Concept- Basically a prot paladin from WoW. The idea that he primarily absorbs damage for his team, but aslo has utility. I had this idea A LONG time ago and posted it, but it was overly complex. Here's a new attempt.
Purity (Passive): Friendly units recieve 2/4/6/8/10% CC reduction.
Turn Evil (Q): Antioc fears target champion for 1 second dealing X magic damage over the next 5 seconds to them.
Sigil of Salvation (W): Antioc places a sigil on the ground at target location. The sigil heals friendlies who stand within it's radius and damages enemies. Lasts 10 seconds.
Repent (E): Antioc blasts an area in front of him with holy light damaging all enemies caught in it but buffing friendly units armor and magic resist for 5 seconds.
Penatant Man (R): (Passive) Antioc gains bonus armor and magic resist while in combat. (Active) Antioc's hammer swirls around him dealing damage and slowing all targets caught within its radius.
[quote=JEFFY40HANDS]Role-Support Tank
Concept- Basically a prot paladin from WoW. The idea that he primarily absorbs damage for his team, but aslo has utility. I had this idea A LONG time ago and posted it, but it was overly complex. Here's a new attempt.
Purity (Passive): Friendly units recieve 2/4/6/8/10% CC reduction.
Turn Evil (Q): Antioc fears target champion for 1 second dealing X magic damage over the next 5 seconds to them.
Sigil of Salvation (W): Antioc places a sigil on the ground at target location. The sigil heals friendlies who stand within it's radius and damages enemies. Lasts 10 seconds.
Repent (E): Antioc blasts an area in front of him with holy light damaging all enemies caught in it but buffing friendly units armor and magic resist for 5 seconds.
Penatant Man (R): (Passive) Antioc gains bonus armor and magic resist while in combat. (Active) Antioc's hammer swirls around him dealing damage and slowing all targets caught within its radius.[/quote]
Concept- Basically a prot paladin from WoW. The idea that he primarily absorbs damage for his team, but aslo has utility. I had this idea A LONG time ago and posted it, but it was overly complex. Here's a new attempt.
Purity (Passive): Friendly units recieve 2/4/6/8/10% CC reduction.
Turn Evil (Q): Antioc fears target champion for 1 second dealing X magic damage over the next 5 seconds to them.
Sigil of Salvation (W): Antioc places a sigil on the ground at target location. The sigil heals friendlies who stand within it's radius and damages enemies. Lasts 10 seconds.
Repent (E): Antioc blasts an area in front of him with holy light damaging all enemies caught in it but buffing friendly units armor and magic resist for 5 seconds.
Penatant Man (R): (Passive) Antioc gains bonus armor and magic resist while in combat. (Active) Antioc's hammer swirls around him dealing damage and slowing all targets caught within its radius.