it shields and guarantees Pix a clear line of sight to land his damage. The main drawnback of leveling this ability is the very high mana cost increase. Generally you would use this to harass. It deals a hefty amount of damage itself and then gives you a point black ![]() ![]() |
verywe. |

verywe. |
Put a point in your ultimate whenever possible. It is one of the best ultimates for a solo lane in the game in my opinion. Increasing it's rank grants more health, more slow and most importantly a better cooldown. Use this advantage to out play and out last your lane and jungler. Abuse your low CD ult as much as you can to annihilate the competition. This is a very effective tool to use in turret dives, both defensive ones and offensive ones. There are no drawbacks to leveling this skill! The cost stays the same and the CD is reduced, not to mention it's bonuses. |
verywe. |
In this section we'll look at how items affect Lulu and how she is played.
Let's start with the starting items.
Why do I start cloth armor? Most of the top lanes now are very sticky and are hard to disengage from. Thus, it behooves our Lulu to be able to take the punishment in the early levels. Lulu is at a core a support and is not designed to take big burst at lower levels. Cloth mitigates a huge amount of this burst and the health potions allow us to heal back lost health while collecting crucial CS.
Doran's items are very strong on many champions and Lulu is no exception. She is designed to punish enemies for their actions if extending into Lulu's zone. While running high damage runes on AA's this makes it very annoying for the enemy laner to aquire CS. Sporting about 67 AD at lvl 1 eating 3 or 4 attacks from Lulu is ~ 1/4 of their health bar. Capitalize on this by increasing your strength in lane. Doran's blade is perfect. If the enemy is OVER agressive use this chance to buy a Doran's shield. (Doubtful this will happen)
After we buy our doran's we need to upgrade our mobility because so is our enemy. When your enemy upgrades their mobility you should too, but you will also benefit from upgrading your mobility earlier than them versus trying to take raw damage items. We simply counter our lane and jungle with our choice of boots. We must ask ourselves some questions when choosing our boots.
From here we will build items that counter the enemy champions. As a note, I almost NEVER find myself taking berserker greaves and I recommend against it unless you're in an extremely rare circumstance.
Let's start with the starting items.
Why do I start cloth armor? Most of the top lanes now are very sticky and are hard to disengage from. Thus, it behooves our Lulu to be able to take the punishment in the early levels. Lulu is at a core a support and is not designed to take big burst at lower levels. Cloth mitigates a huge amount of this burst and the health potions allow us to heal back lost health while collecting crucial CS.
Doran's items are very strong on many champions and Lulu is no exception. She is designed to punish enemies for their actions if extending into Lulu's zone. While running high damage runes on AA's this makes it very annoying for the enemy laner to aquire CS. Sporting about 67 AD at lvl 1 eating 3 or 4 attacks from Lulu is ~ 1/4 of their health bar. Capitalize on this by increasing your strength in lane. Doran's blade is perfect. If the enemy is OVER agressive use this chance to buy a Doran's shield. (Doubtful this will happen)
After we buy our doran's we need to upgrade our mobility because so is our enemy. When your enemy upgrades their mobility you should too, but you will also benefit from upgrading your mobility earlier than them versus trying to take raw damage items. We simply counter our lane and jungle with our choice of boots. We must ask ourselves some questions when choosing our boots.
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"Is the enemy an AD champion that I will sometimes have to fight on their terms?" Ex: ![]() ![]() ![]() Then we will buy ![]() |
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"Is the enemy an AP champion that I will have to soak harass and deal with CC?" Ex: ![]() ![]() ![]() Then we will buy ![]() |
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"Is the enemy completely outclassed by me with low harass and will fight only on my terms and never on their own?" Ex: ![]() ![]() ![]() Then we will buy ![]() |
From here we will build items that counter the enemy champions. As a note, I almost NEVER find myself taking berserker greaves and I recommend against it unless you're in an extremely rare circumstance.
With season 3 boots enhancements were added to give you that little extra bit of depth to boots.
Lulu relies on her placement and utility to enable her to deal her sustain damage to the enemy team. It can be a game ending choice if you pick the wrong type of boots enhancement.






