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Introduction
You may also nab some mana regen per 5 runes if you wish, but this build makes his ap end game ridiculously high. Sure it's only 45 AP using my build but every bit of ap is well worth it. Flat AP seals and/or glyphs can be helpful to those new to Veigar
Your rune page should look something like this:
Runes
This is also a nice rune page that I have tested and had some success with:
Runes
With the increasing amount of champions that are based on attack damage, there is an even greater need for placing some attention on your armor statistic. A third rune build can be 9 Greater Mark of Magic Penetration, 9 Greater Seal of Armor, Greater Glyph of Scaling Ability Power, and 3 Greater Quintessence of Magic Penetration
For the utility tree, I use 3 points in Meditation for the mana regen early, 2 points in Fleet of Foot, 3 points in Summoner's Insight , and a point in Greed . Most people would place the last point in Vampirism and for good reason. Once your burst is done, there is not a whole lot you can do but auto attack.
Flash Teleports you away 400 units away to your cursor. and allows you to escape ganks, finish kills, or jump in and smack your CC on a target
Ghost Ignores unit collision and Increases movement speed 27%. Allows a fast escape/engage when flash is not necessary
Great Alternatives:
Teleport Teleports you to an allied minions, tower, or ward. Simply used to mop up a lane for farm, jump to a tower to defend it, or jump to your team via ward and gain quick upper hand.
Ignite Deals 70 - 410 true damage over 5 seconds. After a long thinking process, I have decided to put this spell under good. This will secure the kills if your opponent has that last little sliver of health and should they try to heal, they won't get enough to survive through 50% healing reduction. Also, this is a good spell early if you want to secure a kill when the prey gets away with a sliver of health.
Good Alternatives:
Heal Restores 90-345 health based on user's level to themselves and surrounding allies. if you can see yourself having problems with over harass and see yourself going back many times, take this.
Exhaust Exhausts target champion and reducing their movement speed and damage dealt by 30% for 2.5 seconds. Also reduces the target's attack speed for 50% for the duration.. If you see that you need to get that quicker getaway or turn a fight into your favor, take this and lay it on their ad carry to keep them in check while your team mops up the team.
Barrier Shields your champion from 115-455 (depending on champion level) damage for 2 seconds. This is nice for surviving early burst but late game it loses it's value since chances are, you will be the first one targetted.
Cleanse Removes ALL CC from you and grants you 65% CC reduction for 3 seconds. If you see yourself getting CC'd out of a team fight, get this and just get rid of any CC laid on you in a fight.
Just.....don't
Clarity Restores 40% of your champions maximum mana. Also restores allies for 40% of their maximum mana. He already has enough Mana regen and if you need this, chances are you are attempting the early kill instead of going for minions.
Smite Deals 490 - 1000 true damage to target minion. I hope to god I don't need to explain..If so I have one word "Jungler"
Clairvoyance Reveals a target area on the map for 6 seconds. This is a spell used for supports...You are not a support. Do not get it.
Revive Instantly revives your champion at platform and increases max health by 220 - 560 for 2 minutes.....hue
Question: Why not get Mejai's if you are having an excellent game?
Answer: I don't care how good you are, do not get it. Oh you are having a high kill game? NO. Veigar's Baleful Strike has an infinite snowball at 5 AP per kill and 6 if Baleful Strike is the last hit. Sure it is 3 and 2 less respectively, but Mejai's Soulstealer caps at 20 stacks and you lose stacks and AP if you die and losing AP is like not eating, Absolutely stupid. Late game you will be the target in every team fight so be careful.
Core Items
Archangel's Staff
Sorcerer's Shoes
Rabadon's Deathcap
Deathfire Grasp
Zhonya's Hourglass
Situational
Lich Bane
Rylai's Crystal Scepter
Abyssal Mask
Rod of Ages
Banshee's Veil
I understand this is only five items, but nonethelesss, your final item build should look something like this ( Rylai's Crystal Scepter should be replaced with Zhonya's Hourglass):
Item Sequence
Combos:
Enemy has NO tenacity Mercury's Treads or Banshee's Veil:
Event Horizon
Dark Matter
Primordial Burst
Baleful Strike
Why Event Horizon first? Well since Dark Matter drop time has been reduced, you no longer have to worry about aiming your Dark Matter BEFORE your Event Horizon, Kinda nice isn't it?
