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I don't get why you would go hp/lvl seals instead of just flat hp seals? You get 24 extra hp at lvl 18 and only 1,33 hp/lvl, which imo is insanely little. If you go flat hp you'd get 72 extra hp and wouldn't that be better for early game as well? I always go flat hp seals on my adc's if there's no ap dmg on their bot lane. If hp/lvl seals are actually better, could u elaborate on that in your guide then?
-Thx.
The main reason for going per/lvl anything is because you want to have more in the late game. Most per/lvl tunes give you double the bonus you get from any flat runes at lvl 18. Generally you are not going to need 76 Hp at lvl 1 when using per/lvl hp runes you will have about 76 Hp bonus at lvl 6 when most dueling takes place anyways. Generally the only flat runes used are Penetration marks, armor seals, Mr glyphs, and ad/ap Quints.
-Thx.
Would you ever build Rylais on syndra? I find it incredibly useful teamfight phase. It gives great health, a decent amount of AP, and a very useful passive. I usually build it 3rd, Chalice and DFG but before I finish Grail.
I think Athene's, Deathcap, Void, and Hourglass are must haves on Syndra. You already have a slow and stun from your kit you don't need the passive from Rylai's. With Hourglass you can avoid damage and buy yourself time for your next rotation while the extra Health from Rylai's won't have you survive that much better.
sorry if im a noob for asking this but, for the ideal combo wouldn't W before E be better? its allows you to reposition the ball if needed and slows them for an easier stun while also using the stun time for another Q or R instead of W.
Landing your E first guarantees that you will land your W. If you miss your W and hit your E you won't have very much to follow it up with. If you have enough burst with just QR after to kill your target sure it's fine but for trades it's better to have the guaranteed damage.