Hexblade Executioner - Legendry Item - 3250 - Ability Power 100, Attack Speed 50 45 magic resist 5 movement speed
Passive - when striking an enemy with a close range attack does both physical and magic damage at same time there hp is below 5-10% they are instantly killed - cooldown is 30 seconds between use. and hp they had left after being executed heals your mana pool
this is dash gab closer punisher it does not work on summoner spells like flash
Hextech Rejector - 500 + hp 65 Ability power 40 Magic Penetration - 1 passives - gain 5% healing and shielding power active - deal 50% your ap + 100 magic damage to enemy champion up if they attempt to dash within 15 seconds after you active this ability they take additional 350 true damage is unable to use there basic abilities for 3 seconds.
[quote=Kitsunechewtoy]Hexblade Executioner - Legendry Item - 3250 - Ability Power 100, Attack Speed 50 45 magic resist 5 movement speed
Passive - when striking an enemy with a close range attack does both physical and magic damage at same time there hp is below 5-10% they are instantly killed - cooldown is 30 seconds between use. and hp they had left after being executed heals your mana pool
this is dash gab closer punisher it does not work on summoner spells like flash
Hextech Rejector - 500 + hp 65 Ability power 40 Magic Penetration - 1 passives - gain 5% healing and shielding power active - deal 50% your ap + 100 magic damage to enemy champion up if they attempt to dash within 15 seconds after you active this ability they take additional 350 true damage is unable to use there basic abilities for 3 seconds.[/quote]
Passive - when striking an enemy with a close range attack does both physical and magic damage at same time there hp is below 5-10% they are instantly killed - cooldown is 30 seconds between use. and hp they had left after being executed heals your mana pool
this is dash gab closer punisher it does not work on summoner spells like flash
Hextech Rejector - 500 + hp 65 Ability power 40 Magic Penetration - 1 passives - gain 5% healing and shielding power active - deal 50% your ap + 100 magic damage to enemy champion up if they attempt to dash within 15 seconds after you active this ability they take additional 350 true damage is unable to use there basic abilities for 3 seconds.