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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Work in Progress
I will be updating the pages soon although, it may take a few days.
Hello everyone,
I am a currently 1500 elo player Season 2 and Season 3. I do not currently actively play much solo que although I do actively play ranked 5's. I find Draven to be the most fun, underestimated and rewarding AD carry champion.
He has an extremely high skill cap and if you are not committed to learning how to play him you will not find much success and never truly master him.
As of 12/16/2012 I am currently one of the highest win % with Draven in North America.

If you find any mistakes or have any feedback feel free to leave it and I will reply.
I am a currently 1500 elo player Season 2 and Season 3. I do not currently actively play much solo que although I do actively play ranked 5's. I find Draven to be the most fun, underestimated and rewarding AD carry champion.
He has an extremely high skill cap and if you are not committed to learning how to play him you will not find much success and never truly master him.
As of 12/16/2012 I am currently one of the highest win % with Draven in North America.

If you find any mistakes or have any feedback feel free to leave it and I will reply.
|
+High sustained Damage +Global Ultimate +Strong Laning +Attack/Movement speed steroid +A Passive damage over time |
|
-No reliable escape -Very squishy -Extremely high skill cap -Very Little CC -High axe reliance |
|
When to Pick
Peeling - Due to Draven having a lack of escapes if you have a very strong team to peel such as 
Lack of Assasins - When they have a team which has very little ability to dive on you or easily kitable. An example of this is


Strong Initiation - You need someone who can initiate a fight so that they are not completely diving you, this goes a bit with peeling. An example of someone who can do this is


Early/Mid game team - This is when your team relies on an early/mid game team to win. Since


These runes are based around giving you extremely strong damage output and armour to play aggressive without hindering your ability to last hit easily and efficiently.
Marks
Greater Mark of Armor PenetrationGreater Mark of Armor Penetration(Recommended) - This is another commonly picked rune for any AD champion. It gives you armour penetration which helps you ignore enemy armour. It is a good pick although there are many debates in which is better better between AD and Armor Pen. If you can last hit minions just as well with these as attack damage then take this.

Seal


Glyph






Quintessence
Greater Quintessence of Armor PenetrationGreater Quintessence of Armor Penetration(Recommended) - This is for the same reason as Greater Mark of Armor Penetration.




Offensive Tree














Defensive Masteries(Build 1)








Utility Mastery(Build 2)







