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Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Disclaimer
This is how I, Tehbatdad, play
Veigar. My guide is NOT the perfect way to play Veigar. But at the same time, my guide is not imperfect, either. Everyone's play styles are different and if this guide works well for you, awesome! If it doesn't suit your play style, then I hope you find a guide that does.
If you have any questions or issues, I encourage you to leave a comment and ask me. I'll do my best to answer them and if I, myself, cant, I'll seek advice from someone who might be able to. My only request is that you dont automatically troll this guide down because you just made a guide and you want to see your guide on top. To prevent trolls, as of 3/1/11, I have added the "require comment to vote" feature.
This guide isn't meant to be the best out there. There are a lot of great Veigar guides on this website and I am honored to be up there with them.
Story
To most, yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Every now and again, however, a yordle turns so bad that, even at its small stature, it strikes terror into the hearts of others. Veigar is such a twisted yordle - a master of the magical black arts and a corruptor of cosmic energy, making him one of the most feared sorcerers on Valoran. Veigar was once one of those unusual yordles who chose to trade with the outside world. Imprisoned in the city-state of Noxus for years, Veigar slowly went mad in isolation from his people. He eventually escaped, but instead of returning to Bandle City, he sought tutelage from dark wizards across the land. Now he seeks to end all conflict on Valoran, by bringing all of the city-states to their knees, regardless of affiliation.
''Who says evil needs to come in a fearsome-looking package?'' - Veigar
About Veigar
Veigar is a very unique caster. In fact, he is considered to be the anti-caster. Veigar against any other AP nuker or caster usually ends up with Veigar winning (if played correctly). However, Veigar is also one of the extremely squishy champions because what he lacks in survivability, he makes up for in damage bursts. Its crucial to play this little guy defensively because "the best offense is a great defense", and I believe that to be true. You can still dish out tons of damage while playing defensively. You just have to think one step ahead of your enemies.
Another thing that makes Veigar so unique is the ability to permanently store Ability Power from last hits, which will be covered later on in this guide.
Runes:
-
Greater Mark of Insight is a fantastic choice for any AP carry, especially Veigar. These Magic Penetration runes combined with his Boots and Voidstaff is a fantastic amount of Magic Penetration.
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Greater Seal of Focus is extremely helpful with Veigar. The more CD reduction means more last hitting at a faster rate. This CD reduction is, of course, helpful overall with the rest of his abilities--especially Event Horizon, given its the biggest CD (apart from Primordial) that he has. With these runes and the masteries, you are sitting at 9% CDR at level 1---Which is pretty nice!
-
Greater Glyph of Potency gives you approximately 9 ability power. You should have about 10 ability power at level 1 thanks to the first tier in the offense tree.
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Greater Quintessence of Fortitude is a great idea for any squishy champ to help balance their early game. Given Veigar's natural squishiness, the 78 extra HP helps keep you in lane a bit longer and reduces some squishiness.
Note: I am currently working on a per-level rune page for Veigar. Once its completed and I've tested it, I'll add them in with my thoughts.
Offensive Tree:
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Archmage's Savvy x3 ,
Deadliness x1
Sorceryx4
-
Archaic Knowledge x1
Defensive Tree:
No talents are taken here. They are better used in Utility.
Utility Tree:
-
Spatial Accuracy x1 ,
Good Hands x3
Note: Good Hands>Perseverance because the the trade off is far better. 10% reduction on death timers could save a tower or inhibitor from certain doom from an enemy push compared to the measly mana/health regen.
-
Awareness x4 ,
Expanded Mind x2
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Meditation x3
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Quickness x3 ,
Blink of an Eye x1
-
Intelligence x3
-
Presence of the Master x1.
Summoner Spells:
My two picks for Veigar is



Other Possible Spells:



Exhaust can also act as a slow to help a teammate catch up to the prey that just barely slipped out of your hands and adding an assist to your score.

Spells Not to Get:



I did see a Veigar with this once. His reasoning was "I use it so that the turret gets the minions low to last hit easier". Made me want to flip something over..
(╯°□°)╯︵ ┻━┻ Kinda like that.




