Dash
if they have a dash or blink
Speed Boost
if they gain ms somehow
slow
has a slow
trap
has a trap or turret
Ability AD only
Abilities only scale off of AD
Ability Ad/Crit
Off of AD and Crit
Ability AD/AtkSPD
Off of AD and Attack Speed
Ability AD/Crit/ATKSPD
Off of AD, Crit, and Attack Speed
ability ap
Has good viable AP scalings, making an AP build either Viable or even their main build
On hit
these Champions have extra ways to proc on hit effects or extra internal on hits
Wave clear
These champions have a strong, on demand wave clear option, maybe 2
burst
has a way to do on demand strong burst
map
Has a way to affect the map easily
Skirmishing
Has especially strong early to mid skirmishes
Teamfighting
has especially strong teamfighting even for the archetype
Laning
has a especially strong lane


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Have you considered adding pro and cons?