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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
[Nidalee]-The Bestial Huntress || AP & AD
-Calm mind to think and plan regardless of any situation.
-Ability to predict/get a rough guess where your enemy will move.
-Knowing how to survive in lane, have map awareness, know timers in jungle!
-To be able to set up ganks for your jungler!
-To be able to press buttons repeatedly. (ex: Spamming Pounce, throwing calculated spears every xx seconds.)
-To have fun!
-Spears hit for TONS OF DAMAGE (â„¢ PHREAK)
-A harasser/poker
-Has decent sustain in lane and provides heal/steroid for teammates.
-Is very mobile.
-Dominant in the lane.
Cons
-Team fight potential is very very low.
-Squishy when out of cougar form.
-Can be crowd controlled.
-Can often be found with low mana regardless of spec.
-Needs a calm mind and some skill to play properly.









Key: [AD] = Recommended for AD || [AP] = Recommended for AP
Marks:

Greater Mark of DesolationGreater Mark of Desolation is a great mark for Nid since it gives ArP. It will be very strong early-game for Nidalee and in mid-late game, only her Takedown and auto-attacks will benefit from it. [AD]
Seals:


Glyph:



Quintessence:

Greater Quintessence of DesolationGreater Quintessence of Desolation will give Nidalee a lot of Armor Pen to make auto attacks and Takedown hit a lot harder! Self explanatory, auto attack, takedown and these hurt. [AD]


For Marks, I run Greater Mark of Desolation because of it's Armor Penetration that really gives you an edge on your opponent when it comes to poking and trading. Your range is very notable so many enemies will try to avoid your auto attacks at all costs. For Seals, I run Greater Seal of Resilience for the durability it gives Nidalee. As AD Nidalee, you'll really be in people's faces so you really need these to mitigate damage from creeps, the enemy top laner and jungler. For glyphs, I run Greater Glyph of Warding because of it's MR boost that's essential for top lane AD Nidalee. As AD Nidalee, you will be overextended a lot because of your need to poke and harass your enemy out of lane. Regardless of your wards and bushwhacks, you will soon notice the enemy jungler coming up and "camping" top. In mid/late game when team fighting occurs, MR glyphs don't yield as much as the per level ones but the safety net of flat MR for early game is definitely worth it. For quintessences, I run Greater Quintessence of Desolation with the similar reason of the Marks of Desolation. Poking and harassing is a huge part of AD Nidalee and Armor Pen is definitely brutal in this case.
When it comes to the runes, I usually use Greater Mark of Insight for it's Magic Pen that is much needed throughout the entire game. Although you will do a lot of harrassing in lane with your auto attacks which scale off of AD/ArP; when you get Cougar Form, everything instantly turns into Magic Damage which is Magic Pen dependent. Every spell of Nidalee's except for Takedown deals Magic Dmg, which requires some Magic Pen. When it comes to Seals, I usually use Greater Seal of Resilience because of the armor and durability it provides Nidalee. Nidalee has somewhat low base Armor, and the extra stats help because you are often trading while taking minion shots, enemy auto attacks and you'll occasionally counter jungle! Survivalbility is key with seals! When it comes to the Glyphs, I use Greater Glyph of Clarity because Nidalee's early game MP/5 isn't very high so she needs help with her mana issues when she dosen't have blue in almost all phases in the game. Although yellow mana regen seals restore more than blues, the armor bonus from Resilience is just too good to give up. When it comes to the Quintessences, I usually use Greater Quintessence of Potency because having more AP early game gives you a more dominant lane presence with extra spear poke damage, healing that scales .7:1 and it definitely helps harassing when you get cougar. Although AD/ArP provides more "dominance" in lane, AP transitions smoothly into your AP build.
You can use the runes above however it is! I am aware that not everyone has every rune for rune, so the variety of runes that can be used and still end up being successful helps every type of player, regardless if they're new or experienced.


While in Cougar Form, Takedown is a great ability to do a lot of burst damage. I suggest using this spell in lane to harass in combo with Swipe and Pounce just because of it's easy burst damage nuke. The highest potential of Takedown is reached when you build AD Nidalee just because of it's 1:1 AD scaling. In AP, Takedown still does a fair amount of damage but it's really not recommended for AP Nidalee's since you should be spearing everyone down. The only time you should use Takedown as AP Nidalee is when you're flash pounce-takedowning someone for a guaranteed and fast kill without putting your team at risk.

