Sona Build Guide by Halipupu
Champion Build: Sona
| Health | 2450 |
| Health Regen | 44.4 |
| Mana | 1075 |
| Mana Regen | 28.7 |
| Armor | 143.09 |
| Magic Resist | 142.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 3 |
| Attack Damage | 101 |
| Attack Speed | 0.896 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 40 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 35% |
Recommended Runes + Notes
Core Items + Notes
Ability Sequence





Masteries + Notes
Introduction

Hello, I'm Halipupu and this is my guide for
Sona, Maven of the Strings. She is the first champion I played in LoL and she's the reason I started playing this game, because I wanted to see how she's in gameplay, but my bf never played her. Up to this day I've played more than 1000 games as
Sona and she's by far my favourite character in LoL and I play her everyday.
I made this guide a loooong time ago so it has changed over the months (and years), but one thing stays the same:
Sona is a versatile support champion that is fun to play as a full support, AP support and full AP. I mainly play her as support with some AP to make her even more efficient and I'm here to share my playstyle with you guys. Bare with the huge walls of text, ok?
AD carry carries the team, but a good support carries the AD carry.
Pros / Cons
Pros:+versatile buffs +low cooldowns on skills +good damage for a support +good mobility +easy to get assists using auras +decent CC: ultimate and slowing power chord |
SPACE |
Cons:-very squishy in the beginning -ridiculously low AP ratio on heal -mana hungry with lower cooldowns -can't solo or hold lane alone -extremely vulnerable to CC -don't expect to get a positive score |
Summoner Spells
Flash is a must spell on a squishy support like
Sona. It does not have a long range, but even a short flash is better than just staying behind and dying.
Flash is the best escape spell for
Sona but it can be also used offensively by flashing into enemies and using
Crescendo.
Heal is a support spell again, I like it. Good with the mastery
Summoner's Resolve
.
This is the second metagame spell, but mainly for supports since if the AD carry takes
Heal someone needs to take
Exhaust. Personally I still prefer heal, because
Sona's green powerchord reduces damage by 20% so it almost covers this up. However if you want to go basic, you want to take
Exhaust.
Clairvoyance is usable yet again due to lowered cooldowns, but I haven't seen anyone use it so far.
Masteries
Balanced Defense + Utility
My favourite thing about Season 3 has to be the masteries, because going 21 into Utility isn't a must anymore. However I wanted to get the best masteries from there, which are the gold masteries, but the rest I invested into Defensive tree to get some extra hp, armor and magic resist and some resistance to crowd control to counter
Defense tree:
- If you like to use
Heal now that it's meant to be a support spell, get
Summoner's Resolve
. -
Durability
and
Veteran's Scars
are the same as they were before, they give you extra HP so you won't be so damn squishy with a basic starting HP of 410 (which is the lowest in the game) - Some extra armor from
Hardiness
helps, since without armor runes you'd have 9 armor. Magic resist from
Resistance
isn't harmful either. - I take
Tenacious
instead of
Relentless
, because it applies to all crowd control effects rather than just slowing and who wouldn't like some extra Tenacity?
Utility Tree:
-
Summoner's Insight
for shorter
Flash and
Mastermind
for shorter cooldowns in both
Flash and your other summoner spell - Extra mana regen from
Meditation
doesn't hurt early game - Since my build has so many items with active skills, pick
Artificer
to go with them -
Greed
and
Wealth
for extra coins. In order to start out with my chosen items you need to take
Wealth
, but if you start with just
Faerie Charm and wards, you can skip it and put the 2 points into something else. -
Pickpocket
is great if you like to harass a lot with auto attacks.
Awareness
here is just a filler mastery to reach
Pickpocket
.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Gold 3 |
||||||||||||
- Magic penetration marks are always good on
Sona, but you can exhange them into physical damage runes for auto attack harassing. Works well with
Pickpocket
mastery. - Greater Seal of Replenishment for mana problems, the
Greater Seal of Gold for some extra gold,
Greater Seal of Armor for extra armor so you don't get your *** kicked with your 9 armor at lvl1.
