Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
A Fiery Introduction

Hello everyone and I will be showing you a guide on how Magewick has finally been reborn into the game of League of Legends. As well as how to play him to the best of your ability for any summoner level or even could be used in a ranked game successfully.
Before you get pissed off and say this won't work, read the guide, and also try it out.
Below is how I got into playing Magewick.
I was thinking about how to play


Warwick's Lore
Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as ''the Deathmaker.''
But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off toward parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.
"The rage of the beast now complements his predatory spirit." - Singed, the Mad Chemist, upon witnessing his master's transformation
Pros / Cons
spaaaaaaaaaace |
Pros
+ Amazing Spellvamp + Incredible Burst + Excellent Solo Top + Great CC + Helpful in Teamfights + Unstoppable Chaser + Great Sustain |
space |
space |
Cons
- Not the strongest Mid game - Little CC(but the CC he has is effective) - Hated by Community - Always focused by Late Game |
Hey y'all this is the place where I will tell you my most recommended mastery pages. While also explaining the most recommended mastery page as well.





Recommended
![]() |
|
|
![]() |

Heavier Damage(mildly tanky)

Off Tank

Heavier Damage(Utility)
Marks
Runes



M |
![]() ![]() |
M
|
Seals
Runes



S |
![]() ![]() ![]() ![]() ![]() ![]() |
S
|
Glyphs
Runes



G |
![]() ![]() ![]() ![]() |
G
|
Quintessences
Runes



Q |
![]() ![]() ![]() ![]() |
Q
|







F L A S H |
![]() ![]() ![]() ![]() |
F L A S H |

E X H A U S T |
![]() ![]() ![]() When you are using it defense, I would usually go ahead and throw it on the most threatening champion out of the group. Or using it for offense, you can go ahead and throw it on a champion to make the kill more easily obtained. |
E X H A U S T |

C L A R I T Y |
![]() ![]() ![]() ![]() ![]() |
C L A R I T Y |

G H O S T |
![]() ![]() ![]() ![]() ![]() ![]() |
G H O S T |

T E L E P O R T |
![]() ![]() |
T E L E P O R T |

I G N I T E |
I G N I T E |

Beginner |
SPAAAAAAAAAAAAAAAACE] |
Mediocre![]() ![]() |
SPAAAAAAAAAAAAAAAACE] |
Expert![]() ![]() |


Eternal Thirst

Tips & Tricks
With your



Tip: When ever you get Suppressed or stunned, then you will probably be the squishiest person on your team at that time.


Hungering Strike

Range: 400
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1.0 per ability power)
Maximum Health Percentage: 8 / 11 / 14 / 17 / 20%
Tips & Tricks
With your

Trick: If you think that you will die really fast make sure to use





Hunters Call

Cost: 35 mana
Radius: 1200
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%
Tips & Tricks
Now off to your

Remember to use this whenever you are attack a turret, because it gives you more attack speed, that will help you and your teammates get some turrets down in a good amount of time.


Blood Scent

Cooldown: 4 seconds
Distance: 1,500 / 2,300 / 3,100 / 3,900 / 4,700
Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%
Tips & Tricks
The Last spell I would max out would be



Infinite Duress

Range: 700 Cost: 100 / 125 / 150 mana
Cooldown: 90 / 80 / 70 seconds
Magic Damage Per Strike: 50 / 67 / 84 (+0.4 per bonus attack damage)
Total Magic Damage: 250 / 335 / 420 (+2.0 per bonus attack damage)
Tips & Tricks
With












![]() |
- These are the best boots for any mage. |
![]() |
- This item is a great way to get down the enemy's Magic resist while dealing extra damage to from this items passive. |
![]() |
- This item is all your damage, put into one item. Because of the 40% increased Ability Power you gain it really makes your ![]() |

![]() |
- This is a great item, not just for the 70 AP that it gives also the 57 magic resist, while reducing the amount of magic resist the enemy champions have by 20 in a decently sized radius. |

![]() |
- A perfect damaging item here, mainly if the entire other team is going heavy on magic resist, because of your team is heavy AP or something. |

![]() |
- This item can really just help you out when you need a slow and a great amount of extra health to go along with it. |

![]() |
- The best snowballer item for an AP Carry, only use it if you get fed quickly in the early game. |

![]() |
- This item is great with the 100 AP it gives plus the great 50 Armor it also gives while access to the great active as well. |