While in Cougar form, you will leap several feet forward, allowing you to jump over small ledges. Pounce has a relatively short cooldown and it is affected by CDR. When you pounce near enemies, they take magic damage at a .4:1 ratio. Although the ratio is neglectable, Pounce is a great way to jump out of a bush to surprise enemies, opening up your combo into a Swipe and Takedown for "tons of damage". Although Pounce is strong, I do have to warn you about using it in lane. When you pounce near minions, YOU WILL PUSH YOUR LANE. Pushing your lane possibly opens you up to jungler ganks so be careful!

In Cougar form, you will do a small aoe swipe to all targets in front of you at a .4:1 AP ratio. The range for Swipe is quite noticeable and when you play enough Nidalee, you will naturally know when Swipe will or not hit enemies. Usually, Swipe can hit a row of minions and the back with a single swipe! Swipe is a part of the Nidalee cougar harass sequence. Pounce to champion, SWIPE then Takedown. NOTE: When you swipe in lane, you are at risk of pushing your lane thus, opening yourself up to enemy jungler ganks so be careful!

Most Suggested Skill Sequence, 1 Spear Changes the Lane!
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[*]Why I Don't Get Spear/Heal @ Level 1. Nidalee's spears don't hit for too much at rank 1. At level one, it's quite mediocre and I personally prefer Bushwhack's early map control/fair damage. I don't get Heal at level 1 because I feel that you won't be taking some heavy damage until level 2 because that's been people become more aggressive. The main reason to get Bushwhack at level 1 is to be helpful for your team. Not having Heal/Spear @ level 1 for 45sec - 1 minute isn't going to make/break your lane because level one laning is so passive on both sides most of the time. If they are extremely aggressive for some reason, just let the creep wave flow to your tower and just suck up the 2-3 creep score loss for the early security for your team!
[*]Heal at level 2 Heal is neccesary for Nidalee because you can heal! Few top laners can heal themselves, and this is why Nidalee is so dominant. Sustain is key in most lanes and Nidalee definitely has it! On top of the sustain, the attack speed bonus is needed for early poking and trading while efficiently landing last hits. The reason why I don't max Heal as AP Nidalee is because two points in Primal Surge is enough to sustain in lane with a fairly low mana cost while efficiently trading with Javelin Toss, cougar form abilities and auto attacks. Maxing Javelin Toss first allows you to scale and maximize damage efficiently heading into dragon fights and buff control.
[*]Spears 3-5, 7, 9. Spears are Nidalee's main harrass asides from auto attacking and cougar form abilties. When you get higher ranks of spears, 2 spears to the face at decent range will usually force a blue-pill, giving your team the edge in lane or a team fight.
AD/Secondary Skill Sequence || Heal Max with Lane Sustain plus Attack Speed Steroid
___________________________________________________________________________________

[*]Heal at 2-3, 5, 7, 9.Maxing Heal first as AD Nidalee will give her the most out of her strong sustain with the attack speed steroid. I don't like to max Spear as AD Nidalee because you will have no AP to transition into mid game with and the sustain and steroid is too necessary for dragon fights and buff control later on.
Note: Skill Sequences can always be altered as the lane goes on. It is completely situational but the two above are the standard and suggested routes for AP and AD Nidalee.