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These are a general choice for
![]() ![]() |
Furor is an aggressive bonus. It will increase your speed by 12% after landing an attack on someone. 300x.12 = 36 That means that after you hit someone you will gain 36 movement speed that will decay. Not as awesome as it first sounded is it? You only gain an additional 21 movement speed after hitting someone. While it is great to chase and I love this mechanic, I just wanted to point out that it isn't all that amazing on
![]() ![]() |
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Distortion is pretty lackluster on
![]() ![]() ![]() ![]() ![]() ![]() |
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This really isn't designed for solo tops in mind. It is more for someone who needs their team to follow them into battle, like
![]() ![]() ![]() |
Here is where I will explain the math behind my choices in items. I will try to do my best in estimating cost versus damage, defense and utility as well as explain when to get the item.
When choosing your items choose them based on your enemy and his items.
Lulu top thrives on the ability to adapt to ANY situation/champion/item combination. There is always a way you are going to be able to whip up on the enemy, you just need to look hard enough. In general, follow these rules:
Attack Speed - DPS
Ability Power - Burst
Health - Burst Survivability
Armor - Physical sustain survivability
Magic Resist - Magical sustain survivability
Magic Penetration - Defeat magic resist
Movement Speed Modifiers - Utility
Lifesteal / Spell Vamp - Slight in-fight sustain
Wait! Pix is Lulu's passive he's not an item! Oh but he is. Pix has a constant damage amount and a slight amount of damage scaling and should be taken into direct account for every purchase. At max rank Pix will be hitting for 105+ damage. That's more than a max rank
Bloodthirster. Quite a bit. Pix is what allows Lulu to make such great trades with enemies. If you have matching items, Lulu is already winning.
Wit's End is going to be our go-to source of damage for the game. It produces a high damaging effect of 42 magic damage and increases our magic resist by 5 stacking up to 4 times while shredding the enemy's by the same amount. With a 40 AS steroid it directly synergizes with
Nashor's Tooth and all of our spells.
Wit's End should be bought for it's damage and survivability making it never a bad choice.
This item is ridiculous on an AS based champion. Building this item first gives you huge defense and offense against almost ANY champion that needs to get in your face to kill you. It even counters that op item
Blade of the Ruined King active. Counter borking someone is a great way to stay alive.
With the current state of bruisers this item isn't as powerful as it was for a while there. While I DO love it's sustain damage fights usually don't last long enough anymore for it's damage to matter and with bruisers being so direct with damage and "in your face trades" in lane I would steer away from this item for now unless you're fighting someone like Teemo. If your team needs you to be more hardy then you should look into an item like zeke's herald.
Frozen Mallet is a great purchase for Lulu and lets her kite for days. It gives a huge bonus to health as well making it a good staple part of a build for many teamcomps. It is also not a mandatory item most of the time and can and should be skipped a lot. It's pure strength against melee heavy teams lands it in a spot at the top of list for me.
Once your enemies have roughly 100 MR your damage is going to plummet. To counter this problem we buy magic pen! This little baby is going to give you all the magic pen you need to go along with your
Wit's End. It will cause an even greater effect on champions rocking over 100 MR. Let's use 100 MR as our number.
They have 100 MR, we have
Wit's End,
Arcane Knowledge
and
Void Staff. We first drop 35% MR from our % penetration. This puts them at 60 MR. Then we drop them 25 more from the
Wit's End stacks. That's a grand total of 35. Talk about manageable. If someone on your team that decreases MR, (like
Fiddlesticks or
Abyssal Mask) it can get even lower! Just for fun:
(100 MR x .65) - 25
Wit's End - 10
Fiddlesticks - 20
Abyssal Mask = 10 MR. Happy killingspree.
TF provides small stats that Lulu wants but in no way is this a core item. It is a situational item in the extreme. If you need a little bit of everything then consider this item. It is extremely expensive and is not going to increase your damage the way
