Evelynn Build Guide by S_w_a_g
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
Hey guys this is my 2nd build now after my olaf build but now this time with Evelynn. The title says "positive every game" not because i sit and shadows and wait to kill steal then run. it is because i know the typical actions of each character before he or she makes them to make my ganking easier. In other words you NEED to be a smart league of legends player. The more you know about your opponents champion the better. Evelynn is a champion that can be played three ways AD, AP, and of course Hybrid. In this build i will tell you how to PLAY Evelynn over what items to buy. Lets first start off with some facts about evelynn.
If you notice anything wrong with the build that i might have forgotten to chance since the rework let me know. Thanks
Updates to Build
February 5, 2012 - Added "Roaming the Shadows" chapter as well as the "When to pick evelynn and when NOT to pick evelynn. In Addition to the new chapters i have put Hextech Gunblade as a possible substitute for The Bloodthirster
February 8, 2012 - Added "Counter Jungling"
February 13, 2012 - Added Hextech Gunblade to build replacing The Bloodthirster and added Oracle's Elixir for early game ganks
February 19, 2012 - Eliminated the "conclusion" chapter because it wasnt providing any use to me and swaped it with a "special thanks" to all my friends just because they cool and i like pictures
April 1, 2012 - Added "jungle pattern" section where it has a simple video made by someone i suggested it too. Updated the "when to pick evelynn and when not to pick evelynn"
May 22, 2012 - Removed the 9 points in offensive and put them into the defensive tree to sustain more in the jungle
May 22, 2012 - Updated the chapter "When to Pick Evelynn and When NOT to Pick Evelynn"
July 21, 2012 - Evelynn Remake has happened therefore several changes will be occurring over the next few days, obviously. Deathcap removed. Replaced with Madred's Bloodrazor.
"Pros and cons" changed
Updated "Passive,Q,W,E,and R"
Added "Evelynn Rework."
Updated "Roaming the shadows." and "Skill sequence."
Upadted "Early game play: Jungling"
Updated all the items
November 9, 2012 - Changed Glyphs from Ability Power to MR per level
Pros and Cons
- Great Ganks
- Great mid game
- Level 2 gank available
- Squishy and Melee (terrible combo)
- Needs team mates to kill early on
- If your team is bad you wont do so good either
- Cannot face check bushes anymore
- Oracle's Elixir slows you down and can completely shut you down if team does not
- People tend to dodge Q a lot
- Not many skins
So why would you ever play evelynn?
because it actually shows you have skill and its awesome seeing peoples reaction when they lose to eve.
Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.
The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.
''There is little mystery about her to me - she is the ultimate predator.'' - Jax
Buff or Nerf. Is the main question.
Reasons why its a buff
- Hate Spike Does more damage hits more people.
- Your old W aka Shadow Walk is now your passive, now you have room for another move
- Your new W gives movement speed on hit and when activated gives you more. Great for escaping and chasing.
- New ultimate Agony's Embrace percentage damage, and gives a shield yeaaahh buddy.
Reasons why its a nerf
- Stealth removes when you get closer to your enemy, that sucks.
Now you tell me, does this look like a buff to you or a nerf? Riot did a perfect job with evelynn, i can't have everything i want.
Passive Q,W,E, and R
Times to use this move:
- Team fights
- Escaping enemy that you MUST kill
- When you are going to die.
Roaming The Shadows
Endless stealth has been added, only problem is that you are visible near enemies. All this means is that you have to commit or quit.
Engaging In A 1v1 situation: See how well the person you are planning to fight is doing, Look for weaknesses you can capitalize on such as low mana, no big damaging weapons, or summoner spells on cool down. This is all According to how the game is playing out, i would avoid fighting tanks and melee AD carries such as Tryndamere or Xin Zhao unless they are critically low.
Engaging In A 2v1 situation: Your on the upper hand of this fight with a partner. make sure the enemies summoner spells are on cooldown (one trick you could do is gank to eliminate their summoner spells and come back 30 seconds later and finish them off)and inform your teammate that you are ready to fight.
Engaging In A 1v2 situation: This should be avoided unless you are excessively fed and they are critically underfed, if you really need a kill you can try to burst one down when they split apart and retreat to the shadows. And finish off the next one when you are ready.