In all honestly, Nidalee is not a very strong team fighter in both AD and AP. She has a lot of flaws but the things that make Nidalee stand out from other champions makes her unique and strong.
As AP Nidalee, your main goal is to poke as much as you can without engaging. AP Nidalee is not very strong in teamfights but her poke is devasting if you hit targets. AP Nidalee is mostly played in Arranged 5's with "Poke Comps" and I can vouch for the effectiveness of "Poke Comps" because I've performed very efficiently as Nidalee in tournament, Ranked Solo Queue games and in inhouses with fairly skilled players. Just to set this straight, teams with AP Nidalee SHOULD NOT ENGAGE WITHOUT GETTING POKING DONE. IF YOU GET ENGAGED ON WITHOUT POKING, YOU WILL LOSE.
When you feel like a team fight is brewing, throw a bushwhack or two in locations where you believe that the enemy team will have to walk over because the percentage reduction on MR and Armor is fantastic, just don't risk getting caught and losing your team the game. Primarily, you want just spam Q and land them on targets, try to get the squishy AD carry, support or anyone with low HP on their team! With successful spears, your team should automatically know when to engage when they see a lot of low health members or your team will slowly exit the poke wars to recall and back. Just shove towers down and that's why AP Nidalee is so strong if played properly. If you are somehow engaged on, toss your Heal on your AD carry or bruiser jungle that can kill in 4-5 shots, the attack speed is important! After the heal, toss a spear and engage combat by trying to anti carry in cougar form with your Pounce/Swipe/Takedown combo.
As AD Nidalee, you don't have as much poke since your Spear does little to no damage. Your main poking is auto attacking but that leaves you very vulnerable to getting engaged on. I personally don't like AD Nidalee because of her low utility to her team but it can work. Like AP Nidalee, take smart chances to drop Bushwhacks without getting caught, the Armor and MR reduction will help you bruise up the enemy team when the time comes. As your team engages, go after the squishiest target which is usually support and AD. You want to jump into cougar since you are most agile and tanky there. Do your Pounce/Swipe/Takedown combo to get up in his face and buy time for your carries to do their jobs. After you do a full combo, you can hop out of cougar and back into human form if you can afford to lose the extra tanky stats to auto attack with larger range. Primarily as AD Nidalee, your main damage is from auto attacks and takedown. Playing AD Nidalee, you will most likely use Primal Surge on yourself so you can heal up all of the damage taken by anti carrying and the attack speed steroid for yourself is definitely needed.
Who Do I Heal?
This question is commonly asked and it's a great question! I know I've spoken about who to heal several times before but this question can easily make or break a fight so I want to stress it's importance. Your heal grants tons of attack speed and is a heavy burst heal if you are AP. I feel that at the start of a team fight, you can heal either the bruiser that can eat someone alive in 5 shots or the common target, the AD carry. In fights, the enemies' bruisers are going straight to your AD to attempt to eat them alive. The attack speed is beneficial to maximize cruicial damage in a fast paced team fight and the heal tops them off in case they took any damage from poking before the team fight.












































1) Blue Buff is a huge asset for Nidalee and most middle laners need it to win their lane. If you can guarantee getting your team blue buff or denying the enemy team blue buff, you will have a huge edge in the game. Small things like this add up for a victory. Golem has a 5 minute respawn timer when it is cleared to keep timers!
2) Red Buff is why jungler ganks are so devastating. The damage over time is extremely brutal and if you can guarantee your team red, you will have a stronger jungle or top lane presence. Denying the enemy team red will give them paranoia because of their lack of jungle control plus, their ganks will be weaker! Lizard camp has a 5 minute respawn timer when it is cleared so keep timers!
3) Double golems are the closest camp to top lane that is not a huge objective. Double golems are usually fought over by the top laners because it's an extra 2 "cs" or 40-60 gold. Usually, the Purple Team will have control of it but if you can control the double golems, you will have an edge in lane. Camps on these are on 1 minute cooldown, if you see a cleared camp that means someone on the enemy team was just in the vicinity at least 59 seconds ago.
4) Wolves and Wraiths are the farthest camp on the northern half of Summoner's Rift. Although they are easy to kill and yield a fair amount of gold and experience, it's not worth trekking far away from lane, potentially missing tons of CS. If you're pretending to be MIA or roaming, these are fine to pick up. Camps on these are on 1 minute cooldown, if you see a cleared camp that means someone on the enemy team was just in the vicinity at least 59 seconds ago.
The STAR means Baron and Dragon. Those are the ultimate targets that you can aim for. Nidalee cougar form can easily tank dragon without needing the jungle there to tank the damage. Regarding Baron, Nidalee can usually tank Baron up to 50% HP until he starts doing "tons of damage". Dragon is on a 6 minute cooldown and Baron is on a 7 minute cooldown. These are HUGE global objectives so keep timers on them to help your team out!













2) A great combination to use to catch up to enemies and to finish them off if they're low is Pounce then Flash, then Takedown!
3)Nidalee's

