Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Patcher & Landing Page Visual Refresh to PBE

Creator: Wayne3100 July 9, 2014 5:07am
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep July 9, 2014 5:07am | Report



Hey all! We've got a set of visual changes for the patcher and client landing page that'll be hitting the PBE soon. Before we push them out, we wanted to talk a little more about what you guys can expect, both with these changes and our overall work on the League of Legends client.

We've heard your feedback and know a new client is at the top of many wishlists. These changes are just the first phase of what will be an extensive and ongoing development process focused on improving the pre-game experience. Along with the visual changes to the patcher, a large part of this first phase involves introducing new core client technology. While this technology won't noticeably change your pre-game experience, it will help us plan our future updates. That being said, our biggest focus is maintaining stability and making sure everything works smoothly as we continue updating the client. We're looking forward to sharing our long-term plans, but today's talk is going to be focused on foundation-setting.


Making Safe Changes

Let's start with a quick definition: when we talk about "the client", we're speaking to the technology ecosystem that supports your pre-game experience. Each interaction you have while getting ready for a match is built on a base of interconnected systems, all of which work in concert to get you into your games.

As a result, maintaining League's stability outweighs almost every other priority we have when making changes. Before we can tackle big feature changes, we need to make sure any core technology that we're introducing is robust enough to get the job done. With that in mind, we chose our first targets by looking for the least risky pieces of the client to update. The look and feel of the patcher and the client landing page emerged as choices that let us introduce new tech, minimize risk and deliver some neat stuff.

Our first few releases will be starting points that'll provide insight into how we should update additional systems. We'll be refining and improving the pre-game experience as we go, which allows us to safely improve the client over time.


What's Coming to PBE

In the next few weeks, we're planning to test out new tech in the patcher that also delivers some improvements to how information is presented (we're also taking the opportunity to give the client landing page a matching facelift). The patcher technology coming to the PBE will become an important foundation for future client updates.

Both the patcher and the client landing page present a convenient chance to check out LoL news and updates, but are currently coming up short in a few areas.



Work-in-progress: Updated patcher


Let's use the free champion rotation as a concrete example. Our current patcher shows a few names from the rotation in the news feed, but you have to click through to a web article to see the full list. With the upcoming changes, we can highlight the entire Free to Play rotation directly in the patcher. The Patch Notes have also been pulled in so you can read up on the latest changes while you’re downloading them.

This new layout applies visual focus to all content, displaying media with every item. To accommodate these visuals, we increased the patcher's size, giving us more real estate to keep a few key pieces surfaced and make it easier to browse other articles. We also took the opportunity to group up 'core' patching tools by condensing the download progress bar, service availability indicator and region selector at the top of the patcher. Your patching progress has also been merged into one bar to provide more streamlined information.



Work-in-progress: Updated client landing page


The client landing page will pull in the same layout changes as the patcher with a few additional content types thrown into the mix. As part of this update, we've extended content all the way to the screen edges. We haven't changed the client's size, though, so we didn't need to reorganize any of the client's other features (aside from a bit of cleanup to the menu buttons).

Overall, your pre-game experience won't change too much with this first release. The actual patching process is still the same, so don't expect performance gains or increased download speeds. Additionally, you'll still be using the same mastery interface, store, chat system, etc. While our end-goal is to deliver you an improved pre-game experience, our biggest priority is making sure we continue to provide a reliable and stable client and game.


Looking Forward

These first iterations aren't going to redefine your pre-game experience, but they represent work we're confident we can safely build on as we test and expand on our new core tech. If you aren't seeing the changes you want right now, don't worry because we know there are other parts of the client that are hurting for attention and we're eager to take them into the lab to deliver something great.

We have a vision for what the future could hold for the client and we're looking forward to sharing our plans with you a bit further down the road!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Source: http://na.leagueoflegends.com/en/news/game-updates/features/patcher-landing-page-visual-refresh-pbe



Thanks to Hoppermh for the signature!
Janitsu
<Moderator>
Janitsu's Forum Avatar
Show more awards
Posts:
8829
Joined:
Jul 3rd, 2011
Permalink | Quote | PM | +Rep July 9, 2014 10:21am | Report
pls no more adobe airerino

Thanks to OwenTheAwesomer for the signature =)
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep July 9, 2014 10:55am | Report
^


Thanks to jhoijhoi for the signature!
Jack Rubino
<Member>
Jack Rubino's Forum Avatar
Show more awards
Posts:
2011
Joined:
Feb 20th, 2013
Permalink | Quote | PM | +Rep July 9, 2014 12:46pm | Report
\o/
"Fus-Ro Dah"
Ubnoxius
<Altruistic Artist>
Ubnoxius's Forum Avatar
Show more awards
Posts:
471
Joined:
Jul 13th, 2013
Permalink | Quote | PM | +Rep July 9, 2014 12:47pm | Report
Wayne3100 wrote:

^


It says the PATCHER wont use adobe air, so the client may still use air
Check out my Signature Shop if you want a sig like this | +Rep is nice If I helped you!
Janitsu
<Moderator>
Janitsu's Forum Avatar
Show more awards
Posts:
8829
Joined:
Jul 3rd, 2011
Permalink | Quote | PM | +Rep July 9, 2014 12:49pm | Report
Ubnoxius wrote:


It says the PATCHER wont use adobe air, so the client may still use air



Let's keep our fingers crossed

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide