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Choose Champion Build:
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Devastating Burst
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Bruiser-Tank (New Players)
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Mid Lane (It's a thing)
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CDR YO Mid or Jungle!
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Elise
Elise Counters you very hard, she has the ability to almost burst you down at early levels and pretty much all her abilities cancel yours. She can stun you mid charge for Q using her E cocoon, she can dodge your Q with rappel. Her w is an attack speed steroid that doesn't involve her hitting you 2 times before in order to activate, and she has an execute, so those long drawn out fights that Vi likes to have in the early game kinda suck vs Elise
Hi, I'm Big Big Bubbles,
This Guide is to show you how to Be a complete BAWS with a champion Built For Destruction of the enemies through the art of Powerful Fisting. (tee hee)






I happen to think that Vi can be useful in any situation regardless of team comp, just plainly because of all the damage and utility that you bring to the team. That being said she does work well with champions like















PROS
- Solid Passive
- High Burst Damage
- Q
Vault Breaker is Ridiculously useful
- Low cool downs if built correctly
- Very sticky
- Can build Bruiser for those games
- Great Mid game
- Fast clear speed
- E is an AA reset
- Game changing Ultimate
- Ganks after 6 will net you some nice kills and assists
- Promiscuous POLICEWOMAN
- Has epic ability names
- GET DUNKED
- Special Easter eggs with
Officer Caitlyn ,
Jinx, and
Jayce
CONS
- Cannot gank Pre - level 3
- Can cancel Q
Vault Breaker if Hard CC'd
- Mana hungry Early game
- Can easily fall behind
- Ultimate can be canceled and go on full cool down by untargetable champions (
Fizz's
Playful / Trickster
Master Yi's
Alpha Strike)
- Cannot counter jungle early game
- Junglers like Lee sin Destroy her early game
- Blinds Screw you over hardcore
Jax top lane is ungankable for her early game
- Not that good at invades
- Starting to get regularly banned in low level and high level play
- Default skin isn't sexy :P #Boobies
Pentakill Sona
I recommend this order, as it offers early damage with Q







This is Pretty easy to say I guess, if you lack the funds for those pesky attack speed runes then just get damage reds it really doesn't make a difference in fights it just helps with clear speed and earlier ganks by like maybe 10-15 seconds, so if you care THAT much then feel free to use the 3 attack speed reds. They are only like 1000 IP for 3, so they are either really cheap for you, or you just spent 6300 on this champion for example, so runes may be really expensive at this current point.
If you feel like tryharding super hard then feel free to pick up 6 Cool down reduction Glyphs (blue ones) and start the game with 10% CDR. I recommend doing this for experienced players though, as you now take more magic damage and have to manage your mana a bit better. This can lead to you needing the second blue buff that spawns. :C sorry mid laners
BLAST SHEILD PASSIVE

This is a solid passive as it allows safe engagement, and re engagement in fights. It's On a low cool down and can more often than not save you in a close fight. Not much else to say other than It's a shield that comes right exactly when you need it. Also Cool fun fact, when playing against Vi, or you just want to know why she has a light on her back, if that light is lit up it means Blast Shield is up and will activate on Vi's next ability that does damage.
VAULT BREAKER Q

This in my opinion has to be one of the greatest abilities to have on a jungler, long range gap closer that can hit beyond the cast range indicator, high burst, Low Cool down when maxed, does double the damage when fully charged and has a knock up/knock back. (Yes




DENTING BLOWS W

This ability is unique in a way that it does percentage damage to the enemies maximum health and shreds armour at the same time but is based off of auto attacks and isn't a cast able ability. That being said it still has its uses as being the main finisher and damage dealing ability to tanks during the late game. If used correctly you can output all of the 3 charges stacks in a very short time frame and it will be enough, usually to kill your target. A quick Combo is



EXCESSIVE FORCE E

This Ability is really basic in the way that it works, there isn't really much difficulty using the actual ability. However timing is everything In League of Legends, so if you use this ability to the maximum potential it brings to the table it can really work wonders for you. Right off the bat if you know how to do a 1-2 combo with someone like



ASSAULT AND BATTERY R

This ability is regarded by most in the LoL community as one of the top 10 ultimate's in the whole game, it offers everything if done correctly. The ultimate itself does decent damage 450 (+140% of bonus AD) so that in itself is good in general, but if you choose a target in the back and hit multiple players on the actual charge in they all get knocked aside (once again not only the knock up but the knock aside will trigger