Greater Glyph of Magic Resist is good throughout the game as you don't get magic resist each level like
Taric and
Alistar get (and all the other tanky supports for that matter). Cooldown reduction runes,
Greater Glyph of Cooldown Reduction is also a possible way to go.- Only way to go with quints is
Greater Quintessence of Gold for the extra gold.
Skills
Healer Skill Order:
Generally
_____________________________________________________________________________________
Damage Skill Order:
For the sole reason of being balanced early game I take 2 points into both
_____________________________________________________________________________________
Tactical Skill Usage
Your main harass and damage skill that will give you and your nearby allies nice damage buff. This spell is a missile spell therefore it will chase your enemy if they were in range when you casted it, but it will automatically hit the closest enemies (prioritizing champions), therefore be careful not to use it on minions when laning with a carry. Have this aura on while farming to give your carry more damage and when you need to heal, you will heal slightly more.
This used to cost 65 mana at all ranks, but now starts at 45 mana at lvl1, ending up at 65 mana at lvl5, so you can harass more early game without fear of going oom too soon.
Use this spell while someone from your team is tanking turrets allowing him to tank far longer with extra armor. With the spammer playstyle you can have both this aura and your damage aura on all the time. This spell has the highest mana cost of the tree spammable spells
Most underestimated of
Note: Do not steal kills with this spell!
This is my favourite skill on
- if the enemy carry is on your range in the middle of the teamfight, cast green power chord on him/her to reduce their damage by 20%.
- if you are chasing with your team use purple slowing power chord to cut their escape in short
- if you are finishing off someone or want to do as much damage as possible, then use blue power chord for double damage, or use this for harassing
Starter Items
Simply the best way to start out is by getting both
If you don't like to use
Core Items
On your first way back buy
Lastly, I pick
Sightstone vs Sight wards
So I'm gonna add this section simply to point out some differences in game play regarding if you buy
Sightstone or not. For me, I've started to NOT buy it, because it only gives 2-3 wards at a time which isn't enough in some games and buying wards separately allows me to put up to 10 wards at the same time without having to wait for them to expire. Sure they cost slightly more and you don't get the extra 360 HP, but imagine how many wards you can get for the amount of that 1300 gold that
Ruby Sightstone hogs or even items and wards.
I like buying items for supports and I often buy parts on them so I can complete them later. Investing 1550 coins into
Ruby Sightstone makes it quite late to get
Aegis of the Legion for example which you could easily get by 15 minutes into the game if your lane is doing well + every ward you could get from
Sightstone.
Late game with
Ruby Sightstone taking 1 space I find myself having full space and not being able to put extra wards. Having 3 wards on a map would be ok if your teammates actually warded as well (or at least the jungler did), but most often they're stubborn and think only support is warding. That's why I've stopped buying it, but I'm not ready to delete it from the build just yet in case someone here still thinks it's the best item evah.
Item Build 1: Basic Ranked Support
Pros
+ Easily modifiable, for example change
+ Balanced defenses
+ 35% cooldown reduction
+ 2-3 active skills from items
+ nice auras
+ relatively cheap item build
+ extra coins from
Cons
- lack of mana regen
- if you buy
Item Build 2: Synergy Support
Pros
+ Lots of mana
+ Extra AP for better heal and damage
+ Epic slows if you went with
+ 40% cooldown reduction
+ Great synergy with
+ Decent defenses
Cons
- Slightly more expensive than full support item builds
- People's prejudice against hybrid ap supports (especially in Ranked)
Notes: This is the old school Sona build with a new twist. Originally I had AA + Banshee's + Frozen Heart, but now since there is a "combined"
To further synergize with AA and to balance out your magic resist, you can get
Item explanations
Shoes:
Active Items:
Aura Items:
AP items:
Gameplay and Support Mentality
Basically I was planning on doing this section with pictures, but my Gadwin doesn't like me and never takes any pictures from inside the LoL game and I still haven't been able to locate where LoL client puts all the print screens... So it's a block of text now, but I'll make it short for now.
Laning & Farming
1. You go bot lane with an AD carry. If it's not AD, it changes nothing.
2. You don't take last hits when your ally is on the lane. You are allowed to farm as long as you're not farming when someone else is there. This means you can take last hits, when they go back and you stay behind.
