Amumu Build Guide by Aliasear
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Not Updated For Current Season
Ranked 5's Core
Solo Queue Core
Today's META Item
Not Updated For Current Season
ProsMy Cursed Touch amplifies the damage of my spells and my team's magic damage. MRES SHRED
My Bandage Toss tangles their feet, preventing them from moving. HARD CC
My Despair shreds the health of squishies and tanks alike. HP SHRED
My Tantrum blocks some physical damage and lets me express myself DEFENSE/NUKE
[[Curse of the Sad Mummy] lets my enemies feel my pain. AoE HARD CC
ConsIf I get caught, I hope there is a creep I can Bandage Toss to get away.
I need the first Blue Buff to clear camps fast and have mana to gank early.
Without a team, I can easily be counter jungled.
My Summoner Spells
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Seal of Scaling Armor
Greater Glyph of Magic Resist
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
MarksGreater Mark of Attack Speed runes to give myself an extra 15% attack speed. Since I, Maokai, am spell dependent for clearing creep camps fast, I find attack speed makes killing the Big Wolf and Big Wraith easier. It also helps when I try to 1 v 1 the enemy jungler.
SealsGreater Seal of Armor and Greater Seal of Scaling Armor runes. I utilize the Greater Seal of Armor runes so the creeps don't break my bandages early game, and I use the Greater Seal of Scaling Armor runes to give me extra bandages to cover myself with.
GlyphsGreater Glyph of Magic Resist and Greater Glyph of Scaling Magic Resist runes. No creeps do magic damage, so I focus on Greater Glyph of Scaling Magic Resist to resist magic damage during mid/late game team fights. I use the Greater Glyph of Magic Resist to make ganking AP Champions safer.
QuintessencesGreater Quintessence of Movement Speed because it lets me travel across the map faster, increases my survivability, and increases the chance of a successful gank.
My Spells/Skill Sequence
Cursed Touch (Passive) reduces the target's Magic Resistance when I auto-attack them.
Despair damages all enemies who are in the aura. It deals more damage the more Health the enemy has; the counter to Warmog's Armor.
Bandage Toss STUNS the enemy. This is my ganking spell; Sometimes I Flash + Bandage Toss if I want to surprise my victims.
Tantrum deals damage in AoE around me and reduces physical damage received.
Curse of the Sad Mummy STUNS all enemies caught in a LARGE area around me.
Machete + 5 Pots
The Hunter's Machete gives me 10% boost in damage to creeps/minions + 10 true damage every time I whack them with my arm; The Hunter's Machete also has good synergy with my Greater Mark of Attack Speed runes. The five Health Potions are for sustain.
Spirit Stone + Boots
Spirit Stone gives me better clear time, decent HP Regen, and decent Mana Regen so I can give mid Blue Buff without running into mana problems. Boots of Speed give me more mobility around the map, increasing the chances of a successful gank or escape.
Gold Benchmark: 750G
Boots of Mobility; Homeguard + Crystalline Flask (Luxury)
Sorcerer's Shoes helps me do a bit more damage when I gank a lane or engage in team fights. Enchantment: Homeguard gives me instant full HP and full Mana when I recall in addition to a Hecarim speed boost when I leave the fountain. Crystalline Flask is a luxury item; It is a nice item, but not important enough to delay my "core" build.
Gold Benchmarks: 1225G / 1570G
Locket of the Iron Solari
Locket of the Iron Solari gives me HP, Armor, and Cooldown Reduction which makes jungling faster and helps me summon my minions sooner. Also Locket of the Iron Solari's active gives me the ability to cast a shield on myself and my allies. Taking into account I may need to recall before I bank 2000G, I adjusted the Gold Benchmarks.
Gold Benchmarks: 850G / 1330G / 2000G
Ranked 5'S VS Solo QueueOR
My fourth item depends on my team. Ruby Sightstone gives me free Sight Wards but if my team does not watch the minimap, what good are those Sight Wards? A Giant's Belt would be more efficient. If I can trust my team, like in Ranked 5's, I would buy a Ruby Sightstone. If I can't trust my team, like in Solo Queue, I would buy a Giant's Belt.
Gold Benchmark: 1300G
How I Decide What to Buy After My Core
Sunfire Cape if I don't buy Boots of Mobility. The Sunfire Cape's DPS removes the extra Movement Speed from Boots of Mobility. With Sorcerer's Shoes, Sunfire Cape deals more damage to people with Magic Resistance.
Randuin's Omen if I feel the enemy team is AD heavy. I can Bandage Toss into the enemy team to position myself for Randuin's Omen's active.
Abyssal Scepter if MY team is AP Heavy. The Abyssal Scepter's Magic Resist Reduction Aura has good synergy with all of my spells and any Magic Damage dealers on my team.
Warmog's Armor if the enemy team does NOT have Elise, Fizz, Garen, Lee Sin, Xin Zhao, or Kog'Maw since their damage scales off %HP. Liandry's Torment's does becomes a problem if I build Warmog's Armor but that's why I build Abyssal Scepter.
Runic Bulwark if the support is not building it. It's too good not to have, but for the role I play, I'm better off building Randuin's Omen, Frozen Heart, or Abyssal Scepter.
Iceborn GauntletIceborn Gauntlet is a fun, SITUATIONAL, item. Replaces Locket of the Iron Solari[/center]
When I Gank or Initiate Fights
I Bandage Toss onto the enemy...
Then I immediately activate Despair if I have the Mana to spare...
Then I auto attack to apply Cursed Touch's Magic Resist Reduction...
Then I break out into a Tantrum...
Then I use Curse of the Sad Mummy to chain CC with Bandage Toss or catch the enemy if they Flash
I Bandage Toss a "priority" target or to position myself for Curse of the Sad Mummy and/or Randuin's Omen...
Then I use Curse of the Sad Mummy coupled with Randuin's Omen's active...
Then I use Despair to wither away the enemy team's Health...
And I break out into Tantrum whenever it is off Cooldown.
Thanks for Reading
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My Other Jungle Guides
February 4, 2013
- Guide Completed
February 5, 2013
- Added a "My Other Jungle Guides" section