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Is almost useless until you get madreds razor. Wits end cool effect is great in theory, but even with mag penetration it is still uselss. I've played warwick alot and its just not a good early game item. Its helpful after you have madreds. This guide makes a useless warwick level 1-10, but by that point you have lost the game already. Also, I disagree with having guardian angel unless your protecting stacks. Sunfire cape and or force of nature are superior options to it and banshee's veil
Cool story kid, downvote deserved. I see you downvote alot btw, and not having any guides on mobafire. Did you join to troll?
Good start though mate, +1 from me to get the ball rolling. You've got a good thing going here I wish you luck climbing the ranks.
Obviously I have not played all those champions whose ultimates I listed in that post, but I have fought all of them and I am a good observer. It's actually hard not to notice that a Sigil of Silence coupled with a Mimic takes over 60% of your HP instantly(probably the biggest burst damage in the game) or that Slicing Maelstrom can turn a team-fight around by stunning everyone and ripping through their life-bars like a hot knife through butter. I know these things although I NEVER ever played Kennen or LeBlanc.
I have left an answer to your post on my Shyvana guide, check it out if you want.
If youre comment was a guide i would give it a +1 lol.
Somewhat similar to them are the ultimates which can be toggled on of off(no cool-downs involved), Glacial Storm and Ravenous Flock and the ones which have ridiculously low cool-downs: Riftwlak and Living Artillery. There are other ultimates which have relatively low cool-downs, like Transcendent Blades, Vengeful Maelstrom and Blade of the Exile, but they almost seem long compared to the ones before. Not exactly OP, but extremely useful nonetheless.
Then there are everyone's favorites, the ultimates which do butt loads of damage and can destroy an opponent(or more). Probably the most destructive of these is Crowstorm, but you can't ignore things like Mega Inferno Bomb, Nether Grasp, Pyroclasm, Summon: Tibbers, Mimic(especially if it replicates Sigil of Silence), Primordial Burst, Feast, Collateral Damage, Chaos Storm, Finales Funkeln or Crescent Sweep either. Recently added to this category are what I call the "triple ultimates"( Spirit Rush and Arcane Barrage). They're nice too. Let's not forget about the mega-executions: Ace in the Hole, Trueshot Barrage and my personal favorite ultimate in the entire game, Demacian Justice. Arcane Barrage, Crescent Sweep and Ace in the Hole have low cool-downs too, making them doubly OP...
Another very distinct category is that of the ones which may or may not do "tons of damage", but bring incredible utility to the team or just the player and can be real game changers: Hemoplague, Curse of the Sad Mummy, Unstoppable Force, Cyclone, Blade Waltz, Enchanted Crystal Arrow, Crescendo, Spray and Pray, Impale, Chum the Waters, Children of the Grave, Slicing Maelstrom, Stand United, Cataclysm, Depth Charge, Idol of Durand, Hallucinate, Omen of Death, Shadow Assault, Chronoshift, Hyper-Kinetic Position Reverser, Requiem, Wish and, of course Soul Shackles.
Don't think I forgot about the "ultra-buff" ultimates. Best ones of these are (by far) Undying Rage, Ragnarok, Diplomatic Immunity, Highlander, Cannibalism and Intervention.
I make it sound like they're all OP, don't I :-p? Well, here are some examples of less than extremely impressive ultimates: Dominus, Fury of the Sands, Unbreakable Will, Petrifying Gaze, Static Field, Dragon's Rage, Vengeful Maelstrom, Desperate Power, Dragon's Descent, Insanity Potion, Glacial Prison, The Equalizer, Buster Shot, Noxious Trap(based on ammunition too and extremely spammable, but with a really important luck factor involved and therefore not the most reliable ability in the world), Agony, Destiny, Final Hour, Wild Growth, Radiance, On The Hunt, Command: Shockwave, Grand Skyfall, Cannon Barrage, Master-At-Arms, Soaring Slam, Paranoia, UPGRADE!!!, Agony's Embrace, Explosive Cask, Aspect Of The Cougar. Don't get me wrong, all ultimates are generally great and have really nice uses, but these I find to not be as OP as the ones I listed above. Might have missed a few in all categories, but you get the general picture. I would place Infinite Duress in the "tons of damage" category, it's very good, but certainly not the best(I find Nether Grasp more powerful to be honest). Notice how I didn't touch the ridiculously high damage channeled ultimates( Absolute Zero, Death Lotus, Bullet Time). They're nice and all(probably do the most single ability damage in the entire game), but nowadays very few players actually get to unleash that full damage, seeing how all smart players tend to hold back their CC for these "special occasions". Interrupting them makes them almost useless, that's why I cannot consider them OP in any way. Overall, if I were to choose which is the most excruciatingly painful for the enemy team ultimate I would say it's Soul Shackles, followed closely by Diplomatic Immunity, but that's just my opinion. Also my opinion that Demacian Justice is the most gratifying and visually pleasing one, therefore the most awesome. Obviously you can say that about Infinite Duress, it all comes down to opinions here.
OMG, I myself cannot believe what a long post I produced just talking about ultimates. If you think this is mindless ranting, feel free to IGNORE my comment :-p. Anyhow, very nice guide, congrats... One up-vote from me.
P.S. Wingborne Storm and Mantra don't count, since they're not really ultimates, just additional abilities these champions have to compensate for the fact that they don't actually have ultimates.