How to Play Veigar in Middle:
To me, Veigar is a champ that is best played middle. This is for a couple of reasons: solo experience, better last hits, always 1v1, never 2v1 or 2v2, etc etc.
Last Hitting
The most important reason you will want to grab mid, however, is to boost your early game AP farm with your


Note: You wont always be able to stay in lane that long because your opponent may harass you non stop.
I can not express how important it is to NOT harass until you have farmed a little. At levels 1-5, your


I, myself, don't usually harass until levels 6+ focusing only on farm. This will get you gold and AP early game.
Solo Experience
The faster Veigar gets to level 6 and to

Ganking
Ganking should probably be done once you have


Note: It is best to leave lane when there are no creeps near you or your opponent has backed to their base. This way, the last place you were seen is in middle thanks to Fog of War
Tips for Middle Laning
Veigar is squishy and therefore prone to ganks from the opposing team whether it be from a side lane MIA, or a jungler. That being said, Sight Wards are your best friends. Upon every return to base, make sure you have enough for Sight Wardx2; one ward for each of the river bushes separating the middle lane from the rivers. For three minutes, you guarantee that you can see when someone is lurking for a gank.
Suppose you don't have time to recall and purchase some wards. Well, your

Note: If you do not have a jungler, or even if you do, by rank 2 or 3, your

Play Style: Laning
This section is for those who prefer to play Veigar in a side lane or were forced to because someone insta-locked and wont get out of middle.
Last Hitting
Overall, the idea is very simple for the side laning. Farming is just as necessary and essential to Veigar early game as it is in middle. The only main differences is that you will be splitting experience with a lane partner. That being said, it is best to go with either your tank or a support--someone who will let you get most of the last hits.
I say this because last hitting with your

Best Laning Partners
As mentioned, champs who are willing to share on creeps or who don't rely on creep kills would be best to lane with. Some champions who fit such a role would be any support:







Skills and Skill Build:
-
Baleful Strike: Single target damage spell that does 80/125/170/210/260 magic damage plus 60% (.6 ratio) of your current Ability Power as damage. Passive: Veigar gains 1 AP permanently from any last hitting any minion with Baleful Strike and a 1/2/3/4/5 AP permanently for last hitting any champion with a damaging ability.
-
Dark Matter: AoE damage spell that deals 120/170/220/270/320 magic damage
plus 100% (1 to 1 ratio) of your current Ability Power as damage after 1.2 seconds. -
Event Horizon: Veigar's stun, when placed, anyone (champion or minion) who passes through its perimeters becomes stunned for 1.5/1.75/2/2.25/2.5 seconds. Because of its long cool down, use this sparingly.
-
Primordial Burst: Veigar's Ultimate. Veigar sends out a burst of damage to an enemy champion dealing 250/375/500 magic damage plus 120% (1 to 1.2 ratio) of your current Ability Power PLUS 80% of your target's Ability Power. This is Veigar's main nuke.
The first skill to get is your

Example: I usually end up between 80-100AP before my first trip back because I focus on last hitting with Baleful Strike.
Ding! You are level two, congrats. Choose your


From here on out, you should level your




Why in this order? Let me explain... You are a nuker, so you should be playing that way. You should almost NEVER be in situations where you are forced to use your

Items:
Start off with a Meki's Pendant and one


Before you return to base the first time, whether you have to or you've successfully obtained first blood,try to have approximately 1.7k gold. That should be enough to pick up


Before your second trip back to base, you need to self assess your play style and see if you are able to get kills or assists. If you have one to two kills already, go ahead and start working on


On the other hand, if you find yourself unable to achieve kills or assists, I would encourage overlooking Mejai's because you wont be able to get a 20x any time soon and it is a waste of gold. A great substitution for



So now you have one of two builds going: 1)






Next item you should start working towards is your




NOTE: If you are still being targeted first and feel that you need more survivability, I suggest that instead of


During this time of the game, it should be mid-way coming up closer to the 30-45 minute mark. At this point, you should be lane switching, helping with ganks, and pushing towers. If you chose to buy a Mejai's, getting to a 20x is a priority, even if it is by getting assists with your well-placed stun.
Now you have your





Note: Many people suggest that a

If the game has dragged on long enough, finish it up with a


Elixers:
Towards the end of the game, make sure you always have an
Given your five items, brilliance elixir, baron buff, and a 20x of Mejai's, you should be at 1100-1300AP ability power (depending on how much farming you've done). Your



Build 1 Final:







Build 2 Final:







Build 3 Final:







Build 3 is for the tankier, more survivable Veigar players. While giving some AP with the items listed, it also gives health and some serviceability. With enough farm, you could do some good damage and stay alive longer.
Note:
Deathfire Grasp would be a great choice for Veigar if you have a lot of tanks stacking magic resist. Morello's Evil Tome is pretty much a DFG without its active, anyway.
Spell Rotation:
In case you couldn't pick up on the correct rotation for Veigar's spells throughout this guide, I will tell you mine.After successfully harassing your target multiple times with Baleful, you should have enough to kill him. Throw down your





Recap:




Those with DFG:





They should be dead by that time. If you manage to add an auto attack in during either of those rotations and you have your

Thanks for taking the time to read this guide! Please comment and rate this guide and let me know your thoughts.
I would love to answer questions or answer any thoughts you may have, so just leave a comment! If you think I forgot something crucial to playing Veigar, feel free to let me know.

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