The items I have listed in this guide are not set in stone and do not have to be built in the order listed, although this is the order in which I prefer.
There are two main starting items on
Draven.
Boots + 3
Health Potion or Longsword + 2
Health Potion, the first one gives you added mobility to harras where the second one helps you do more damage and last hit. If you have a clear lane advantage over your opponents I would strongly recommend Longsword + 2
Health Potion.
Boots of Speed - This is a pretty standard item on most champions, this is due to the utility it gives. It allows users to move around faster which gives them the ability to harass opponents easier, escape and also in Draven's case catch axes.
LongswordBoots of Speed - This is another standard starting item along with
Boots. It allows you to last hit easier and builds into an early
Vampiric Scepter which gives you really good sustain in lane.
Health Potion X3 - This is also pretty standard opener on most champions. It allows the user to take more damage and keep a high hp in lane. You should always try keep nearly max HP due to the fact it takes time to heal. In these periods if the opponent is low then they can't commit to a full on fight.
If you are doing well then you should attempt to capitalize on being able to bully the opposing lane and maintain a solid advantage. If you are able you buy a
B. F. Sword because it builds into late game items and if possible a
Vampiric Scepter. Although if you are unable buy a
B. F. Sword then get a
Doran's Blade or two and
Berserker's Greaves.
Berserker's Greaves - The standard boots for most AD carries, it gives the user extra attack speed and movement speed. This will give you more ability to chase down the opposing target and throw more axes.
Dorans Blade - This an extremely good item for early game. It gives you nearly everything that you could want, flat 5 life steal, attack damage and hp. The only drawback is that it does not build into any late game items which means it eventually will need to be sold for a deficit.
Vampiric Scepter - This item gives really good sustain for a relatively cheap price. It will allow you to trade more effectively and heal up after trades to keep a solid advantage over your opposing laner.
B.F. Sword - A core item which builds into some of the big items in which a ADC uses, it gives solid amount of attack damage.
This is where the big items are finally being built. If you are dominating your lane build a
Bloodthirster otherwise build a
Infinity Edge. Once you have completed one of those items then start going towards a
Statikk Shiv(Recommended) or
Phantom Dancer
The Bloodthirster - This item gives great sustain from life steal and attack damage for any AD carry. Be sure to stack this item up by killing minions before you engage in any team fights or all in trades to maximize the chance of winning.
Infinity Edge - This item gives you insane damage, critical strike and critical chance. Hence it makes it the perfect item for Draven as the synergy is amazing with your passive
Wicked Blades.
Statikk Shiv - This is a cheaper version of the PD(
Phantom Dancer although it does bring some things which a PD does not. The magic damage can 100/200 which allows you to constantly do damage to multiple targets. It gives higher movement speed at the cost too also although it does have lower attack speed and critical chance. It is far superior to
Phantom Dancer in mid game although it is worse late game.
Phantom Dancer - This item gives you great attack speed which allows you to throw more axes faster. More critical strike chance which triggers your passive
Wicked Blades and more and movement speed which allows you to catch axes easier. It is better than
Statikk Shiv late game although weaker during mid game.
When you get to late game there are situations in which different items are better. If you feel that any of these situations are close then build the respective item. Otherwise build the item which you are missing from before (
Infinity Edge/
Bloodthirster) and continue from there.
The Black Cleaver - This item gives far more benefits than
Last Whisper now although it does take a few auto attacks but it reduces their armour so that everyone penetrates it.
Last Whisper - You will want this item when they are stacking heavy armour items such as
Randuin's Omen or
Frozen Heart. Although I do find this inferior to black cleaver now. Although if your team is mainly AP then it could be a good replacement for
Black Cleaver.
Guardian Angel - This is an item in which is best when you are extremely fed or it is very late game. This will allow you a second life and give you some time before you respawn for your team mates to finish off the opponents or someone to peel for you.
Mercurial Scimitar - This is an item in which you would want when they have a heavy CC ultimate which targets you such as
Warwick or
Skarner. I would recommend this heavily over
Banshee's Veil if you need some extra damage too.
Banshee's Veil - I normally get this item if I have a max build to replace my Guardians Angel if it's is on cooldown and it does not fit the criteria of a
Mercurial Scimitar. Gives you some good HP and can stop some initiations such as
Amumu.
Enchantment: Furor - This boot upgrade synergises very well with
Blood Rush allowing him to harras even easier. Due to team fights you will be catching axe so this will encourage you to kite more in team fights and allow you to be less of a stationary target.
Starting Items
There are two main starting items on






LongswordBoots of Speed - This is another standard starting item along with



Early items
If you are doing well then you should attempt to capitalize on being able to bully the opposing lane and maintain a solid advantage. If you are able you buy a









Mid Game
This is where the big items are finally being built. If you are dominating your lane build a













Late Game
When you get to late game there are situations in which different items are better. If you feel that any of these situations are close then build the respective item. Otherwise build the item which you are missing from before (


















This skill sequence is based around maxing your damage output and mobility. You max your ultimate