Wit's End or
Blade of the Ruined King will. A good example would be when you need to kite hard in a teamfight while gaining a little health. It DOES provide a large stat pool but they are not very focused stats. The active is very lackluster seeing as Lulu has one of the LOWEST base ad's in the game. I suggest against this item
Alright. I understand why a lot of people would suggest against this item but it gives decent stats for
Lulu. While it is not an optimal DPS item, it is REALLY FREAKING CHEAP. Grabbing this for early fights will let you extend your early game advantage just that much more. At max stacks (which will take about 2 seconds for
Lulu to get) it provides an additional 72 AP and 32% attack speed. That is a SUBSTANTIAL GAIN for only 2600 gold. Keeping in mind that each stat is a compounded with the passive of
Wit's End and the neat little passive on the blade itself can come in handy.
Lulu is great at baiting with low health which is where this item shines the most. Grab and try it out to snowball your lane. It is a very fun item to play around with. It is an early game gamble, but it's still a ton of fun to snowball.
Ok, so this looks like the end all item for On-Hit based champions. While that is very true and it makes
Teemo and
Kog'Maw do
TONS OF DAMAGE
it doesn't exactly work the same way for
Lulu. Now, I'm sure right now you're scratching your head wondering how this is possible but its really simple. Other champions have some passive ability that let's them take advantage of this item.
Teemo has his poison which hits for a truckload and the DoT does the same and
Kog'Maw of course has his passive 4% of max health to tack on. Ok, so why isn't it good for
Lulu? Well it is! It just doesn't scale off of Pix, it will probably put you over 2.0 attack speed and it gives us NO DEFENSIVE stats.
Lulu has no natural gain to benefit from this item. It simply compounds damage from your other items. If you're team is dominating and you need more AoE damage sure grab this item... but if you're having trouble focusing targets down I'd highly recommend against this item.
In the previous version of my guide I had included this item into the build as a late game item. While it is a good item, it just pales in comparison to many others now that the
Malady passive and
Spellsword
mastery exist. It still serves it's purpose that it used to (giving
Lulu a tiny bit of sustain with a utility active) but in my opinion the damage options have broadened and there is no reason to take this item anymore.
Zeke's Herald
This item isn't as good as it used to be. It is now more of a lifesteal item. While it gives CDR (which we want) and health (which we also want) it doesn't give us any attack speed bonus and the lifesteal component of this item was always lackluster on
Lulu. It simply gave her a powerful aura that buffed her team and gave her some sustain. Building a
Nashor's Tooth will give us more CDR and give us a ton of extra damage to play with. Have your support grab this item so you can benefit off of the aura.
This item is an item for a fed
Lulu only. Although from the outside this item looks like it will be the best dps item for
Lulu since she is played like a bruiser with an on-hit build. Here are the reasons that we will not have
Bloodthirster as a go-to item for
Lulu. It starts with a 60 AD bonus. This is an alright bonus, but since you do not stacking that much armor pen you are still going to primarily deal magic damage. The lifesteal starts at 12% which is a good amount of lifesteal. These bonuses then can stack up to 100 and 20% respectively. The problem with this is that if we die we do not keep these bonuses. Another problem with this item is that it does not come out of the box as a complete killing machine. This item should be bought late, after you sell your
Doran's Blades for the sustain it provides in fights. While we are focusing on magic damage our masteries still provide us with base ArP and a BT will annihilate that squishy carry or mage.
This is not a bad item on
Lulu however there is a very small fraction of the time that it would be a good pick. If you need to kite a cc heavy AD team you would want this item so you can maintain a
Ninja Tabi. Other than that this item is only an acceptable placeholder to counter the enemy team's items and teamcomp, not to boost your own.
When choosing your items choose them based on your enemy and his items.

