Many enchanter supports struggle with making their passive hits feel impactful, especially when their damage scales poorly and their utility overshadows their “offensive” presence. This item is designed to reward positioning, target selection, and strategic trades, giving support champions a satisfying first-hit bonus without turning them into burst mages.
Stats
+250 Health
+10% Heal & Shield Power
+50 Mana
+150% Mana Regen
Unique Passive – Catalyst Hit
Your first basic attack or damaging ability on an enemy champion deals bonus magic damage equal to 50% of your Heal & Shield Power + 15% of the target’s total damage output.
This effect resets when hitting a new enemy champion.
Scales naturally with your support stats: stronger shields or heals amplify the bonus damage.
Purpose: Reward supportive trades and make passive damage feel meaningful without requiring AP investment.
Gameplay Notes
Target Switching: Maximizes value in multi-target fights; encourages smart positioning.
Passive & Utility Synergy: Works with shields, heals, and utility-focused abilities to create noticeable impact.
Support-Friendly: Stats focus on durability, sustain, and utility, not raw damage.
Scaling: Becomes more impactful as the support invests in shield/heal items.
Why This Item Works
Solves the “damage disconnect” problem for enchanters: passive hits now feel satisfying.
Safe for balance: scales with utility stats, not AP.
Flexible and standalone: doesn’t lock any champion into a one-item identity.
First Strike Catalyst gives support champions a feeling of impact while scaling naturally with their utility stats. It’s thematic, satisfying, and reinforces strategic, enchanter-style gameplay — without turning supports into lane-bullying mages.
[quote=Glenner359]https://imgur.com/a/YtESk6g
Support Item Concept: “First Strike Catalyst”
Overview
Many enchanter supports struggle with making their passive hits feel impactful, especially when their damage scales poorly and their utility overshadows their “offensive” presence. This item is designed to reward positioning, target selection, and strategic trades, giving support champions a satisfying first-hit bonus without turning them into burst mages.
Stats
+250 Health
+10% Heal & Shield Power
+50 Mana
+150% Mana Regen
Unique Passive – Catalyst Hit
Your first basic attack or damaging ability on an enemy champion deals bonus magic damage equal to 50% of your Heal & Shield Power + 15% of the target’s total damage output.
This effect resets when hitting a new enemy champion.
Scales naturally with your support stats: stronger shields or heals amplify the bonus damage.
Purpose: Reward supportive trades and make passive damage feel meaningful without requiring AP investment.
Gameplay Notes
Target Switching: Maximizes value in multi-target fights; encourages smart positioning.
Passive & Utility Synergy: Works with shields, heals, and utility-focused abilities to create noticeable impact.
Support-Friendly: Stats focus on durability, sustain, and utility, not raw damage.
Scaling: Becomes more impactful as the support invests in shield/heal items.
Why This Item Works
Solves the “damage disconnect” problem for enchanters: passive hits now feel satisfying.
Safe for balance: scales with utility stats, not AP.
Flexible and standalone: doesn’t lock any champion into a one-item identity.
Encourages skillful play: first-hit bonus + resets reward target awareness.
TL;DR
First Strike Catalyst gives support champions a feeling of impact while scaling naturally with their utility stats. It’s thematic, satisfying, and reinforces strategic, enchanter-style gameplay — without turning supports into lane-bullying mages.[/quote]
Support Item Concept: “First Strike Catalyst”
Overview
Many enchanter supports struggle with making their passive hits feel impactful, especially when their damage scales poorly and their utility overshadows their “offensive” presence. This item is designed to reward positioning, target selection, and strategic trades, giving support champions a satisfying first-hit bonus without turning them into burst mages.
Stats
+250 Health
+10% Heal & Shield Power
+50 Mana
+150% Mana Regen
Unique Passive – Catalyst Hit
Your first basic attack or damaging ability on an enemy champion deals bonus magic damage equal to 50% of your Heal & Shield Power + 15% of the target’s total damage output.
This effect resets when hitting a new enemy champion.
Scales naturally with your support stats: stronger shields or heals amplify the bonus damage.
Purpose: Reward supportive trades and make passive damage feel meaningful without requiring AP investment.
Gameplay Notes
Target Switching: Maximizes value in multi-target fights; encourages smart positioning.
Passive & Utility Synergy: Works with shields, heals, and utility-focused abilities to create noticeable impact.
Support-Friendly: Stats focus on durability, sustain, and utility, not raw damage.
Scaling: Becomes more impactful as the support invests in shield/heal items.
Why This Item Works
Solves the “damage disconnect” problem for enchanters: passive hits now feel satisfying.
Safe for balance: scales with utility stats, not AP.
Flexible and standalone: doesn’t lock any champion into a one-item identity.
Encourages skillful play: first-hit bonus + resets reward target awareness.
TL;DR
First Strike Catalyst gives support champions a feeling of impact while scaling naturally with their utility stats. It’s thematic, satisfying, and reinforces strategic, enchanter-style gameplay — without turning supports into lane-bullying mages.