3. If you do farm when you're (hopefully) temporarily alone on the lane, don't push the lane. Just last hit.
4.1 Harass the enemy if you can, try to outzone them by harassing them to low HP and putting yourself in a position that forces them to go back outside the farming range.
4.2 If you're the one outzoned/harassed hard, heal your ally and make sure he can last hit safely.
5. Buy and put wards and beware of ganks, inform your own jungler of the enemy wards and set up ganks.
Support Mentality
1. Your carry is your 1st priority. Protect them at all costs, even if you have to sacrifice yourself to do it.
2. Don't be greedy, don't take kills unless you have to or you're the only one who can. Don't killsteal intentionally, but sometimes it just happens with Power Chords.
3. Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Calling SS goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can say it instead.
Teamfights
1. Position yourself out of the harms way, but close enough to your carry so you can protect them.
2. Always be in teamfights, because you're the one keeping your teammates alive.
3. Auto attack enemies, don't idle when spells are on cooldown.
4. This goes for whole team: focus the damn AD/AP carry. Ignore
Warding
Early game buy either Sight Wards or the
Basic warding (laning phase):If you play on the purple side, ward tribush and dragon early. If you don't have enough wards and would like to ward the enemy bush next to the wall, be cheap and place a ward simply between tribush and dragon.
If you play on the blue side, place the ward between tribush and dragon or go even as far as to ward the dragon and the enemy bush next to the wall. (Easier being on the blue side.)
For dragon you can put a
For advanced warding after laning phase, ward the routes to dragon and baron, and if your teammates are pushing and ganking, you can advance to their jungle and ward the closest route into their jungle as well as their buffs. If the enemy is pushing, do that to your own jungle so your teammates don't have to go get their buffs blind. Remember to destroy the enemy wards if you have an
Countering enemy
Simply do the same as you were doing now, BUT change the place from the normal to the abnormal. Basically hide your wards slightly away from the basic places, like in the bushes leading to Baron or out of bushes sometimes. Also, if your team doesn't mind, just buy less wards until the Oracle is gone, since only thing you really need to ward after 15 minutes into the game is Baron and Dragon.
Note: I'm well aware that my picture here misses few wards, because I didn't put much effort into making the picture back then, but let's just say it's a simplified version.
Game Stats
Here are some older gamestats with my Sona builds varying from full support to AP Sona. Someday I will put newer pictures here, it's on my to do -list along with support comparison section like in my Soraka guide.



To Do -List
1. Support Comparison
- Like in my Soraka Guide I plan on making a support comparison list for this build and explain how to play against certain supports: which you will be eating and which will be eating you. UPDATE: making a whole new guide about this, so not gonna include it here.
2. More thorough gameplay explanation
- I thought of talking about different phases of the game, because I used to have that section, but when I cleaned up my guides I deleted a lot of stuff, so it got deleted as well a loooong time ago.
3. Know your carry
- How does Sona work with different carries and which are best laning partners etc. There is used to be a section like this as well, but for some reason I've deleted it. Maybe because Sona works with all carries :D UPDATE: this is going to the new general supporting guide I'm making.
4. Pretty Pictures
- AKA "play with the Photoshop before the trial expires" AKA make some pretty banners for all of my guides
- Use Fraps to get some screenshots so I don't have to write a wall of text. (UPDATE: no Fraps, gotta try out something else...)
Summary
Over the months I've edited this guide a lot after having tried out new stuff while adventuring in the wonderful world of League of Legends. Questions asked by other players have inspired me to update and upgrade my guides better and more informative, and kept me inspired so please keep asking questions when you feel like it and keep giving me constructive critisism to keep this guide fresh at all times.
Thank you for reading and commenting!
Keep on aura dancing!
Change Log
2013/2/16
- It's been a long time since I last edited the guide, but I simply revised the top build section to look more modern.
2012/12/29
- Changed item builds a bit and rewrote the missing gameplay section as well as parts of the item sections. Added the old school build I've been using lately in normal games.
2012/12/6
- I changed item builds, item explanations, masteries... Everything that needed to be changed to fit for SEason 3. Sorry guys who are waiting for
Soraka guide upgrades, but you have to wait a bit longer. This took so much time...