Attack Speed - DPS
Ability Power - Burst
Health - Burst Survivability
Armor - Physical sustain survivability
Magic Resist - Magical sustain survivability
Magic Penetration - Defeat magic resist
Movement Speed Modifiers - Utility
Lifesteal / Spell Vamp - Slight in-fight sustain

Wait! Pix is Lulu's passive he's not an item! Oh but he is. Pix has a constant damage amount and a slight amount of damage scaling and should be taken into direct account for every purchase. At max rank Pix will be hitting for 105+ damage. That's more than a max rank






This item is ridiculous on an AS based champion. Building this item first gives you huge defense and offense against almost ANY champion that needs to get in your face to kill you. It even counters that op item


With the current state of bruisers this item isn't as powerful as it was for a while there. While I DO love it's sustain damage fights usually don't last long enough anymore for it's damage to matter and with bruisers being so direct with damage and "in your face trades" in lane I would steer away from this item for now unless you're fighting someone like Teemo. If your team needs you to be more hardy then you should look into an item like zeke's herald.

Frozen Mallet is a great purchase for Lulu and lets her kite for days. It gives a huge bonus to health as well making it a good staple part of a build for many teamcomps. It is also not a mandatory item most of the time and can and should be skipped a lot. It's pure strength against melee heavy teams lands it in a spot at the top of list for me.

Once your enemies have roughly 100 MR your damage is going to plummet. To counter this problem we buy magic pen! This little baby is going to give you all the magic pen you need to go along with your

They have 100 MR, we have






(100 MR x .65) - 25




TF provides small stats that Lulu wants but in no way is this a core item. It is a situational item in the extreme. If you need a little bit of everything then consider this item. It is extremely expensive and is not going to increase your damage the way



Alright. I understand why a lot of people would suggest against this item but it gives decent stats for





Ok, so this looks like the end all item for On-Hit based champions. While that is very true and it makes












In the previous version of my guide I had included this item into the build as a late game item. While it is a good item, it just pales in comparison to many others now that the



Zeke's Herald
This item isn't as good as it used to be. It is now more of a lifesteal item. While it gives CDR (which we want) and health (which we also want) it doesn't give us any attack speed bonus and the lifesteal component of this item was always lackluster on



This item is an item for a fed






This is not a bad item on


Below are two example match-ups and items that I bought to counter the enemy champion in lane and an endgame build to use in teamfights to highlight how incredibly flexable Lulu is when played in a solo lane.
_______________ | __________ |
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_______________ |
In this build, Lulu is focusing on damage over survivability because her team is able to throw down heavy CC across the board meaning Lulu will be free to damage champions at her leisure. I chose to buy the Zeke's for my team for 4 reasons. 1) I needed health, 2) I wanted some regen, 3) it capped my CDR to 40%, 4) it gave Leona more options. I did not get Guardian Angel because teamfights were running smoothly and the enemy champions were too busy chasing Ezreal so I could cut them down ultimately earning the respect of my entire team at the score screen due to me dealing most damage to enemy champions!
_______________ | __________ |
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_______________ |
This game I was forced into play front lines with Maokai. We had a LOT of AoE CC and using Maokai to initiate and comboing him into my Wild Growth and all of our AoE ended teamfights very quickly. However, since I was so front lines the enemy took it upon themselves to focus me down. Luckily, I saw this coming from the start and built a lot of health to make it through most of the teamfights with my life intact. I was not dealing a LOT of damage but my CC proved to be too much for the other team to get to either Miss Fortune or Anivia netting us a near flawless victory.
I feel that
Lulu has the most complex and advanced skill set in the league. While I believe
Jayce has the most complete kit, it does not have the sheer control Lulu has to offer. (and he has 4 more spells than
Lulu does!)
.
Just a quick video example of some of the above mentioned items.



