Nautilus Build Guide by Aliasear
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Not Updated For Current Season
Ranked 5's Core
Solo Queue Core
Today's META Item
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
ProsMy Staggering Blow allows me to CC anyone and everyone with 1 attack. HARD CC
My Dredge Line pulls the enemy out of position and in range of Staggering Blow, Titan's Wrath, Riptide, and Depth Charge. SOFT CC
Titan's Wrath gives me a shield and allows me to do AoE Magic Damage with my auto-attacks. DAMAGE AND HP BUFF
My Riptide allows me to slow everything around me and prevent them from escaping. SOFT CC
My Depth Charge is an inescapable knock up and slow. HARD/SOFT CC
ConsIf I get caught, I can only Riptide and Dredge Line away.
I need the first Blue Buff to clear camps fast and have mana to gank early.
No innate sustain, just Titan's Wrath.
My Summoner Spells
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Seal of Scaling Armor
Greater Glyph of Magic Resist
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
MarksGreater Mark of Attack Speed runes to give myself an extra 15% attack speed. Since I, Nautilus, am spell dependent for clearing creep camps fast, I find attack speed makes killing the Big Wolf and Big Wraith easier. It also helps when I try to 1 v 1 the enemy jungler.
SealsGreater Seal of Armor and Greater Seal of Scaling Armor runes. I utilize the Greater Seal of Armor runes so the creeps don't scratch my suit early game, and I use the Greater Seal of Scaling Armor runes to reinforce my suit so it can be harder than
GlyphsGreater Glyph of Magic Resist and Greater Glyph of Scaling Magic Resist runes. No creeps do magic damage, so I focus on Greater Glyph of Scaling Magic Resist to protect my body during mid/late game team fights. I use the Greater Glyph of Magic Resist for protection when I Dredge Line towards an AP like Evelynn.
QuintessencesGreater Quintessence of Movement Speed because it lets me travel across the map faster, increases my survivability, and increases the chance of a successful gank.
Machete + 5 Pots
The Hunter's Machete gives me 10% boost in damage to creeps/minions + 10 true damage every time I whack them with my anchor or fist; The Hunter's Machete also has good synergy with my Greater Mark of Attack Speed runes. The five Health Potions are for sustain.
Spirit Stone + Boots
Spirit Stone gives me better clear time, decent HP Regen, and decent Mana Regen so I can give mid Blue Buff without running into mana problems. Boots of Speed give me more mobility around the map, increasing the chances of a successful gank or escape.
Gold Benchmark: 750G
Boots of Mobility; Homeguard + Crystalline Flask (Luxury)
Boots of Mobility gives me the speed necessary to gank even if I pass through a Sight Ward. Enchantment: Homeguard gives me instant full HP and full Mana when I recall in addition to a Hecarim speed boost when I leave the fountain. Crystalline Flask is a luxury item; It is a nice item, but not important enough to delay my "core" build.
Gold Benchmarks: 1125G / 1470G
Locket of the Iron Solari
Locket of the Iron Solari gives me HP, Armor, and Cooldown Reduction which makes jungling faster and helps me summon my minions sooner. Also Locket of the Iron Solari's active gives me the ability to cast a shield on myself and my allies. Taking into account I may need to recall before I bank 2000G, I adjusted the Gold Benchmarks.
Gold Benchmarks: 850G / 1330G / 2000G
Ranked 5'S VS Solo QueueOR
My fourth item depends on my team. Ruby Sightstone gives me free Sight Wards but if my team does not watch the minimap, what good are those Sight Wards? A Giant's Belt would be more efficient. If I can trust my team, like in Ranked 5's, I would buy a Ruby Sightstone. If I can't trust my team, like in Solo Queue, I would buy a Giant's Belt.
Gold Benchmark: 1300G
How I Decide What to Buy After My Core
Sunfire Cape if I buy Ninja Tabi or Mercury's Treads. The Sunfire Cape's DPS removes the extra Movement Speed from Boots of Mobility.
Randuin's Omen if I feel the enemy team is AD heavy. I can Dredge Line into the enemy team to position myself for Randuin's Omen's active.
Twin Shadows if the enemy team has 2 AP Champions or 4 Champions without an escape. Twin Shadows' active is a very powerful slow and I also gain some movement speed.
Abyssal Scepter if MY team is AP Heavy. The Abyssal Scepter's Magic Resist Reduction Aura has good synergy with my Riptide, Titan's Wrath, and APs on my team.
Warmog's Armor if the enemy team does NOT have Elise, Fizz, Garen, Lee Sin, Xin Zhao, or Kog'Maw since their damage scales off %HP. Liandry's Torment's does becomes a problem if I build Warmog's Armor but that's why I build Spirit Visage or Abyssal Scepter.
Runic Bulwark if the support is not building it. It's too good not to have, but for the role I play, I'm better off building Randuin's Omen, Frozen Heart, or Spirit Visage.
When I Gank or Initiate Fights
I send a Depth Charge to the victim if a minion or wall is blocking Dredge Line...
Then I run up and try to land Staggering Blow, stunning the victim. If he's too far, I use Dredge Line...
I use Riptide the moment the victim is in range to slow his retreat.
If I haven't used Dredge Line yet, I use it when Staggering Blow is available again.
I activate Titan's Wrath right before I hit Staggering Blow or any auto attack.
- Not sending a Depth Charge first, if possible. If I use Dredge Line first and miss, it usually ends up in the enemy escaping.
- Using Dredge Line when ganking from the back. I don't want to pull the enemy closer to their turret.
- Turret diving without outnumbering the enemy. You must resist the temptation to tower dive.
- Taking the kill when ganking. First Blood is acceptable
- (In Solo Queue) Ganking without pinging the minimap ahead of time.
I Dredge Line any squishy target that I know my team can burst down and hit them with Staggering Blow...
Then I activate Titan's Wrath to shield myself for battle...
I immediately cast Depth Charge on one of the enemy team's carries...
I cast Riptide if at least 3 champions are in range, or I Dredge Line a "priority" target...
I try to make sure I trigger Staggering Blow on all enemies in range. I need to disrupt the enemy team as much as I can.
Thanks for Reading
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My Other Jungle Guides
February 1, 2013
- Guide Completed
- Added a "My Other Jungle Guides" section