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Choose Champion Build:
-
Bruiser Top
-
Glass Cannon ADC
-
Tank
-
Crit Jungle
-
Splash Jungle
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction

-This is not a simple guide, it is an in-depth collection of builds. I will show you ways to play these builds and give tips and tricks
-This guide goes on the assumption that you already understand

With that said, let us begin!



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Pros
+Can be built any way and fit any role +Naturally Tanky (with Farm) +DOTA style stun +With the right items, can easily survive 3v1's or even 5v1's +Only champ to have infinite health and AD (with ![]() |
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Cons
-Heavy mana costs -No natural escapes ( must rely on Summoner spells) -Farm Dependant -Needs lifesteal to counter health costs from ![]() |



















Any spells not mentioned are not worth taking.
Take a point in














DEFENSE
One point in















UTILITY
Putting points into






Runes




Greater Mark of Attack Speed: It's like beginning the game with a
Dagger. Very useful when you have lifesteal items. Considering the fact that you don't need attack speed to last hit minions, just good timing, these are the superior choice in the jungle, not as useful in a solo lane.
Greater Seal of Armor: These are just the best seals to take, to reduce damage taken from jungle monsters, and small fights you might have with the enemy jungler.
Greater Glyph of Scaling Magic Resist: Since you don't start against any ap opponents, scaling magic resist glyphs will serve you better then flat magic resist gylphs, as you won't be dealing with any ap damage until you stat ganking.
Greater Quintessence of Movement Speed: I hate a slow Sion, so I take these to run around the jungle faster. They also help chasing down targets, especially if you don't build any movement speed items. They also let you swap out your boots late game for another movement speed item, like
Zephyr.
Top Lane
Runes




greater mark of armor penetration: These marks will counter the








greater quintessence of armor penetration: When the


Wait, No AD runes??
Nope. Combinind the total AD from marks and quintessences, you get about 15 bonus AD right off the bat.





