Glitterlance
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![]() ![]() ![]() If you have a strong initiator on your team you can attach Pix to your tank and use both your tank and Pix to extend your ![]() ![]() You can also fire ![]() ![]() |
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Whimsy
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![]() ![]() ![]() Use it on an enemy when you need to stop a powerful buff / spell (ie: ![]() ![]() ![]() ![]() Use it to help chase. You don't even have to be the one chasing them. Many times have I given my ![]() ![]() ![]() ![]() ![]() ![]() |
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Help, Pix!
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This skill is what makes ![]() ![]() ![]() ![]() Use it after someone has harassed you so they cannot escape into the brush. Use it to prevent stealth. ![]() ![]() ![]() ![]() Similar to ![]() ![]() ![]() There is also one other crazy use that I found in a support guide for ![]() |
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Wild Growth
"Almost got her! OMG she's so annoying"
"Nah she's dead let's dive, I got full health and I mean come on. It's LULU"
Double Kill!
."Nah she's dead let's dive, I got full health and I mean come on. It's LULU"
Double Kill!
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I can't even begin to tell you how many times I've gotten free double kills from people that underestimate the power of ![]() ![]() ![]() ![]() ![]() ![]() All play aside, this spell does have it's downfalls. It costs a lot of mana. When i die I always seem to have been 20 mana short of my ult. Argh! It makes me so angry but it is what it is. Something to keep in mind, some champions that have dashes will enter your hitbox. Now this doesn't sound relevant but it is. Your ult knocks up SURROUNDING enemies... it will not knock up a ![]() ![]() ![]() |
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Video Example
While I can sit here all day and tell you how to win your lane I can't tell you how to win the GAME.
Lulu doesn't teamfight like any other solo top, in my opinion at least. Simply put, she has a support's kit with the throughput of a bruiser. While she doesn't do a lot of burst damage she can pump out some good numbers. Thus brings us to our problem...
Lulu cannot carry her team to victory like say
Olaf. She is NOT an assassin and cannot be played like one, (unless you're REALLY freaking fed and the other team is REALLY freaking bad.) This is where a lot of people that play
Lulu as a solo top fail and thus they think she is bad. I'll try to break it down.
*
Lulu is a support.
* A support is a champion that does not rely on items to impact a teamfight.
*
Lulu scales very well with attack speed.
* So
Lulu can do damage, while using her kit to support.
I think that sums it up. Your position in a fight will depend on your team composition and the enemy team composition.
It is important to know where you should place our cute little
Lulu when in a teamfight, and right before one. Most enemy teams will try to focus you as they see you as a free and easy kill. While this is partly true, we have our runes, masteries and items to keep us a little safer. Keep this in mind when setting yourself up.
You have a tank - They have a tank
This situation is fairly easy. Your tank (or initiator/disruptor) is going to be towards the front of the group. Their tank is going to be in the same position, but for their team of course. Each tank is going to try to use their abilities to gain the upper hand for their team. Tanks like
Leona are going to jump on their AP or AD carry and stick to one person while tanks like
Alistar are going to jump in, disrupt and then look to disrupt again. Make sure you are hovering around the middle of the pack... slightly forward of your ADC and slightly forward of your AP carry. If you have an assassin on your team you might want to hang around them as you can make them very potent. Simply let the teamfight start and then look to focus down their ADC as quick as possible (or the one you want to focus.) After your target is dead turn your focus to your team and help keep them alive.
In this example
Lulu heads in to disrupt the bruiser and slow the team. The bruiser will either attempt a squishier target, such as the ADC, or
Lulu. If he poses no threat to the ADC ignore him. Instead attack flank from the side to lay down damage. If he does pose a threat then exit the zone of the other champions and kill the bruiser while waiting to use your abilities to CC.
This example is a typical Baron bait/fight. You want to stay well out of the enemy tank's zoning capabilities as with a whole team trying to nuke down squishy