2012/11/20
- Edited Item Builds, that and the Item explanations sections
2012/8/11
- Made a "pretty picture" for the Introduction section since I got bored and rewrote it
- Slightly edits on Masteries section and added a new game stats picture.
2012/8/8
- Edited Runes section completely
- Rewrote whole Starter Items section to fit build better.
- Slightly changed the text in masteries section and edited some mistakes here and there, made text more clear
- Cleaned up Game Stats section, because it was a scary mess. Scary.
- Deleted really really old change log entries, because I tried making the text smaller by painting all of it and hitting H5 button and it ended up making ALL LANES headlines so it took even more space (I tried to reduce the space changelog takes, because nobody else than me reads it)
2012/7/10
- Edited builds and deleted a specific ap build, isntead made it part of the offensive support build, changed item orders and explained it all over again. If there are some mistakes, let me know, it's too late for me to notice everything.
- Rewrote item build sections and slightly edited mastery section and skill section concerning the new scaling mana cost on
Hymn of Valor. I will check out later if there's something else that needs correcting.
2012/6/8
- Added
Athene's Unholy Grail to possible Items and to Offensive Support item build. Also changed some explanations slightly.
2012/5/22
- Been a LOOOONG time since I last updated this guide, so it was about time. I removed the original build from the top, and replaced it with offensive support build suitable for normal games especially. (It's still on the Item Builds-section though since I didn't want to remove the original build completely, because everything else in my build is based on it.)
- Edited Item builds section and wrote a completely new section about the offensive support build.
- Edited Item Explanations section and added
Deathfire Grasp there, making all the other necessary edits about it and
Kage's Lucky Pick on other sections.
- Slightly edited Summoner Spells section as it wasn't quite updated and made some other minor changes to Masteries section.
2012/2/10
- Added
Locket of the Iron Solari and new
Zeke's Herald into both Item builds and Item explanations.
2012/1/25
- Rewrote Summoner Spells section to cover up more spells and more combos
- Slightly edited the looks of Skills, Masteries and Runes sections by dividing them into more clear sub-sections
2011/12/28
- Over the last 3 days rewrote items sections and divided them into 4 different sections
- Edited Gold Generating Items part
- Added Starter Items and Core Items and Item Explanations sections
- Edited runes and Runes sections
- Edited Masteries sections slightly (mainly added Masteries pictures as they bugged before and a bit more color)
2011/11/21
-Edited Masteries (and I hope they will display correctly after publish) in the build and rewrote the whole masteries section
-Edited rune section slightly
-Wrote about
Heal in the summoner spells section
2011/11/3
-Edited Runes, Summoner Spells and Item Build Section
-Removed Best Friends & Enemies
-Edited Gameplay section into 2 different sections: Gameplay and Support Mentality and Warding sections
2011/11/2
-Added
Aegis of the Legion into build 2 in Items Section
-Slightly edited second build item sequence and removed
Eleisa's Miracle from the first build item sequence (but you can still see it in the Item Builds section)
2011/10/10
-Added two new sections: Additional Items and Gold Generating items due to questions asked by other players about my item choices so I felt the need to explain myself :)
-Edited Item Builds section and cleared it out a bit to make it easier to read by dividing it into Core Items, Luxury Items and Defensive Items suited for the recommended builds
-Edited Intro slightly
2011/09/22
-added Game Stats section and moved all images of my games to there
-added new images from my games including Ranked Games
-edited Gameplay section and added a warding picture I've made and used in other my builds
]2011/09/12
-edited 1st and 2nd build item order
-removed
Mejai's Soulstealer from 1st item build and included
Eleisa's Miracle
-edited Item section about the first skill
2011/08/30
-edited skills section about
Aria of Perseverance after the healer nerf and how it affects gameplay
2011/07/22
-added a new item build for Sona, edited version of the Shurelya build without tanky items like Banshee and Randuins
-edited Item Build section up to date with the rest of the build
2011/06/22
-included even more durable Sona build for games where it's hard to get gold - therefore more suitable for Ranked Games
-edited Item Builds section hard - deleted MR and armor builds, added the new build with explanation
-edited Gameplay section
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