you get 25% of his bonus move speed converted into AD when you hit ~16.....He has ******ed scaling for AP....Sooo...Yeah AP Hecarim COULD be viable. I did a bot game, ended up having to start cloth 5.
Runes:
6 ArP marks 3 AS Marks
9 Armor Seals
9 AS Glyphs
2 ArP Quints 1 AS Quint
21/9/0 Masteries.
OFC no leash so I ended up having to return to base after I cleared Golems. However, it felt like he still couldn't do a full clear. Possible that I could be wrong.
His Q is EXACTLY like Skarner's even though it has a low mana cost Hecarim has like ~250 or 300 base mana. Each Q was 25 mana a pop so essentially without blue you're ****ed.
Overall he can be fun, his burst damage with a fully charged E+Q is awesome. Add in Ghostblade active or Ghost and it's a even more ridiculous.
Others will have to weigh in on him, but I don't feel his jungle will be top tier. Probably HIGH tier 2 at best.
Runes:
6 ArP marks 3 AS Marks
9 Armor Seals
9 AS Glyphs
2 ArP Quints 1 AS Quint
21/9/0 Masteries.
OFC no leash so I ended up having to return to base after I cleared Golems. However, it felt like he still couldn't do a full clear. Possible that I could be wrong.
His Q is EXACTLY like Skarner's even though it has a low mana cost Hecarim has like ~250 or 300 base mana. Each Q was 25 mana a pop so essentially without blue you're ****ed.
Overall he can be fun, his burst damage with a fully charged E+Q is awesome. Add in Ghostblade active or Ghost and it's a even more ridiculous.
Others will have to weigh in on him, but I don't feel his jungle will be top tier. Probably HIGH tier 2 at best.
JEFFY40HANDS wrote:
you get 25% of his bonus move speed converted into AD when you hit ~16.....He has ******ed scaling for AP....Sooo...Yeah AP Hecarim COULD be viable. I did a bot game, ended up having to start cloth 5.
Runes:
6 ArP marks 3 AS Marks
9 Armor Seals
9 AS Glyphs
2 ArP Quints 1 AS Quint
21/9/0 Masteries.
OFC no leash so I ended up having to return to base after I cleared Golems. However, it felt like he still couldn't do a full clear. Possible that I could be wrong.
His Q is EXACTLY like Skarner's even though it has a low mana cost Hecarim has like ~250 or 300 base mana. Each Q was 25 mana a pop so essentially without blue you're ****ed.
Overall he can be fun, his burst damage with a fully charged E+Q is awesome. Add in Ghostblade active or Ghost and it's a even more ridiculous.
Others will have to weigh in on him, but I don't feel his jungle will be top tier. Probably HIGH tier 2 at best.
Cant say about his lane only tried him in the jungle.
His jungle sustain is complete ****. I tried doing riots runes/masteries and you just die if you go boots and 3 pots. You need to go cloth and 5 pots. His speed not very fast ether.
He just bad they need increase his dmg from q on monsters and healing of w from monsters.
It's bogged down due to his Q not dealing ~20 more base damage at rank 1 and the heal on his W being capped at 60 against minions. If you're not a speed jungler now in the current meta then you're supposed to be durable, or that's my understanding. But I had ~56 armor level 1 so like 33% reduced physical damage...Yeah it didn't help.
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Hope they buff him a little.