Why Baleful Strike last? Well I have been told that the +1 ap on unit kill adds to the passive +5 on champion kill. After carefully studying his AP on Baleful Strike before and after champion kill, The 1 AP does add to the passive. End Combo with Baleful Strike when possible.
Enemy has tenacity Mercury's Treads, but no Banshee's Veil
Dark Matter
Event Horizon
Primordial Burst
Baleful Strike
This goes back to the old combo. Predict enemy movement by placing Dark Matter in designated area, lay Event Horizon corner under the Dark Matter drop location, bing-bang-boom you have yourself a kill.
Enemy has Banshee's Veil, but no tenacity Mercury's Treads
Baleful Strike
Event Horizon
Dark Matter
Primordial Burst
Baleful Strike
This is the one on one scenario. Baleful Strike first to pop the Banshee's Veil shield, then combo as you would from the first combo listed. Simple right?....WRONG! Unless the enemy team is absolutely derping, you won't need to worry about this one as much the combo listed right above this one.
Enemy has both tenacity Mercury's Treads AND Banshee's Veil:
Ask for help. Chances are you will not be able to take this enemy down by yourself. If you do NOT acquire help, just leave them alone. If do acquire help, Combo is:
Event Horizon
Dark Matter
Baleful Strike
Why no Primordial Burst? If you have allies, your CC can slow the target down enough for your allies to close distance. Only in a last resort when your ally/allies have done a lot but not able to finish even then, I would recommend using Baleful Strike to kill for the extra 1 AP. Otherwise keep it ready for that single target explosion.
As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad. He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now.
Who says evil needs to come in a fearsome-looking package?
Edited 3/17/2012: Many changes to guide. Added BBcode, Special Thanks and Copyright section.
Edited 3/26/2012: Decided to keep all previous changes. Fixed some of the code that I missed and messed up on.
Edited 4/18/2012: Patch day..finally, I'm kidding there were quite an array of changes.
Edited 4/26/2012: More views, <3 and took out the sentence saying you should get Mejai's Soulstealer.
Edited 5/26/2012: More views, no changes from current patch, testing out a new build and will be posted when thoroughly tested.
Edited 6/17/2012: League patch.
Edited 7/13/2012: Friday the 13th and update
Edited 8/04/2012: Keep it phresh. Kinda hard to update given there are never changes to this little bundle of joy. Changed summoner spell Ghost for Clarity
Edited 8/31/2012: Gotta keep this ideal ya know?
Edited 9/15/2012: 3.8k views. Much appreciated <3
Edited 9/28/2012: 4k views <3. After some test runs, decided to have meteor maxed second and a point placed into it when possible. The .25 seconds stun for each level doesn't seem to be much of a perk. Added "Lore" chapter.
Edited 10/25/2012: Thanks for taking the time to look at this guide, it means alot <3. Changes to the skill order, Mastery Tree, and Item Sequence. Continuing to test new rune pages to give him more of an early game.
Edited 10/29/2012: Completely retyped Playing with Veigar section and added the description in Special Thanks section. Finally, tests are still being conducted :)
Edited 11/5/2012: After some discussions with other people about Ignite, I have decided to place it under Good Alternatives in the Summoner Spell chapter. Placed Ghost back in the initial summoner spells.
Edited 11/13/2012: End of Season 2. Veigar buff in patch.
Edited 12/4/2012: Big patch. New Items....Well, Gotta retype this old bucket, Keep checking back for updates!
Edited 12/5/2012: As expected, Updated mastery tree, mastery chapter and starting items under the Items chapter.
Edited 12/12/2012: 10k views. I love you guys! Thanks for taking the time to look at this guide that I took so long to make what it is today. Added the upgrade of AA staff.
Edited 12/13/2012: Added a few more recommended runes
Edited 12/14/2012: Took pride in Ravenholm's comment and decided to add more rune possibilities in the Rune section. Redone the entire item page to get up to date with the new look.
Edited 12/15/2012: Replaced the last sentence in Shop chapter, updated to text for summoner spells and added a new rune page possibility to the Runes chapter.
Edited 1/22/2013: Removed other recommended rune pages that did not make the cut. After tests the least I can say is, they sucked...
Edited 7/5/2013: Finally fixed one mistake that I have seen for six months but didn't fix until now. Go me... v_v
This is my guide and may not be distributed without my permission, however, one may use this for their own individual use.
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