Veigar Build Guide by Tehbatdad
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 1909 |
| Health Regen | 14.4 |
| Mana | 2744 |
| Mana Regen | 41.7 |
| Armor | 79.75 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 95.55 |
| Attack Speed | 0.863 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 800.8 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 18.24% |
Recommended Runes
Ability Sequence

1
3
5
7
9

4
8
10
12
14

2
13
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Disclaimer
This is how I, Tehbatdad, play
Veigar. My guide is NOT the perfect way to play Veigar. But at the same time, my guide is not imperfect, either. Everyone's play styles are different and if this guide works well for you, awesome! If it doesn't suit your play style, then I hope you find a guide that does.
If you have any questions or issues, I encourage you to leave a comment and ask me. I'll do my best to answer them and if I, myself, cant, I'll seek advice from someone who might be able to. My only request is that you dont automatically troll this guide down because you just made a guide and you want to see your guide on top. To prevent trolls, as of 3/1/11, I have added the "require comment to vote" feature.
This guide isn't meant to be the best out there. There are a lot of great Veigar guides on this website and I am honored to be up there with them.
Pros & Cons
Pros:
- Excellent Burst Damage
- Harasser
- Pusher
- Farmer
- AoE Stun
Cons:
- Squishy
- Slow Early Game
- Mana Dependent (Early Game Only)
About Veigar & Story
Story
To most, yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Every now and again, however, a yordle turns so bad that, even at its small stature, it strikes terror into the hearts of others. Veigar is such a twisted yordle - a master of the magical black arts and a corruptor of cosmic energy, making him one of the most feared sorcerers on Valoran. Veigar was once one of those unusual yordles who chose to trade with the outside world. Imprisoned in the city-state of Noxus for years, Veigar slowly went mad in isolation from his people. He eventually escaped, but instead of returning to Bandle City, he sought tutelage from dark wizards across the land. Now he seeks to end all conflict on Valoran, by bringing all of the city-states to their knees, regardless of affiliation.
''Who says evil needs to come in a fearsome-looking package?'' - Veigar
About Veigar
Veigar is a very unique caster. In fact, he is considered to be the anti-caster. Veigar against any other AP nuker or caster usually ends up with Veigar winning (if played correctly). However, Veigar is also one of the extremely squishy champions because what he lacks in survivability, he makes up for in damage bursts. Its crucial to play this little guy defensively because "the best offense is a great defense", and I believe that to be true. You can still dish out tons of damage while playing defensively. You just have to think one step ahead of your enemies.
Another thing that makes Veigar so unique is the ability to permanently store Ability Power from last hits, which will be covered later on in this guide.
Runes & Explanations
Runes:
-
Greater Mark of Insight is a fantastic choice for any AP carry, especially Veigar. These Magic Penetration runes combined with his Boots and Voidstaff is a fantastic amount of Magic Penetration. -
Greater Seal of Focus is extremely helpful with Veigar. The more CD reduction means more last hitting at a faster rate. This CD reduction is, of course, helpful overall with the rest of his abilities--especially Event Horizon, given its the biggest CD (apart from Primordial) that he has. With these runes and the masteries, you are sitting at 9% CDR at level 1---Which is pretty nice! -
Greater Glyph of Potency gives you approximately 9 ability power. You should have about 10 ability power at level 1 thanks to the first tier in the offense tree. -
Greater Quintessence of Fortitude is a great idea for any squishy champ to help balance their early game. Given Veigar's natural squishiness, the 78 extra HP helps keep you in lane a bit longer and reduces some squishiness.
Note: I am currently working on a per-level rune page for Veigar. Once its completed and I've tested it, I'll add them in with my thoughts.
Masteries - 9/0/21
For Veigar, I've gone the standard AP caster/carry masteries.
Offensive Tree:
-
Archmage's Savvy
x3 ,
Deadliness
x1 -
Sorcery
x4 -
Archaic Knowledge
x1
Defensive Tree:
No talents are taken here. They are better used in Utility.
Utility Tree:
-
Spatial Accuracy
x1 ,
Good Hands
x3
Note: Good Hands>Perseverance because the the trade off is far better. 10% reduction on death timers could save a tower or inhibitor from certain doom from an enemy push compared to the measly mana/health regen.
-
Awareness
x4 ,
Expanded Mind
x2 -
Meditation
x3 -
Quickness
x3 ,
Blink of an Eye
x1 -
Intelligence
x3 -
Presence of the Master
x1.
Summoner Spells & Explanations
Summoner Spells:
My two picks for Veigar is
Teleport: Nothing better for a nuke then to be able to control the map. This allows you to jump all over the map making it perfect for getting the gank or an assist, which will help build up your stacks of Mejai's early on. Not to mention, Veigar is slow. Would you rather have him hobble the minute long jog to your allies or would you rather be able to teleport near them, drop a stun, and wreck them?
