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Spells:
Teleport
Ignite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Hey guys! Actually I am really new in the guide scene but I want to show you the power of an AP-Tank Nunu & Willump on the Top Lane! His Burst does amazing damage and you get get multiple kills with ease! You'll control the lane and you will cc them to hell ^^
As you will see he is a really funny champion and he got an amazing Robot Skin! What do you want else? Damage? You got it! Speed? You got it! CC? You got it! Healing? You got it!. I could continue this list but i think you would like to begin reading the real guide ^^
The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.
"If this is him now, imagine what Nunu will be like when he grows up!"
- EXTREMELY Dangerous harass with Ice Blast
- Tankiness only better with shen/malphite
- Tons of damage Ultimate
- Can last long in lane because of Consume
- Can give AD-Carry really nice buff with Blood Boil which also helps to take out towers
- He rides a yeti ;D
- AMAZING passive Visionary
- Can zone out enemy really hard
- Counters almost every tank (like Malphite or Cho'Gath)
Cons:
- Has to channel his ultimate
- has no real escape (but he doesn't need one XD)
- hard to farm with if not played correctly
- Consume has quite a high cooldown
Item Sequence
Those provide hard Sustain in your Lane. It will grant you a secure beginning without many Problems. You could do a Flask Start too but I am just in the old school opinion that old is the best.
Item Sequence
Either Take Mercury's Treads or Ninja Tabi. They are both good choices but your Cloth Armor only stacks up to the Ninja Tabi's.
Item Sequence
This is the general build for Nunu as it provides Tons of Damage, Health and CC and Mana
- Damage from Rod of Ages, Rylai's Crystal Scepter, Iceborn Gauntlet and Rabadon's Deathcap
- Health from Rod of Ages and Rylai's Crystal Scepter.
- CC from Rylai's Crystal Scepter and Iceborn Gauntlet
- Mana from Rod of Ages and Iceborn Gauntlet
Situational Items:
Most of the Situational Items provide Health, Armor, and a nice Passive.
To those count:
These Items are there to make you tanky or even THE tank of the team
The other Items like Spirit Visage or Thornmail are listed because they have amazig passive's that are working well on Nunu.
Runes
I use Magic Penetration Marks as i think they will give you huge burst early as most ad bruisers on top are playing on magic resist per level you will shred the mr of them till level 6 ^^.
I take Greater Seals of Armor as they provide me sustain against the meta-typical Ad Bruisers on top
I also take EXTREMELY high damage early-on. You can change them to Magic Resist Glyphs if you are playing against an AP Toplane like Vladimir
For The Quints I always take Greater Quintessences of Ability Power as they provide me in Addition to my Glyphs Extremely high damage :D In combination with Visionary you can kill the enemy really easy
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OFFENSE TREE
Tier 1: I take Summoner's Wrath and Sorcery because the cd reduction is nice to harass and to lower Absolute Zero CD. Also it gives me a nice buff while Ignite is on CD. Tier 2: I take Blast for getting forward in Tree mainly but the AP-Buff is useful too. Tier 3: I take Havoc and Arcane Knowledge for a nice Damage boost Tier 4: I take Mental Force for damage and Spellsword for extradamage of your Autoattacks Tier 5: I mainly use Archmage to get a big bonus on my AP and to get forward in my tree Tier 6: I take Executioner to get more damage if i want to chase lowies.
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Visionary: This passive grants you one FREE(!) Spell after 5 normal attacks! Really nice passive in combination with Ice Blast
Consume: Nunu does a big amount of true damage and heals himself (skill is stacking +100% AP)
You usually max it out last as Ice Blast and Blood Boil will harass him so hard that he doesn't has any choice than playing passive If you are really loosing take 1 or 2 points in consume early to get really good sustain in your lane.
- Use it to stay in lane much longer
- If you trade against the enemy just surprise him with this skill and get a nice amount of heal in the middle of the fight
- Try to consume only if you are low and not if you try to last hit as it will waste your mana if you don't autoattack the whole game(and you won't do that !)
Blood Boil: Nunu gives him and an ally a boost of movement- and attackspeed
You try to max it out 2nd because it will help you to chase enemys and continously harass them with Ice Blast.
- In Teamfights you should use it on your Ad-Carry because of the Attack-Speed
- Use it if you think you will need to last hit a lot and you haven't enough atk-speed
- As it gives you Movementspeed you should use it to harass the enemy champion even if he is faster than you
Ice Blast: Nunu will do a nice amount of damage and will lower the enemy's movement- and attackspeed
You always max it out first as it is your only way to do damage to the enemy champion(besides your ultimate).
- Always use it if your passive is active
- Fire it into the enemy Adc to do LOTS of damage and reduce his Attackspeed.
- Try to zone the enemy out with this skill as it goes with ok range and BIG Slow
Absolute Zero: Nunu channels for 3 seconds slowing the enemys from 25-50% and doing EXTREMELY high damage
This is your skill for doing THE NUKE. It skills with 250% Ap ratio and does over 1000 Basic damage on level 16!!!! It has quite a low range but in this Range everything will be dead after channeling. Really good utility for team fight (Attention: see below)
- Use it in a bush to surprise enemy
- Use it in team fight only if you are sure NOBODY can cancel your channel
- Try to cancel the ult if they are running out of it so you can do damage even if you didn't channeled out
- Harrass always if your passive Visionary is up
- Try to stay near minions to heal up with Consume in critical Situations
- Never use the Ultimate of Nunu to Initiate a fight!!!! (It's channeling will be canceled)
- Use your Blood Boil to chase down low enemies
- Take advantage of Nunu & Willump's Mobility with Blood Boil
For this reason staying at a bush and channel when they come is much more effective :
Here is a Map with Ward Locations: Green and orange are most important. The others are optional:
This will lower the chance of being ganked by the enemy team as they can't gank you if you are not there.
As you can see on the map it depends on how much you pushed if you get ganked. As you will see in the red Area you won't have big chances of surviving so I recommend if you jungle or gank yourself if you pushed that hard. Another Opportunity is to ward. If your enemy is buying wards try to buy a Vision Ward for possible Ganks of your Jungler.
If you want to gank yourself then It's best to gank when the enemy is in the red or orange Area
This is the Zoning on Mid Lane. Try to gank not directly through the bushes in the river. Instead try to gank over the sides.
At Bot lane Gank is the most difficult. As you will see a good supporter will have warded the entrys to the lane. For Preparing a Bot Gank tell your supporter either to buy Vision Ward's or try to go gank in one route that isn't warded.
Possible Ganking Routes on Bot:
Thanks to thejhoijhoi for the Zoning Maps
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