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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
This video shows that the name "Shyvana" is just dragon for Rambo.
Hai. My name is Username. You can also call me Username. I main Mundo, Shyvana, Blitzcrank, Lee Sin, Shen, Soraka, and play a little bit of Maokai every now and then. I main top, jungle and support. I feel I am a very knowledgeable player, and would like to share my thoughts and opinions on how you should build and play Shyvana. I'm bad at writing guides. No motivation. This isn't going to be some in-depth guide to Shyvana. If you know what you're doing you'll do good. If you're some ****** who has no clue what he's doing, this build WILL NOT work.
- Early Game match-up section.
- Just wanted to get the build/base of the guide out. Please don't downvote for NOT ENOUGH MATCH-UPS FA;GNNGJKEGJRGKWNFJEFODHOGHUPHURGHPNCN
- Gonna work on the visual aspect of the guide too. I feel it's the weakest part of this guide.
- Adding more tips and tricks.
Armor Pen for late when Shy destroys. Synergy with e.
Armor for bruisers, junglers, AD Carry's... ect.
Scaling MR for burst mages and AP Carry's who will rape mid game.
Flat AD for for early game domination.
You can swap the ArPen Marks with Flat AD but, I would swap AD Quints for ArPen Quints. It really doesn't matter. ArPen Quints give more late game powah. AD Quints give more early strength. Otherwise the runes aren't that flexible. Only thing I would recommend is Armor Quints for a tough lane like


I really like this spell on bruisers. If they need to escape from fights,


Especially strong against sustained tops like



If you're against a hard lane,





The rest of the spells I didn't mention aren't viable.
heh. those noobs won't know what hit them when I use my clarity shyvana build...
R>W>Q>E. You can put a point in any spell first. I usually get E if I'm leashing so I can decrease armor. Otherwise W or Q. If you want to get some good damage in so your jungler can level 2 gank, get q. If not, W. We max W first as it gives the most DPS. The movespeed gives a lot of utility too. Q next because it functions as a nuke and an auto-attack reset. E is really only there for the armor shred. So we max that last. We put points in ult for obvious reasons.
I build typical Atmog's on

BUILD 1
This build is best against AD Heavy teams. I rush













BUILD 2
This build is meant for double AP Comps. We start boots and pots as usual. We then go for double















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Replace with: Just don't get it. Please don't.

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Replace with: This guy is the master of Tiamat stacking. Just listen to him.

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yomumu's ghostblade: It's not bad, but it's not great. If they made a bruiser upgrade out of

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Replace with: It's outclassed. Don't get it.



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Replace with: Again, outclassed. If you want to dodge those spells like Fizz ult, Karth ult, or a Blitz grab, this probably isn't going to do it. It can be popped by a Graves smokescreen ffs.

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Get this: After you double doran's/wriggle's.
Tier 1 Boots:







Tier 2 Boots:



Tier 3 Boots: (NEVER GET THESE)


- ZONING
- FARMING
- COUNTER-JUNGLING
P.S WARDS. BUY AT LEAST ONE EVERY TIME YOU GO BACK.
And now some good and bad lane match-ups. I highly recommend -> THIS <- site as it's extremely useful for a top/mid player, as those positions are all about countering.

Recommended Build:




VERDICT: Unless the Olaf doesn't ward, and your jungler camps your lane super hard, (Which he shouldn't IMO.) There's a good chance you will lose lane.

Recommended Items:




VERDICT: I dunno. Shyvana should really beat him to a pulp, but the blind man. Shyvana wins this but, you would really win this harder if Teemo didn't have his blind.

Recommended Build:




VERDICT: Pantheon wins either way. Try and deny him, you die. Play passive, you lose CS to tower.


Recommended Items:



VERDICT: Shyvana. Sustain (Shyvana) beats burst damage (Poppy). You also deny poppy (someone who needs a ton of gold) really well.



Recommended Items:




VERDICT: It's a farm fest. Make sure to build lots of armor. You and Gangplank are tied damage wise early, he's better mid game, but you're better late. Make sure to have a ton cs going into late game. So no one wins, or it's super close.








Recommended Items:




VERDICT: As much as it pains me to say this, I honestly don't know. Lee can be the most underpowered champ if played wrong, while being extremely OP if played correctly. He can max any spell first, and still be effective. He has 7 different spells, all with different uses. His passive,











Recommended Items:




VERDICT: Farm fest. No one wins. Read the tips above.
I will work on expanding this section.

This is a good warding spot for the blue side. This is solely meant to prevent ganks.

This is a good warding spot for the Purple side. Again, it's meant solely to prevent ganks.

Great ward for the blue side. If you feel you have a good advantage over the enemy laner, and want to go for their red, by all means go for it. You should also take it if the enemy jungler is fighting down bottom. This buff will give you a great advantage in lane if you succeed in taking it.

Great ward for the purple side. Blue Buff will be a bit more protected than red, but again, if you feel you have a good advantage over the enemy laner, and their jungle is down bot, then go for it.

This is a great ward for both sides. It gives vision on your blue, provides you with better protection, (If you watch the map that is.) and also gives a little bit of vision on baron. This is a great ward for any phase of the game and you should constantly have wards here. Warning: This ward leaves you open to ganks from the tribush. Make sure to ward that if you decide to use this ward.





We focus Ashe first because she's the AD Carry and does the most damage. We then move on to Yi because we don't need our AD Carry ripped to shreds and he's really squishy. Annie is next. Why not go Ashe>Annie? Because Annie is gonna take someone down when she uses her R>DFG>W>Q>Ignite wambo combo. But after that, the only thing she can do is use her Q. So she's third. We then hit Shen because Taunts are annoying. And finally janna.





This is a PROTECT ALL THE CARRYS strategy. Rammus is jungling, Shen is top, Alistar is support, Veigar is the AP Carry, and Kog'Maw is the AD Carry.
PRIORITY LIST





This is fairly easy to explain. 2 hyper-carries, 3 tanks. This team is gonna play a stay at home strategy. That means they are going to rely on your team to initiate. The tanks are going to try their best to not let anyone touch their carry. I guarantee you, if these 2 late game beasts last more than 5 seconds in a fight, you lost the fight. No matter what. SO. Basically, ULT IN LIKE RAMBO AND KILL KOG'MAW AND VEIGAR. If you succeed, congrats. You won the game. If you didn't, well, good luck.

- Shyvana's Q serves as an auto-attack reset. Time it well when trading and doing Baron and Dragon.
- Use your W before ganking, or to get somewhere. The movespeed it gives is underestimated.
- Make sure to ward your lane if you want to deny your enemy
Poppy or
Nasus. (Champs that generally require a lot of farm to be effective.)
- Don't push down their turret until about 16 minutes in.
- Try to catch who ever has Oracle's early-mid game.

Thanks for reading! I didn't do Pros-Cons cuz I'm lazee. Nah. I usually don`t read Pros-Cons, because, if you know what you're doing in this game, you can pick out weaknesses in the first 5 minutes of playing someone. If I get enough requests I will do a a Pros-Cons section. Feel free to PM me about anything concerning this guide.
-UsernameSayWha
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