Flash: Flash is incredibly helpful for both offense and defense. It helps you escape through what would have been a gank and into safety. It also allows you to set yourself up in a position where you can kill or even flash after a chasing enemy to get that last baleful off. This is a great add on for our little tiny master of evil because he isn't the fastest of champions to begin with.Other Possible Spells:
Clarity: Clarity can keep you in a lane longer than normally possible because you easily have enough mana to harass, harass, harass, harass, harass and last hit. However, with the items given, you have enough mana regen + Veigar's passive to keep you afloat with mana. Clarity's usage is more important early game, not late.
Ignite: Damage. You are a nuker, so ignite would add to your damage burst. This is true. However, it isn't necessarily needed with this build, because you will be tearing through them so much as it is. Not to mention, you have to get relatively close to use ignite on someone and as I will mention later on, its best to say in the back of team fights out of trouble. Ignite is purely user preference, however, and I wont discourage you from using it.
Exhaust: This used to be my second choice and here is why. Veigar doesn't have much survivability, as we all know after becoming the victim of one or more unhelpful ganks. Exhaust could and often times would act as a chunk of survivability for our little caster. Along with the damage decrease it gives out, it also lowers some magic resist if you are talented for it.Exhaust can also act as a slow to help a teammate catch up to the prey that just barely slipped out of your hands and adding an assist to your score.
Ghost: Mobility. I've already mentioned before that Veigar is slow, so I will admit that having a speed boost is a pretty good way to make him a bit faster and add to the survivability. But as I will mention later on in this build, you should never be at the front lines, always behind your team nuking from a far. Like Ignite, Ghost is user preference.Spells Not to Get:
Rally: The main perk to this is that it boosts your Attack Damage. Thats good, right? WRONG. I assume that by coming to this guide, or this champ for that matter, you realize that Veigar is an Ability Power user and benefits in no way, shape, or form from AD. EDIT: Unless you are talented for this summoner spell, then it should give 20-70ap depending on level which is a lot more than ignite for offensive purposes. - Credit given to Wumbamba
Clairvoyance: This isn't really viable for Veigar. The reasoning behind that is because you never need it. You dont have a global ult like Ezreal or Ashe. You aren't support (aside from your stun helping in team fights) so you dont need to be casting to figure out where the opposing team's jungler is. And more importantly, it adds no survivability to Veigar.
Fortify: If you picked this, you are bad and should feel bad. The only reason I could see a Veigar picking this spell, is because A) its taken as a joke or B) Someone really thinks they cant hold their tower (thus, being bad).I did see a Veigar with this once. His reasoning was "I use it so that the turret gets the minions low to last hit easier". Made me want to flip something over..
(╯°□°)╯︵ ┻━┻ Kinda like that.
Heal: Alright, Alright. This could figuratively help in the early game if you need to stay in your lane longer. But as middle to late game rears its head, your heal is not that great. Let a tank grab it or a support champ.
Revive: This says two things to the opposing team: "I am gunna die a lot, so I need Revive" and "Hey, look. I dont know what I'm doing." Really. Its not worth it.
Smite: Never have I seen a Veigar use this spell. You aren't jungling, so why would you grab it? Also, you should be last hitting the minions with your baleful. To smite a minion is pretty much preventing you from getting 1AP permanently.
Cleanse: I can see many situations where this could be helpful for escaping from the grasps of your enemies. However, you never should put yourself in situations where you would have to need a spell like this. Try and stay behind your team and dont wander off alone.
Play Style: Middle
How to Play Veigar in Middle:
To me, Veigar is a champ that is best played middle. This is for a couple of reasons: solo experience, better last hits, always 1v1, never 2v1 or 2v2, etc etc.
Last Hitting
The most important reason you will want to grab mid, however, is to boost your early game AP farm with your
Note: You wont always be able to stay in lane that long because your opponent may harass you non stop.
I can not express how important it is to NOT harass until you have farmed a little. At levels 1-5, your
I, myself, don't usually harass until levels 6+ focusing only on farm. This will get you gold and AP early game.
Solo Experience
The faster Veigar gets to level 6 and to
Ganking
Ganking should probably be done once you have
Note: It is best to leave lane when there are no creeps near you or your opponent has backed to their base. This way, the last place you were seen is in middle thanks to Fog of War
Tips for Middle Laning
Veigar is squishy and therefore prone to ganks from the opposing team whether it be from a side lane MIA, or a jungler. That being said,
Suppose you don't have time to recall and purchase some wards. Well, your
Note: If you do not have a jungler, or even if you do, by rank 2 or 3, your
Play Style: Lane
Play Style: Laning
This section is for those who prefer to play Veigar in a side lane or were forced to because someone insta-locked and wont get out of middle.
Last Hitting
Overall, the idea is very simple for the side laning. Farming is just as necessary and essential to Veigar early game as it is in middle. The only main differences is that you will be splitting experience with a lane partner. That being said, it is best to go with either your tank or a support--someone who will let you get most of the last hits.