Engaging Team Fights: I recommend engaging after your team has started fighting and when one of their champions are critically low. By the time one of them is low everyone will be focusing somebody already (and luckily that somebody will not be you) use your skill sequence described in the next chapter and cause as much damage as you can.
Retreating in Team Fights: Your team loses this team fight and now you are one of the few survivors running for you life. Your Guardian angel goes off and now you have no back up and you are running ... what do you do. First off use your Dark Frenzy and let Shadow Walk activate and run for your life. To avoid this scary death scene just be aware of when your team is going to lose a team fight which is hard to explain (besides your team dying).
Jungle vs Lane
I play eve as a jungler because she is fantastic at ganking and getting either you or a carry fed on your team, she also makes it nearly impossible to detect when she will gank and forces the team to buy items such as Vision Ward and those targets they put on their heads Oracle's Elixir.
Now on the other side of the board laning i'll tell you why this is terrible in all 3 lanes
Solo Top: Your really squishy and melee, other champion will keep you away from minions by barely poking you and now your under farmed. Bad situation. Since your not farming well say you want to gank mid. While you gank mid your tower is most likely going to be getting hit so you cant really roam. So you waste a move Shadow Walk. Yay -___-
Mid Lane: Same issue your restrained to that lane when eve is a natural roamer and worst of all the other mid will most likely have range over you. Not a good situation
Bot lane: Awesome you have someone else to lane with you =D only problem is that there is a 90% chance your partner and enemies are ranged. Now you will be taking all the hits, you cant farm, and once again neglects your Shadow Walk. You cant gank either.
When to Pick Evelynn and When NOT to Pick Evelynn
Champions Evelynn Excels at Killing:
Success Rate 90%
Champions That Would Prove To Be A Challenge for Evelynn
Succes Rate 60%
Champions That Would Prove to Be Very Very Challenging to Evelynn In A 1v1 situation
Success Rate 10%
Jungle Pattern (Obsolete Video, still nice)
Video isn't exactly right ... but the guy who put this video together made it because of my build ... since i don't record he did it for me and put it in his build here
Where Video Came From
Early Game Play: Jungling
Here is your rotation and how to take on each camp.
Spam Hate Spike until they die. MAKE SURE YOU LINE THEM UP TO DO MAXIMUM DAMAGE. Your hate spike hits in a straight line, make sure all minions are getting hit. No pot needed
ask for a leash and stand behind where he will spawn so your Hate Spike will hit the big golem. Use a pot when needed and smite when needed. Grab Ravage and you can either LEVEL 2 GANK
or MOVE TO WRAITHS
Hate Spike and Ravage health pot if needed head back to wolves
Clean them up however
Lizard buff (red)
Smite should be up attack and smite it
No specific order from her on out your top priorities are now
1) Ganking as often as possible
2) Getting Blue and Red Buff
3) Covering lanes for those who need to recall
4) And when there is no one to gank or cover just go back to jugnling and wait for another opportunity
Early Game Play: Counter Jungling
Evelynn is a naturally squishy champion and weak early game we know this and if you didnt now you know =] ...
Counter Jungling is very hard to do until you have your wriggles lantern and it is extremely difficult if you come in contact with the other jungler. With your nerfed Shadow Walk it may be hard to get away, but you do have your Dark Frenzy.
Evelynn On Counter Jungling: It is capable to counter jungle if you know where the other jungler is, if you do not know where the enemy jungler is stay out unless you really need that blue buff. But trying to steal blue or red without Wriggle's Lantern could take some time and allowing the other jungler to kill you would put him far ahead of you.
Evelynn On Being Counter Jungled: If the enemy jungler is in your jungle ping and get your team to the spot where he is. 9 out of 10 times you will lose early on (assuming you have equal health).
As evelynn play it safe until you know you can do some heavy damage which should be when you get your Trinity Force and or Guinsoo's Rageblade
Mid Game Play: Ganking and Late Game Play: Pushing,Team Fight, Defense
So you jungle until you have had a successful gank and when you get a good gank continue ganking as well as picking up buffs to increase your teams score.