Lulu they will be able to do so and possibly get out as well. Your objective here should be to destroy the enemy ADC. He is probably building zero defense and as such you will be able to quickly take him out with your 3 second CC and burst. Keep an eye on your tank as he will give you great opportunities to chain your
Wild Growth with his CC.
You have a tank - They don't, they have two Assassins
This is tricky. In this situation your tank is going to want to initiate on one of the assassins because if he let's them run free they are going to pick off your damage while the enemy ADC is safe and sound. Your team needs damage to kill an ADC. Once the fight starts look to stop the would-be assassins from killing your carries. They have burst, not sustain so CCing them will be VERY effective and will let your AP nuke take them out. Assassins generally don't build a LOT of defense like a tank, but they are durable to the point where they will survive a
Whimsy. Use
Glitterlance and
Wild Growth to keep the CC chain going and finish them off. Once your ADC is safe you should be turning your attention towards killing whoever is doing the most damage (usually the enemy ADC.)
Basically when positioning yourself you can look at the above examples except
Lulu can take a more aggressive position due to the tank's zone.
No tank - No tank
This is my favorite! Simply because while neither teams have a tank you kinda do!
Lulu is GREAT at disrupting! While she is not durable she can have someone ELSE be durable and use THEM as her staging point to wreck havoc on the enemy team. For starters, attaching Pix to someone like
Olaf is going to make him pretty powerful. You can land a slow if he misses. Not only that but giving him
Whimsy and combining that with his
Ragnarok will only make him get to the enemy ADC THAT much faster.
If you have someone like
Talon or my personal favorite,
Nocturne, you can turn them into a pseudo-
Alistar! Have
Nocturne ult and dive at their enemy carry. Be quick and follow him! Cast
Wild Growth on him as he enters the enemy team. This will knock up everyone and give him some survivability. After that, throw a
Whimsy on someone that does a lot of damage. The rest of your team should have followed you two in. At this point
Nocturne is in some serious trouble and WILL die if you don't kill the enemy team quickly but don't sweat it. Your ADC should have already killed two people by the time your
Whimsy wears off. Try to keep a CC chain going on high priority targets as long as possible.
The following example is how a fight in the mid lane would generally go. Your team should focus down their AD carry first as he is going to be the most sustained damage across the fight. The enemy team will try to nab a quick kill on your AD carry as well as that is basically the only way they will be able to win a teamfight. You should attempt to intercept their assassins if possible. It might also be a good idea to let some champions (like
Talon or
Katarina) to go ahead and jump on your carry as you can easily CC them to victory. If your AD carry dies, you should assume the role of sustain damage and begin playing like one.
Here is a fun fight. Basically the enemy team is going to try to lure your team into a position where their assassins can catch your AD carry without a route of escape. The use of brush will provide a significant zoning advantage to the enemy team. Your support should at least have the wraith brush warded, it wouldn't be a bad idea to ward the Red Buff as well. The main focus of this kind of fight should be to zone out enemies. Head for the enemy AD carry and burst him down. After that you should look into whoever does the most damage next, usually the AP carry. Your support should be looking after your carry, but if he needs help it wouldn't be a bad idea to keep him alive for the duration of the fight.
1) Never stop attacking. Why did you build damage items if you aren't going to use them!
2) Never leave something on cooldown. The more CC and damage you're throwing around the better.
3) Don't be afraid to die. Lulu is cute and cuddly! She's fragile and will die a lot in teamfights even when you're doing the right thing. That doesn't matter! So long as your team WINS!
4) Don't get discouraged if you lose once. Yes, you might lose a few fights but that's ok! As Lulu there's TONS of ways to approach a fight. Try out every avenue before agreeing to that /ff.
Watch your own replays. I can't stress this enough. If there's a fight that you lost and you THINK you could have done better go back and watch your own replay. While LOLRecorder is used mostly for entertainment it is an invaluable learning tool.