Recommended






Alternatives










I will be explaining each of the different stages of the game, some tips and the basics of team fighting. Every time fight in which you experience will never be exactly the same and will have some variances such as if you have a
Quicksilver Sash so I will be explaining the general principles.
In the early game you should try to play extremely aggressive. You should always try to have one axe spinning with
Spinning Axe and using that to last hit, this allows you to activate your second axe for engagements instantly. When you catch your axe it resets the cooldown on
Blood Rush which allows you to constantly use this ability to engage in harassment of the opponent and
once you catch your axe if they are chasing use it to escape.
This is when team fights will start to break out, you should always try to be close to your team due to you having no escape mechanics other than
Flash and no significant wave clearing potential for split pushing without a
Statikk Shiv.
Try to stay behind your team since you are an AD carry which means you are extremely squishy and you want other members of your team which are more tanky up the front to soak up the damage for you. Once the fight has begun if you see an opportunity to hit the opponents throw your ultimate
Whirling Death and
Stand Aside to disrupt the opponents team. Then you will want to activate
Blood Rush and if you do not have to axes
Spinning Axe and throw your axes and catch them. Always be sure to not run forward during the fight and attack the CLOSEST target unless you are planning on chasing because your axes will go to where you are walking. That means if you wish to catch your axe you will be walking right into the fight. Once you catch your axe if you notice that
Blood Rush is wearing down activate it again.
Disruption
I know that some of you know how
Stand Aside can be used to disrupt abilities such as
Karthus ultimate to save your team. Although did you know it can be used to disrupt abilities such as
Leona's
Zenith Blade and
Lee Sin's
Sonic Wave / Resonating Strike.
Spoiler: Click to view
Stop it's axe time
When you are last hitting minions and attempt to catch the axe, if you are too early and wait for the axe to be caught sometimes you will auto attack a minion. That is bad if you want to freeze the lane or not push it, a way to fix this is to press the "Stop" button which is S. This will make your character stand there and not do anything but spin his precious axes.
Spoiler: Click to view

Early Game
In the early game you should try to play extremely aggressive. You should always try to have one axe spinning with


once you catch your axe if they are chasing use it to escape.
Mid Game
This is when team fights will start to break out, you should always try to be close to your team due to you having no escape mechanics other than


Team Fights
Try to stay behind your team since you are an AD carry which means you are extremely squishy and you want other members of your team which are more tanky up the front to soak up the damage for you. Once the fight has begun if you see an opportunity to hit the opponents throw your ultimate





Tips
Disruption
I know that some of you know how







Stop it's axe time
When you are last hitting minions and attempt to catch the axe, if you are too early and wait for the axe to be caught sometimes you will auto attack a minion. That is bad if you want to freeze the lane or not push it, a way to fix this is to press the "Stop" button which is S. This will make your character stand there and not do anything but spin his precious axes.