![]() |
- With this item, you will be able to get out of any stun while also getting that nice bonus Magic Resist. |

![]() |
- This will allow you to be able to get a second life practically and also once you get back to life all you have to do is one ![]() |


![]() |
- This will counter any AD Champion that you will go against, this will be the most useful against the Melee AD Carries. |

![]() |
- This item is great since you can dodge the first ability thrown at you without really having to try all that much. With all that health and mana plus the Magic Resist it also has. |

![]() |
- This item is great for survival, since you can use it so you can get more health back for each ![]() |

Early Game

During Early Game is when you need to keep your guard up and farm the living hell out of solo top or mid lane. While remembering not to use your

When you are going to go attack the enemy turrets make sure you use your hunter call during this time to deal the most damage possible to the turret. NOTE: During early game if you get hit by turret go ahead and use your

While you are in lane, make sure you don't go too far away from your turret, or you are just asking for a gank from the enemy jungler or even just not being able to escape combat easily.

Mid Game

By this time there should be at least one turret down in the game. And you should already have your



While you are in this part of the game, you are going to have to be paying great attention to other lanes to make sure you don't get ganked by over extending way too far.
Remember during this time you can still farm a little bit to make sure you get most of your core items by late game.
During this time you also shouldn't have too much trouble dealing with other melee champions, because of your massive regeneration. So during this time you need to be focusing more on the kills and teamwork throughout the rest of this phase.

Late Game

This is the last part of the game and also the part where you will be dealing the greatest amount of damage. While there is also be a great amount of team fights. NOTE: because of how rare Magewick, you will be the first one to be focused almost all the time, so make sure you don't stop meleeing to keep you up until your

Your part in teamfights is really simple, make sure to use your

Also with your hunter call you can turn into a great backdoorer, so when you get the chance go for it.
NOTE: Warwick in general doesn't have a lot of ways to get out of combat quickly so make sure to save that



Ok, a lot of people don't know how my style of Magewick actually works. To put it in the most simplest of terms. What will happen is you start out the fight with either your


Starting a fight with

When starting the fight with

First off here is the calculations for the damage





84+48=132 132(1.8/.33)=720 720+100=820 from


(



820+420=1240 from





695damage+20% of their maximum health. 30%+3.5%(4)=44% of their maximum health.


20%+44%=64% of their maximum health+ 695 damage
(



420 damage +695=1115damage+ 64% of their maximum health.




1240+1115+64%=2355+64% of their maximum Health
And because of how short my


Starting a fight with

When you start with your



20%+44%=64% of their maximum health+695 damage
(



420 damage+695 damage=1115+64% of their maximum health.
(





1115 damage + 420 damage +64% of their maximum health+ 173:1st passive kick+ 189:2nd passive kick+ 205:3rd passive kick.
Just from the first hits of his basic attacks plus the rest of this damage would give us 2102+64% of their maximum health.
So no madder which way you go, you will still deal a very large amount of damage and remember, these combos aren't even including masteries or the rest of the items you might have or your summoner spells either, that might help increase your ability power.
Well, thank you for your time and hope you use what you have learned in this guide well. While probably getting yelled at for being a magewick, oh well. You can post in the comments part your scores that you did with magewick in a game.
Last but not least, thank you Jhoijhoi for your guide on how to make guides and also getting me these banners. While also allowing people to use your dividers to make our guides more organized.
Last but not least, thank you Jhoijhoi for your guide on how to make guides and also getting me these banners. While also allowing people to use your dividers to make our guides more organized.


[3/18/2012]- ADDED Spirit Visage
[3/19/2012]- ADDED Deathfire's Grasp
[3/19/2012]- ADDED Malady
[3/19/2012]- Changed the Core items
[3/19/2012]- Changed the normal items
[3/19/2012]- Changed the format for Abilities Explanation/Ability Order
[3/19/2012]- Changed a part in Game Play in the mid game section
[3/20/2012]- Cleaned up the look for Core Items and Items- Damage and Items- Survival
[3/20/2012]- ADDED Chapter "How Magewick Works(using simple math)"
[3/20/2012]- Changed the Main optional item from


[3/20/2012]- ADDED more information on abilties for tips & tricks.
[3/20/2012]- Changed the Main optional item fro


You must be logged in to comment. Please login or register.