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I heavily disagree. Teleport is one of the better, if not the best summoner spell on Nasus. Let's face it. Nasus is a champion that requires a substantial amount of farm to be extremely effective. Nasus is also a champion who is easily harassed in lane, particularly versus a ranged champion. Teleport gives you the ability to be farming constantly, with the ability to teleport into a teamfight when needed. If a team fight takes place near a ward/mid lane, and you are farming in a sidelane (like you should be) you have the ability to teleport into/close to that teamfight. This allows Nasus to have a lot more mobility. Since you will most likely find yourself in the solo top position (at least you should be hoping to), Nasus attracts a lot of harass since most of his laning phase is farming his Q, rather than early game power. That being said, teleport allows to farm carefully, while not having to worry as much about your current state of health/mana. However, one should not be reckless when using teleport, but it gives that feeling of safety, as well as a way to grab your items quick and head back to farming the **** out of your lane.
Secondly, Having a second warmog's is exceptionally unnecessary. Nasus already gains quite a lot of flat health with the way you have built him, especially through his ultimate. Your last item slot can be used for something with a lot more utility, (FoN, Randuin's, GA, Shurelia's, QSS, etc) and will give you a lot more resilience towards one-sided teams.
Lastly, I'd like to point out that while CDR boots aren't an *awful* item on Nasus, You would be much better suited with merc treads or dodge boots. Nasus is a champion who is EXCEPTIONALLY SUSCEPTIBLE to kiting. With Merc's or Ninja Tabi, Nasus is able to eliminate some of the threat that kiting presents, especially since you have opted not to spec towards a tenacity item/QSS. However, I respect your choice in taking CDR boots since with 40% CDR,
Overall, I'd say this guide needs quite a lot of work, but at the moment its decent at the most.
2 warmogs is unnecessary, get 2 of: guardian angel/thornmail/force of nature instead of the second warmogs and the frozen heart.
exhaust is also very unnecessary - wither is better than it. so you dont need it. flash/ghost or flash/teleport is much better summoner spell combination.
finally you should never take clarity on nasus - he doesnt have mana problems unless you are an idiot and spam spirit fire all over the place.......
i also wouldnt say never take ignite on nasus - ignite is very useful on any champ and nasus is no exception - very useful early game for securing kills and very useful late game against anyone with life steal/spell vamp/health regen. i would also say if you dont think TP is useful on nasus then you are a fool: nasus is one of the best solo top champs in the whole game, and TP is very, very useful for solo top, he also takes down towers insanely fast, just TP accross the map for a free tower.
i also wouldnt start with dorans blade - boots, health pot, mana pot is much better - the dorans is really unnecesary for nasus - and priority number 1 is mercury treads.
I'm not gonna downvote this build isnt dreadful - its just not good.
Hehe,Nice,gonna trying it now. ;P
This is the most pro build i can think of you can stack mr or armor depending on team.
Add tp for top solo btw
Mercury's Treads
850
Trinity Force
4070
Thornmail
2000
Force of Nature
2610
Banshee's Veil
2715
Guardian Angel
2600