4)Whenever you are travelling around the map, always stay in Cougar Form, and use Pounce to move a little faster instead of just walking.
5)When you are trying to keep your Guinsoo's Rageblade's stacks, a low-cd pounce, or just switching out of Cougar will help you maintain your stacks.
6)Nidalees sometimes get into predicaments where you're at 50 HP and you have the option to continue pouncing away or to heal and try yourself there. 99% of the time, always cougar pounce away unless they have tons of skill shots to kill your tanky and agile self.
I will add more tips if I find out more, and if you have one that you'd like me to post, post below in the comments, and I'll give you credit for it!
Note: You see me type a lot in chat because I'm trying to communicate with my team because I have to be quiet so I don't wake up my family at night =( Also, my CS is pretty horrid because my mouse just broke and I have a hard time getting used to the feel of this ****py Dell mouse overall. I promise you I'll do better with a $20 non-****py mouse that I'll be getting soon!
* = Time marker for a "cool" for "fancy" clip if you don't want to watch the whole match
Game Replay 1: http://www.leaguereplays.com/replays/match/377646/
-28:00* 31:50* Guide Replay 1, Third Place Tourney Game. Although with DC's and Lag for everyone, stay calm and you will win.
Game Replay 2: http://www.leaguereplays.com/replays/match/377644/
-Proper way to "dissect towers" with Nidalee @ 24:10* Guide Replay 2, a lot of flashy play.
Game Replay 3: http://www.leaguereplays.com/replays/match/377651/
-11:00* Fadeaway Shot with spear! Guide Replay 3 Learning to Lane/Communication/Aggression
Game Replay 4: http://www.leaguereplays.com/replays/match/377652/
-Guide Replay 4 Learn to Communicate with Jungler as top lane. VERY IMPORTANT.
Game Replay 5: http://www.leaguereplays.com/replays/match/377655/
-35:50* Guide Replay 5 Hydra Scrim... My team and I are new to Poke comp, practicing against a 2200 player's scrim! Hydralover is a great top lane player and is the definition of aggressive, I learned a lot from him! Hope you can learn from my mistakes against him toplane!
Game Replay 6: http://www.leaguereplays.com/replays/match/377653/
-Whole game was "lol". AP Nidalee 1676 ELO in Solo Queue on Smurf, Katamari Guide Replay 6 Solo
Game Replay 7: http://www.leaguereplays.com/replays/match/378900/
-Played AP Nidalee in OptimusTom's Battle Arena, a part of ggChronicle!
Replay 1: http://www.own3d.tv/ggChronicle#/watch/596436 || http://www.youtube.com/watch?v=amOMvIa1-XQ
First, I want to thank OptimusTom for his permission to use this video clip! OptimusTom of ggChronicle shoutcasts with Pwnophobia every Monday 9:00PM EST on NA servers! I was lucky enough to catch a open spot and the team I was assigned to wanted to run a "poke comp" so I could play AP Nidalee! The game starts at 12:26 for those who don't want to listen to the commentary before the actual game start. I'll quickly brief what happened that game and what I advise. Teemo is a annoying matchup for Nidalee pre-6. As you'll see, I somewhat keep up with farm but can't deathmatch because I'm pre-6. As I'm laning early on, I know Mundo can gank top a lot so I set up a lot of bushwhacks, Pwnophobia made a comment about "it's a christmas tree up there." He is definitely correct! Proper bushwhacking ensures you early game security and it definitely saved me! With the decent amount of ganks top, I communicated with a team I've NEVER PLAYED WITH BEFORE by using quick and easy to understand commands; passing information like wards, health, summoners, timers on jungle mobs, things ESSENTIAL to playing a proper top laner.


2/17/2011 - Added Morello's Evil Tome as a alternate to Mejai's.
2/18/2011 - Added a new section- "Laning With Yourself/Others"
Added some more info on why getting Bushwhack @ Level 1 is amazing. 2 Troll
Downvotes because they didn't read it all, or didn't understand the concept.
2/21/2011 - Changed my preferred Marks from ArP to Magic Pen. I've been doing some tests, and I've seen that the ArP is extremely strong early game, but when it comes to mid-late game, only her takedown and auto attacks will benefit from it.
3/15/2011 - Updated the Item Builds, changed the Skill Sequence section. Theres 2 possible sequences now! Thanks for all the support guys!
4/11/2011 - New Screenshot
4/25/2011 - New Screenshot
4/28/2011 - New Screenshot
6/25/2011 - A ton of fixes and added a section. 'Backdooring'.
4/23/2012 - v2 The Way of the Spear is out! Thanks for all the support!
4/24/2012 - Added a seventh replay file for players to watch/learn! This replay is also Replay #1 in the "Non-LoL Replay" section featuring OptimusTom and pwnophobia.
4/24/2012 - Added a Non-LoL Replay section where I upload VODS from popular sites with my Nidalee play in community games, tournaments, etc.
5/04/2012 - Cleaned up the guide a bit to make it look cleaner. I am also looking to redo a little sections so look forward to that!
5/17/2012 - After finishing up my Nautilus guide, went to clean up this guide a bit with formatting and etc. Nothing too big.
5/29/2012 - Added minor fixes to Skill Sequence and added MS Quint that I forgot to add on release.
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