Pushing Lanes is not your main goal UNLESS your team cannot win team fights then you should try and backdoor whenever possible
Team Fights: Knowing when to enter the fight is critical to your survival, entering the fight too early will result in almost instantaneous death and entering too late will cause you to not help your team enough and lose the overall fight. You should try and enter the fight when 1 or 2 of their champions are low and aim for the carries you should put you great dps and help get your team kills your kills for yourself.
Defense: all i have to say is keep an eye on side lanes while fighting in team fight towers are more important than kills ALWAYS
Important!!! This is The most important aspect of evelynn by far.
Not much to say here except talk to your teammates its the only way you can dominate successfully with Evelynn, she is not a solo champion. you need to be questioning your teammates by asking are there any wards and where the enemy jungler is or where he is headed. Just be aware of your surroundings and be smart. With the new stealth it is even harder to be safe
Items: Early Game
Specs: +18 armor
Tip: Your first item you will buy along with Health Potion x5
Cost: 1000g (650g)
Built From: Boots of Speed 350g
Specs: UNIQUE Passive: Enhanced Movement 2, increases to Enhanced Movement 5 when out of combat for 5 seconds (does not stack with other Boots).
Tip: Helps with ganking and moving through your jungle quickly
Cost: 1600g (150g)
Built From: Cloth Armor 300g + Long Sword 410g
Specs: +15 Attack Damage +23 Armor UNIQUE Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
Tip: Chance to deal bonus damage to minions. Gives you more armor and AD
Cost: 1260g (425g)
Built From: Amplifying Tome 435g + Sapphire Crystal 400g
Specs: +250 Mana +25 Ability Power UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to your base Attack Damage (2 second cooldown). Does not stack with Trinity Force or Lich Bane.
Tip: Helps with dps every 2 seconds you get to land a hit for double damage
Items: Mid Game
Cost: 1315g (425g)
Built From: Ruby Crystal 475g + Long Sword 415g
Specs: +225 Health +18 Attack Damage UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2.5 seconds.
Tip: While auto attacking you slow down your enemies so they cannot escape
Cost: 4070g (300g)
Built From: Phage 1315g + Sheen 1260g + Zeal 1195g
Specs: +30 Attack Damage +30 Ability Power +30% Attack Speed +15% Critical Strike Chance +12% Movement Speed +250 Health +250 Mana UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 seconds. UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage (2 second cooldown). Does not stack with Sheen or Lich Bane.
Tip: Gives us everything we need nothing much else to say here
Cost: 2600g (1200g)
Built From: Cloth Armor 300g + Null-Magic Mantle 400g + Chain Vest 700g
Specs: +68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown).
Tip: Gives you a second chance to live while giving you magic resist and armor
Cost: 2235g (400g)
Built From: Blasting Wand 860g + Pickaxe 975g
Specs: +35 Attack Damage +45 Ability Power UNIQUE Passive: On basic attack or ability use, increases your Attack Speed by 4% and Ability Power by 6 for 5 seconds (effect stacks up to 8 times).
Tip: More ablity power more attack damage and more attack speed everything a hybrid character such as Evelynn should have
Items: Late Game
Cost: 3625g (600g)
Built From: Bilgewater Cutlass 1825g + Hextech Revolver 1200g
Specs: +40 Attack Damage +70 Ability Power +15% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Active: Deals 300 magic damage and slows the target champion's Movement Speed by 50% for 3 seconds (60 second cooldown).
Tip: Great to give you some lifesteal as long as spell vamp while boosting your AD and AP. In addition allows you to use the item to deal 300 damage
Cost: 3800g (775g)
Built From: Recurve Bow 1050g + Madred's Razors 1000g + Pickaxe 975g
Specs:+40 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: Your basic attacks deal bonus magic damage equal to 4% of the target's maximum Health.
Tip: Main perks of this item is the attack speed it gives, plus more percentage damage, Your ult does percentage damage and your attack speed is insanely high you will rip apart the enemy.
Thanks to everyone who likes this build ... i havent been on this often ... because i am satisfied with this current built ... Now fixed and reliable for ranked play, happy hunting!!!