*

* A support is a champion that does not rely on items to impact a teamfight.
*

* So

I think that sums it up. Your position in a fight will depend on your team composition and the enemy team composition.

How to position yourself
It is important to know where you should place our cute little

You have a tank - They have a tank
This situation is fairly easy. Your tank (or initiator/disruptor) is going to be towards the front of the group. Their tank is going to be in the same position, but for their team of course. Each tank is going to try to use their abilities to gain the upper hand for their team. Tanks like


In this example



This example is a typical Baron bait/fight. You want to stay well out of the enemy tank's zoning capabilities as with a whole team trying to nuke down squishy



You have a tank - They don't, they have two Assassins
This is tricky. In this situation your tank is going to want to initiate on one of the assassins because if he let's them run free they are going to pick off your damage while the enemy ADC is safe and sound. Your team needs damage to kill an ADC. Once the fight starts look to stop the would-be assassins from killing your carries. They have burst, not sustain so CCing them will be VERY effective and will let your AP nuke take them out. Assassins generally don't build a LOT of defense like a tank, but they are durable to the point where they will survive a



Basically when positioning yourself you can look at the above examples except

No tank - No tank
This is my favorite! Simply because while neither teams have a tank you kinda do!




If you have someone like








The following example is how a fight in the mid lane would generally go. Your team should focus down their AD carry first as he is going to be the most sustained damage across the fight. The enemy team will try to nab a quick kill on your AD carry as well as that is basically the only way they will be able to win a teamfight. You should attempt to intercept their assassins if possible. It might also be a good idea to let some champions (like



Here is a fun fight. Basically the enemy team is going to try to lure your team into a position where their assassins can catch your AD carry without a route of escape. The use of brush will provide a significant zoning advantage to the enemy team. Your support should at least have the wraith brush warded, it wouldn't be a bad idea to ward the Red Buff as well. The main focus of this kind of fight should be to zone out enemies. Head for the enemy AD carry and burst him down. After that you should look into whoever does the most damage next, usually the AP carry. Your support should be looking after your carry, but if he needs help it wouldn't be a bad idea to keep him alive for the duration of the fight.

Quick Teamfighting Guidelines
1) Never stop attacking. Why did you build damage items if you aren't going to use them!
2) Never leave something on cooldown. The more CC and damage you're throwing around the better.
3) Don't be afraid to die. Lulu is cute and cuddly! She's fragile and will die a lot in teamfights even when you're doing the right thing. That doesn't matter! So long as your team WINS!
4) Don't get discouraged if you lose once. Yes, you might lose a few fights but that's ok! As Lulu there's TONS of ways to approach a fight. Try out every avenue before agreeing to that /ff.
Watch your own replays. I can't stress this enough. If there's a fight that you lost and you THINK you could have done better go back and watch your own replay. While LOLRecorder is used mostly for entertainment it is an invaluable learning tool.
There are many top lane champions that
Lulu can walk all over. If you are familiar with Lulu as a top you might want to skip this part. If you are new, you might want to give this a quick browse. Your enemies will underestimate your determination and power as
Lulu. Soon they too will be in fear of her as she bags and tags both top and the jungler. Who will be next to be a believer?
Easy Lanes
Medium Difficulty
Hard Lanes
Hard Counters







Just a quick reference guide for solo top match ups. These are items I've found work consistently well from a lot of my games. Take a quick glance at this if you're unsure of what items to take early in game. The items are generally set up boots, defensive item, then damage item but build the items in order of how you feel fit... or maybe you don't agree with me at all and have your own items that you want to build. That's perfect too!
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I plan to keep this as up to date as possible. I do not have all of the math done yet as all the numbers have changed since season 2. It is quite a pain. Also if anyone has anything to add please leave a comment. If you find any grammar or broken links or anything please let me know. If you think you have a better idea please let me know and come prepared with math to back it up. If anyone has a good way to explain armor and mr and pen better please give me a link and help me out. It makes perfect sense to me but I know for a fact that it is very hard to follow.
If you do not think
Lulu should be played as a solo top then do not leave a comment, do not vote and continue on to a support
Lulu guide as this is not a guide for you and your opinion will not be valued with me or anyone else that has an interest in playing
Lulu as a solo top. You can find an awesome support
Lulu guide here. No hard feelings it is simply the only fair option.
In the future I plan to add (in no particular order):
-videos showcasing live use of Lulu as a solo top
-a rating system for items
-beautification
Lastly, thanks to all who commented with corrections and ideas! They have helped me greatly improve my play and guide and to those that pushed me to update to the new season!
If you do not think




In the future I plan to add (in no particular order):
-videos showcasing live use of Lulu as a solo top
-a rating system for items
-beautification
Lastly, thanks to all who commented with corrections and ideas! They have helped me greatly improve my play and guide and to those that pushed me to update to the new season!
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