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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Welcome to my Thresh guide. This is my first guide, so try to cut me some slack.
So Why Play Thresh?
Ever since Thresh was released, the supporting game has changed. Thresh is in my eyes the strongest support at this current moment. Whilst using Thresh, you will notice your fellow lane partners are always much friendlier as he is just an easy champ who makes it almost impossible to not earn kills.
Alright, So lets get into it.
+ Great Initiation with Death Sentence
+ Can save a teammate in nearly all situations with Dark Passage
+ Very easy to secure a first blood
+ Death Sentence is a great jungle invade ability
Cons
- Death Sentence Can be easy to dodge
- Thresh has no heal and lacks sustainability
- Relies on the ADC to follow up with your abilities
- Collecting Souls can cause you to be heavily harassed by the enemy ADC or Support
The reason I get Death Sentence first is purely for invading the enemy jungle. However If you want to play more defensive and protect your own jungle, I'd recommend grabbing your Dark Passage as it is a great ability to counter that early invasion. If you do grab your Dark Passage first, then I'd recommend you get your Death Sentence second followed by Flay.
It is important to upgrade your Dark Passage first as it will basically shield no damage if not maxed first. Next you should level your Flay as this will be your damage ability and Death Sentence doesn't do as much damage when levelled.
If you are really looking to get fancy, then I'd suggest throwing out a Dark Passage to where your ally will be heading. Doing this before a Death Sentence will cause your team mate to end up basically right on top of your victims.
Ward-Countering Early Game
Just because you have bought your wards the first time and the enemy jungler came nowhere near your lane, doesn't mean he wont be there later. This means that you still need to keep the vision happening. So after you have recalled grab as many Vision Wards as you can. It's more important you buy at least two of these instead of the item you went back for. I tend to place these two Vision Wards in the river brush, and the tri-brush. I also like to only put Sight Wards in the lane brushes as if both teams have a ward there, it doesn't make a big deal. I suggest only placing a Vision Ward there if you have the money.
Where To Ward
Vision Ward should always be placed in six locations.
These locations are -
Your Blue Buff, and the enemy Blue Buff,
Your Red Buff, and the enemy Red Buff,
Baron Nashor,
And Dragon.
The reason these should always be Vision Warded is because it is generally the main warding place for the enemy team as well, and getting your Dragon stolen when you've been trying to obtain it for the past minute or so is very disappointing.
Sight Wards should be placed throughout your jungle, and the enemies. Try to place them inside brushes as it gives you more vision on them and you know if there is any enemies within it.
If you have enough gold to start buying Oracle's Elixirs then go ahead an buy them as they are a great way to counter wards. However, do not buy this if you KNOW your opponents are not warding. I'd recommend only buying an Oracle's Elixir at about 20 minutes into the game as that is when the warding starts to happen globally across the map. Vision is the key to winning, so make sure you continue to ward the map while dismantling enemy wards also.
Exhaust > Flash > Heal > Ignite > Teleport > Barrier > Ghost
Other Viable Summoner Spells
Heal can be a great to sustain your lane presence and is reasonably good for late game team fights as well.
Ignite is despised by most but is actually a good form of harass or counter to enemy support Volibear's and Dr. Mundo's
Ghost can be a great way to get back to lane or for when you are in a really aggressive lane.
Teleport gives you really good map mobility, one second your bot and the next you've scored a double assist in mid.
Not so Viable Spells
Clarity is kind of useless as most of the time you won't be lacking mana and late game it will be practically useless.
Revive is a thing of the past and I strongly recommend you don't take this spell.
Cleanse is pointless as most of the time your ADC will be copping all the CC and not you.
Garrison requires no explanation.
Clairvoyance is generally a last resort pick if you really think you will need it and know you will be short on gold for wards. I recommend not getting this Spell unless your entire team agrees and wants it as it is just not worth taking.
The thing that irritates me the most about playing Thresh is that your Dark Passage relies on your allies to click on the lantern. I swear 70% of the world don't know how to use it. So just remember that some team members might not click your lantern so be ready to assist in any way you can. It's better you die rather than your AD or AP carries.
The above image was borrowed from www.deviantart.com
Ashe is a really nice pick for Thresh as her Enchanted Crystal Arrow can be a great way to easily hook Thresh's Death Sentence.
Vayne is another good pick due to her ability to stun enemies with Condemn
Varus can be a good pick because of his Chain of Corruption
Ezreal is a good pick when you land your abilities as it gives him an easy time at hitting all of his skillshots.
Caitlyn is my preferred ADC when playing Thresh. This is purely due to her range and Yordle Snap Trap.
Draven can be a nice pick for the same reason as Ezreal, it makes it easier to hit his abilities.
Graves Smoke Screen can be a great way to slow down enemy reactions and make it much easier for Thresh to land his Death Sentence.
There are two more things I can think of which lead to him being an excellent support. The first being his harass potential. You can harass the enemy ADC or Support without receiving a scratch. The second thing being his ability to escape enemy ganks whilst also being able to get your ADC out of the danger zone as well.
Hopefully you enjoyed my Thresh guide. IF you want dislikes my guide then please leave a comment or PM on how you think I could improve it. Thanks for reading, now go support your team.
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