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gold/10 items

Creator: uhato February 26, 2012 6:20pm
uhato
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simple question, dunno about my answer

so basically, i just want to know, is there really a use stacking up gold/10 items or even get one, or are they just a bunch of **** when you aren't gonna build them up?

my calcs goes like this:

gonna use it


for example i'm playing supp on bot rushing philo. philo cost 800g. basically means, to get my gold back from this item, i need to hold on it for about 27 min. meaning at very least, 50% of the game. but cause i'm gonna build shure, it's quite worth it.

not gonna use it


playing any other champ, which doesn't aim at any of this completed items, i go for philo. standard time, doing normal, means i'll get fullbuild around 40-45. meaning, i rush philo, getting it around 5, maybe 6 min ingame, keeping it till i swap for the last item, i got 13 min time of this item, getting me to 13*60=780 sec equal to 390 gold. adding 400 gold worth of selling it, ending up at 790 gold for the whole thing.

result


now 790 gold seems like a big difference, but really, does the whole thing work out like i described? i could go for some other item, supporting my spec, meaning i might get some more minions and/or maybe a kill (excluding autofarm champs like malz), surving ganks more often (no hearth) or can stick longer to my lane (no philo).

given the position, getting 1 extra minion a minute (based on the fact, i'm not just farming and harrasing my oponent), i get over the whole game of 45 mins (till fullbuild, 43 "active" min) 43 more minions equal to 43*25=1075 gold (25g are (ranged minions+meelminons):2). giving the fact, i get maybe a kill more, adding up 273 gold.


so please, give me your oppinions onto this, correct my if i just failed, and keep your useless comments for yourself (just gonna ignore flamers&haters)
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It's only really worth it if you get it as soon as possible. You'll still be under golded because you're selling it. Unless it goes to like, a 50 minute game, and you still haven't upgraded it, nor do you need to, it's certainly worth selling it at this point.


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I've been an advocate over Hog and philo solo top builds IF you can win lane with them. If this sets you too far back early you'll lose more then the gold it generates in being denied in lane or killed in engages
M5 too strong? better nerf irelia
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My views on gp/10's: When it gets down to it, it becomes an item choice of personal preference. For me, I like doing the whole regen pendant first (Usually solo top when doing gp/10's as an offtank), and rush philo. Now you are correct in your calculations imo that it does take around 25 minutes or so to regain all the gold you spent on it, but with the way I build my offtanks, they are expensive builds and I usually dont get a 6th item until 45+ minutes (triforce, randuins, FoN/Banshee's, merc treads, all expensive). So for me I am able to just have it sit and fill a slot up to the truly necessary point of selling for 6th slot item or that last little gold to finish building off one of my cores. with this in mind, the item itself is more than just bonus gold. You need to also look at the stats itself of it and what role your playing. Philo is actually quite high health and mana regen for the cost and people over look that because the controversy is over the gp/10 effect of it, and the normal base stats get overshadowed by the argument. So back to the base point, it's situational in role and champ (as solo top, the sustain itself is worth getting. IMO the gp/10 is just a bonus)
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Support = quints +1 gold
DuffTime
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They do pay for themselves and more if you keep them long enough, which basically means you got free stats for part of the game and a quicker 6 item build.

If you're not concerned with crushing your lane and gaining every early game advantage to bully your opponent, go for the GP10.
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The problem is that till late game you won't be as strong. If you get a philo and your foe rushes chain vest you just lost lane
M5 too strong? better nerf irelia
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^ Lol sig
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^i like me my milk
M5 too strong? better nerf irelia

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