Berserker's Greaves: More attack speed fuels more healing from life steal items and your ultimate. I take these usually when jungling, or when building glass cannon. You can trade them out late game for another item that give attack and movement speeds if you really want, like
Phantom Dancer or
Zephyr.
Mercury's Treads: Movement speed and tenacity, because Sion is often focused by hard CC. If you don't take these, try to take another item that gives tenacity, like
Zephyr.
Ninja Tabi: Reducing damage from basic attacks by 10%?? Combined with all the damage-reducing masteries and you are negating a TON of damage! The armor helps a lot against a heavy-AD based team as well.
Mobility Boots: Boots of ganking. Lets you run around really fast, like
Master Yi.
CORE ITEMS
Bloodthirster: A great AD item, it gives life steal to mitigate the health cost on
Enrage. At full stacks, gives 100 AD, the most out of any item. (Excluding Atma's).
Phantom Dancer: AS, MS, and Crits. A terrific item for Sion, it synergizes nicely with life steal and
Infinity Edge. The movement speed helps out as well, as Sion needs to be speedy.
Frozen Mallet: Tons of health, and a great passive that helps Sion chase fleeing foes. If you want, you can get this as well as
Warmog's Armor, or both to be super tanky. If your getting
Phage, this really is the more viable option to build into.
Maw of Malmortius: The lower your health gets, the more AD you gain. This means, if you've been ignited during your ultimate, you're going to start hitting like a TRAIN. The lifeline passive also can save your life in a pinch, and the Magic resist is just nice.
Infinity Edge: Your crits hit like a FREIGHT TRAIN. Tons of AD, and combined with
Phantom Dancer, you land a crit 55% of the time, and those crits are going to hurt like hell. Only downside is that it is expensive, making it at least a mid-late game item, unless you get lucky with your farming or ganks, but the earliest you can afford it is at least 10-13 minutes in. Despite the high cost, it is gold efficient even without the passive.
Ravenous Hydra: AOE life steal and splash damage. The unique active also increase your DPS. I usually take this over
Bloodthirster just because of the AOE splash. It makes
Sion such a good pusher and farmer late game. A little more expensive then the
Bloodthirster, but more AOE damage helps farming better. It means you only have to focus the biggest jungle monster to kill all the little ones.
MORE ITEMS
Warmog's Armor: A huge amount of health. Even if this is the only health item you buy, it will make Sion insanely tankier, and the passive will keep him healthy between fights and farming. It's also relatively cheap total cost, but the recipe cost is hugely annoying. It is very gold efficient, even without the passive.
Atma's Impaler: Since Sion has infinite health, and this item gives bonus AD based on your maximum health, you also gain infinite AD! It also has 15% crit chance, so that works nicely with IE and PD. You need to get 22 CS while
Enrage is at max level in order to gain 1 bonus AD from this item. 22 CS = 66 bonus health = 1 AD. Only 2,300 gold, and it builds out of our GP10 item. You need at least 1083 health to make this item gold efficient, so it will be extremely gold efficient late game. It out-damages the
B. F. Sword at 3,000 health, making it very cheap for a ton of damage.
Blade of the Ruined King: This item is used to rip apart enemies that have huge amounts of health, like
Dr. Mundo or
Garen. The passive life steal and attack speed is nice, but it's outclassed by
Bloodthirster and
Phantom Dancer. The unique active helps chasing enemies down.
Zephyr: I usually only take this when I need tenacity, because I didn't take
Mercury's Treads. All of it's stats are very beneficial for Sion, so pick it up for that reason.
Randuin's Omen: A ton of armor and health, and 2 passives that help in fights. The passive counters high attack-speed champions like
Teemo,
Xin Zhao, and
Jax, and the active slows foes from fleeing or pursuing.
Sunfire Aegis: 40 Magic damage per second increases your Damage output, and type. If they have build nothing but armor, then they will still take a ton of damage from the active. The stats also help Sion stay healthy and durable. You need to be doing tons of damage with the passive to make this item gold efficient, so if the enemy team has lots of magic resist (which reduces damage taken from the passive) then you may want to buy something more cost-efficient.
Banshee's Veil: The spell shield is very useful ,it blocks
Karthus's ultimate,
Twisted Fate's ultimate, and activated items like
Deathfire Grasp. It does NOT block summoner spells like
Ignite or
Exhaust, however.
Thornmail: Turns Sion into a tanky beast. Each auto attack damage the attacker, and combined with
Randuin's Omen, they will attack slower, but still take significant damage. If you are looking for health and armor, consider picking up something else like
Sunfire Aegis or
Randuin's Omen.
Statikk Shiv: Attack speed and crit chance works with most of Sion's Builds, and it helps sion push lanes like crazy. The gold gain from the
Avarice Blade helps buying early items, especially if you are behind in lane or jungling.
Runaan's Hurricane: Although the passive doesn't work on
Sion, the 70% attack speed does! This is the most attack speed you can get from a single item, and I prefer to take it in the splash jungle build over
Phantom Dancer because it gives more attack speed, and we don't use the crit chance in that particular build.
BLACK CLEAVER AND LAST WHISPER
Black Cleaver: Health and flat armor penetration, as well as each hit reducing the armor of the target by a small percentage that stacks. This means your allies can also hit the target and benefit from the armor reduction. This works better if they have some armor, but not insanely high amounts. Basically, if they aren't building any armor-heavy items, then this is the best choice. This item is not completely gold-efficient, but it is much more efficient then the
Last Whisper.
Last Whisper: This item is a pure AD booster, and rips right through high armor targets. It offers no other stats however, so if you need to be beefier, consider taking The Black Cleaver over this item. But if they have huge amounts of armor, (say 150+) then this is the better choice to buy. This item is relatively cheap, but is isn't very gold efficient. The Armor penetration needs to be used to its maximum potential to get the most out of this item.
This build is great at farming, and pushing minion waves, as well as clearing jungle camps. There is little-to-no critical chance items, as they don't affect the splash damage from

Crit Jungle:
This build deals tons of critical damage, and focuses more on single-target damage over splash damage.

Start with




Ganking
When ganking, try to make sure the enemy has pushed the lane more than halfway, it makes your job way easier. Lead in with your


If you find yourself behind on gold, pick up and early



First, determine whether or not you can trade with the enemy top laner. If you can trade evenly, or fare off better then the enemy, then harass them when possible, while continuing to farm.
If you cannot trade evenly, or you can trade at all, then just turn your lane into a farm lane. Pick up and early GP10 item (

Jungle Farming
Pick up an early


Published!
May 27, 2013:
- Updated Masteries Chapter
- Updated Runes Chapter
- Updated Jungling Chapter
- Fixed a coding error in the Items Chapter
- Added a new photo in the Introduction Chapter
June 8, 2013:
- Edited cheat sheet builds
- Edited Runes chapter
- Edited Items chapter
- Added a Builds chapter
- Edited the Abilities Chapter
June 17, 2013:
- Edited Jungle Chapter
- Edited Cheat Sheet builds
June 24, 2013:
- Edited Farming Chapter
- Edited Items Chapter



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