Here I will be listing the matchups against different champions, supports and any tips or advise I have on those matchups.
Ezreal
This is an extremely easy matchup for Draven, just poke him from level 2 using
Spinning Axe and
Blood Rush making sure that the axes land behind you and minions. If you do that it is impossible for him to hit you using
Mystic Shot which standardly
Ezreal players max.
Vayne
This is another easy matchup for Draven,
Vayne has an amazing late game although an extremely poor early game.
Draven is amazing at level two and will be able to chunk her using
Spinning Axe and
Blood Rush. just make sure to avoid walls and her
Silver Bolts procs. If
Vayne uses
Condemn to shoot you so you miss an axe she will quickly run out of mana.
Tristana
Tristana is a pretty easy matchup for Draven, just continuously poke her using
Spinning Axe and
Blood Rush. If she is jumping towards you then knock her to the side to cancel it using
Stand Aside. Be careful to not over commit early on as she does have some strong burst damage.
Corki
Kogmaw is extremely easy to beat early game, although when he hits level 6 he can use his ultimate
Living Artillery forcing you to pick between your Axe and taking damage. Before then play extremely aggressive against him as he far out scales you late game. Be careful of his
Void Ooze because it will slow you down tremendously, although remember it has an extremely large mana cost. If this is on cooldown be even more aggressive. The same goes for
Bio-Arcane Barrage as this is his bonus range and alot of his extra attack damage, if you trade when this is down they will be heavily in your favour.
Corki
Corki is a tough one for me to judge as I don't commonly versus Corki as Draven. Although from my experience Draven has an advantage early on, when Corki uses
Phosphorus Bomb and an auto attack
Draven will normally have attacked two times. After that
Corki has limited damage output compared to
Draven consistent damage.
Caitlyn
This is a bad lane for
Draven due to him being very poke dependant. With Caitlyn's range she can outrange you making it extremely risky and
Yordle Snap Trap to limit your mobility. You do out-scale her as you have a steroid your
Blood Rush so try to just farm and wait for ganks. If for some reason you manage to get in range of her with even health you will out trade her.
Varus
Varus is an extremely hard matchup, due to
Piercing Arrow being able to target your axes location and inflict severe damage. When you go to harass him, if he lands two or three auto attacks and
Hail of Arrows he will be able to out trade you easily. This follows up for a
Piercing Arrow too when you are slowed. Just try to farm and beat him that way.
Graves - Coming soon
Miss Fortune - Coming soon
Ashe - Coming soon
Leona
Leona is an amazing support and synergises amazingly with
Draven. She is able to lock down your opponents and with
Sunlight allows you to do so even more damage. Due to her ability to be very tanky due to
Eclipse she is able to withstand the brunt of the enemies damage allowing
Draven to do his strong sustained damage with
Spinning Axe.
Standard combo(Leona uses
Eclipse just before or after grapple)
Spoiler: Click to view
Taric
Taric goes very well with Draven.
Dazzle allows Draven to be aggressive from level one with him. His
Shatter allows Draven to be tanky when harrasing or do crazy amounts of damage by lowering their armour. His ultimate
Radiance increases Draven's damage further and does a heafty amount by itself.
Blitzcrank
Blitzcrank can be a hit or miss champion with
Draven assuming he is capable of landing his
Rocket Grab into
Power Fist then he is an amazing support. Although alot of people constantly throw grabs but misses which reduces the threat potential.
Nunu
Nunu & Willump goes with
Draven extremely well.
Blood Boil combined with
Blood Rush allows him to harrass extremely easy and more efficiently, then if you ever get into a skirmish
Ice Blast will severely hinder their AD carries ability to trade with you.
Sona
Sona works extremely well with
Draven. Her ability to poke extremely well with
Power Chord and
Hymn of Valor deals alot of additional damage along with
Draven's ability to poke. Her ultimate
Crescendo works well with his ultimate
Whirling Death due to the fact that normally when you hit Sona's ultimate you will strike them in a relatively close area. This allows him to land his ultimate on multiple targets both ways.
Janna
Janna is another support which synergises very well with
Draven.
Eye of the Storm allows
Draven to trade even more efficently due to the shield and attack damage bonus. Her passive
Tailwind allows Draven to pick his trades even more effectively combined with
Blood Rush. The rest of
Janna's abilities help make up for his lack of escape abilties.
Soraka
Soraka is a horrible support for
Draven. She is normally for passive laning for champions which just want to farm such as
Kog'Maw,
Draven is not one of these champions. Sure it allows you harras the opponent but as
Draven you could be easily getting kills if they mess up.
Soraka also has no CC so she is not able to peel for
Draven during team fights.
Zyra
Coming soon :)
Volibear
Coming soon :)
Morgana
Coming soon :)
Lulu
Coming soon :)
AD Carries

This is an extremely easy matchup for Draven, just poke him from level 2 using





This is another easy matchup for Draven,








Tristana is a pretty easy matchup for Draven, just continuously poke her using




Kogmaw is extremely easy to beat early game, although when he hits level 6 he can use his ultimate




Corki is a tough one for me to judge as I don't commonly versus Corki as Draven. Although from my experience Draven has an advantage early on, when Corki uses





This is a bad lane for











Supports







Standard combo(Leona uses











































Coming soon :)

Coming soon :)

Coming soon :)

Coming soon :)
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