I say this because last hitting with your
Best Laning Partners
As mentioned, champs who are willing to share on creeps or who don't rely on creep kills would be best to lane with. Some champions who fit such a role would be any support:
Skills & Skills Order
Skills and Skill Build:
Baleful Strike: Single target damage spell that does 80/125/170/210/260 magic damage plus 60% (.6 ratio) of your current Ability Power as damage. Passive: Veigar gains 1 AP permanently from any last hitting any minion with Baleful Strike and a 1/2/3/4/5 AP permanently for last hitting any champion with a damaging ability.
Dark Matter: AoE damage spell that deals 120/170/220/270/320 magic damage
plus 100% (1 to 1 ratio) of your current Ability Power as damage after 1.2 seconds.
Event Horizon: Veigar's stun, when placed, anyone (champion or minion) who passes through its perimeters becomes stunned for 1.5/1.75/2/2.25/2.5 seconds. Because of its long cool down, use this sparingly.
Primordial Burst: Veigar's Ultimate. Veigar sends out a burst of damage to an enemy champion dealing 250/375/500 magic damage plus 120% (1 to 1.2 ratio) of your current Ability Power PLUS 80% of your target's Ability Power. This is Veigar's main nuke.
The first skill to get is your
Example: I usually end up between 80-100AP before my first trip back because I focus on last hitting with Baleful Strike.
Ding! You are level two, congrats. Choose your
From here on out, you should level your
Why in this order? Let me explain... You are a nuker, so you should be playing that way. You should almost NEVER be in situations where you are forced to use your
Items
Items:
Start off with a Meki's Pendant and one
Before you return to base the first time, whether you have to or you've successfully obtained first blood,try to have approximately 1.7k gold. That should be enough to pick up
Before your second trip back to base, you need to self assess your play style and see if you are able to get kills or assists. If you have one to two kills already, go ahead and start working on
On the other hand, if you find yourself unable to achieve kills or assists, I would encourage overlooking Mejai's because you wont be able to get a 20x any time soon and it is a waste of gold. A great substitution for
So now you have one of two builds going: 1)
Next item you should start working towards is your
NOTE: If you are still being targeted first and feel that you need more survivability, I suggest that instead of
During this time of the game, it should be mid-way coming up closer to the 30-45 minute mark. At this point, you should be lane switching, helping with ganks, and pushing towers. If you chose to buy a Mejai's, getting to a 20x is a priority, even if it is by getting assists with your well-placed stun.
Now you have your
Note: Many people suggest that a
If the game has dragged on long enough, finish it up with a
Elixers:
Towards the end of the game, make sure you always have anGiven your five items, brilliance elixir, baron buff, and a 20x of Mejai's, you should be at 1100-1300AP ability power (depending on how much farming you've done). Your
Build 1 Final:
Build 2 Final:
Build 3 Final:
Build 3 is for the tankier, more survivable Veigar players. While giving some AP with the items listed, it also gives health and some serviceability. With enough farm, you could do some good damage and stay alive longer.
Note:
Deathfire Grasp would be a great choice for Veigar if you have a lot of tanks stacking magic resist. Morello's Evil Tome is pretty much a DFG without its active, anyway.
Spell Rotation
Spell Rotation:
In case you couldn't pick up on the correct rotation for Veigar's spells throughout this guide, I will tell you mine.After successfully harassing your target multiple times with Baleful, you should have enough to kill him. Throw down your
Recap:
Those with DFG:
They should be dead by that time. If you manage to add an auto attack in during either of those rotations and you have your
Champions List
Champions List:
This section will be dedicated to listing the champions killable from "Easiest" to "Near to Impossible".SECTION UNDER CONSTRUCTION
Conclusion
Thanks for taking the time to read this guide! Please comment and rate this guide and let me know your thoughts.
I would love to answer questions or answer any thoughts you may have, so just leave a comment! If you think I forgot something crucial to playing Veigar, feel free to let me know.
Edits
Edit: Rune explanations have been added; Spell Rotation has been altered.
Edit: Further explanation of the summoner spell Exhaust.
Edit: Updated to Patch v1.0.0.108
Edit: Updated the summoner spell choices from exhaust to Flash
Edit: Updated the item choices as well as rune choices. Cleaned up the guide a bit, added some more information to summoner spells. Updated
Primordial Burst to patch 1.0.0.112 changes.
Edit: Updated the Runes and Masteries. Disregarded one whole rune set and made only one primary rune set.
Edit: Added a Masteries section with explanations.
Edit: Changed a minor detail with the Rally explanation. Credit given to Wumbamba
Edit: As of 08/29/2011, items have been updated as well as a third item build. Started working on a "Champions List" section, that of which is under progress.
Edit: 08/29/2011 - Improved the "Play Style" section with two new chapters and descriptions: Middle and Lane respectively. The "Masteries" section has been tweaked with code and pretty pictures.
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