The Black Cleaver







Iceborn Gauntlets Vs. Trinity Force
I happen to enjoy damage












The Role of Bloodthirster, and why I'll only get it on Mid lane Vi
Don't get me wrong I LOVE









Maw of Malmortius


Guardian Angel

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This is the main Damage item and gives the great passive of 250% crit damage. This item is first buy and will be in the laning phase if






The order this item can appear is not really important, but it should be one of the first 3 items purchased partly because of the need for 50% crit and partly because of the 20 flat armour penetration it gives. Just with





This item paired with













There's literally no reason to skip this item.... ever. This item is







Why not?











Flash is the best summoner spell, as it has endless potential for escapes and engages such as the



You are playing the jungle role.

If you are not playing the jungle role this helps tremendously in lane as it allows for the killing blow more easily in long drawn out fights.

I normally start red as counter jungling Vi can usually lead to her falling way behind early as she can't really fight until level 3, whereas someone like

Red --> Wolves --> Blue --> Wraiths --> Gank lvl 3 --> Wraiths --> Golems --> Gank depending if the lanes are pushed. If not then feel free to keep farming the jungle. I like this as it provides early lane pressure to mid, and possibly burns a summoner on the other team this early is an awesome bonus if it happens.
Second path: Blue --> Wolves --> Red --> Wraiths --> Gank at lvl 3 --> Wolves --> Weight --> Golems --> Gank If there is like an






![]() Vi's Blue. [*] At least has some assists preferably like 2-4 [*] Currently carrying [*] Already fed this early |
![]() ![]() ![]() Mid laner's blue. [*] Ahead in CS [*] Has an additional kill or assist on the enemy laner [*] More fed than you |
If Both are true just take it, it's Solo Queue you should trust yourself to carry. But remember be nice, give a reason like: "i be taking dis blue ![]() ![]() |
With the introduction of the









OVERALL STATISTICS OF THE ITEM










The popular streamer NightBlue3 has a video on doing this that I find is very helpful with learning the basics of this epic surprising engage. (He taught me how to do it through this very video :D) --> link here Nightblue3's Guide
This is my guide on how (it is in game!)
Ulti Guide
Ball delivery system at its finest
Key Binding Vid
Current Patch 4.15 August 26th 2014

Alistar nerfs and Gnar touch-ups this patch [4.15]. This patch didn't really have much in the way of huge changes because worlds are coming up soon so they want to keep things as balanced as possible. so really nothing but a number that's closer to patch 4.20.





They changed like 30 champions this patch [4.13], they didn't touch Vi so that's nice. She's in a good spot now, so hopefully they don't change her. They changed










Jungle timers were added to the game in this patch [4.12], so that is a plus. We can just press Tab whenever we want to see when drag is up. This change is nice so we don't have to time things constantly. There were not really any noteworthy item changes this patch related to the jungle, I thought for sure they would at least tweak

A noteworthy item change for laners however was the










Many changes to the jungle this patch [4.11] with the addition of the new













They also made First blood much more valuable and in my opinion worth the death or













There were lots of changes this patch [4.10], there were two additional items,








I reached Gold this patch! [4.9]
On another more relevant note the summoners rift VU is immanent as well as some changes to the items, one in particular caught my attention. It is a new item called Essence Reaver and it gives 50 AD, 10% lifesteal and 10% CDR, the passive is really cool its basically mana vamp,
UNIQUE Passive: You gain 2 to 8% of the damage dealt by basic attacks as Mana. Mana drain increases based on how much Mana you are missing.
This might be a good item on champs like






Turret Aggro has been changed in [4.8] to prevent early tower dives from champs like



So





Both these nerfs are understandable as








I hope My guide was at least satisfactory, and I receive some good and bad feedback, I will update this when nerfs/buffs happen or when the meta changes, as this is my only guide out right now. I made this guide because I haven't seen this build on any guides yet and this has worked out to be really fun for me, especially the perfect game I recently had (13-0) Vi, has been my favourite champion for the past 9 or 10 months now and I'm still finding new and exiting ways to play her like the Mid lane build. (seriously try that in normal's Its so fun) anyways making this guide was fun and I do hope I get some feedback good or bad.
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