Read up on all the new PBE changes to get up to date on the upcoming Worlds Patch, Patch 25.20. New Flora Fatalis skins, and some pro-play oriented adjustments are inbound.
These changes appeared on PBE on the 24th of September, but have been slowly shifting over the past week, and may continue to do so. As such, keep in mind that not all of these changes may make it to the live patch. If you’d like to check any of the following changes out before Wednesday, hop on PBE and queue up!
New Cosmetics - Flora Fatalis
It’s not Halloween just yet, but Riot is already getting into the spooky spirit. A brand new skinline was teased on PBE on the 24th of September, and these three skins will be hitting the live servers on Wednesday. The new Flora Fatalis skins are a gorgeous blend of Elderwood and Bewitching, and the three lucky champions to get the first Flora Fatalis cosmetics are Fiddlesticks, Lissandra, and Soraka. Each skin is 1350 RP, Epic-tiered, and comes with new animations, sound effects, and a unique
recall.

Another skin that’s been added to the PBE store is Trials of Twilight Xin Zhao. This skin echoes the aesthetic of the current League of Legends Act, which is nearing its end. You’ll be able to pick up Trials of Twilight Xin Zhao for 1350 RP starting next week.

? Champion Buffs

Anivia | Flash Frost (Q) Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
Frostbite (E) Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150. Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 100 / 150 / 200 / 250 / 300. |
|
|

Azir | Arise! (W) - Recharge timer increased to 12 / 10.5 / 9 / 7.5 / 6 seconds from 10 / 9 / 8 / 7 / 6. - Soldier AP ratio changed to 30 / 40 / 50 / 60 / 70% AP from 40 / 45 / 50 / 55 / 60% AP. - Soldier subsequent target damage modifier changed to 20% – 100% (based on level) from 25% / 50% / 75% / 100% (based on level).
Shifting Sands (E) - Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220. - Damage AP ratio increased to 60% AP from 40% AP. |
|
|

Katarina | STAT CHANGE Base armor increased to 32 from 28. |
|
|

Malphite | STAT CHANGE Base armor increased to 40 from 37.
Ground Slam (E) Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230. |
|
|

Pantheon | Comet Spear (Q) Monster damage increased to 80% from 75%.
Shield Vault (W) Minion and monster health ratio damage cap increased to 150 from 120. |
|
|

Veigar | Dark Matter (W) AP ratio increased to 70 / 80 / 90 / 100 / 110% AP from 60 / 70 / 80 / 90 / 100% AP. |
? Champion Nerfs

Briar | Crimson Curse (Passive) Maximum number of stacks reduced to 5 from 7. |
|
|

Volibear | The Relentless Storm (Passive) Lightning AP ratio reduced to 45% AP from 50% AP.
Sky Splitter (E) Damage AP ratio reduced to 70% AP from 80% AP. |
|
|

Warwick | STAT CHANGES - Attack damage growth reduced to 2.5 from 2.75. - Attack speed growth reduced to 2% from 2.3%. |
? Champion Adjustments
Mixes of buffs and nerfs, or general changes and bug fixes.

Camille | STAT CHANGE Armor growth reduced to 4.5 from 5.
Tactical Sweep (W) - Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150. - Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 17 / 15.5 / 14 / 12.5 / 11. |
|
|

Fizz | Seastone Trident (W) - Passive base damage over time per tick increased to 5 / 7.5 / 10 / 12.5 / 15 from 3.33 / 5 / 6.67 / 8.33 / 10. - Total base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60. - Passive AP ratio per tick reduced to 4.17% AP from 5% AP. - Total AP ratio reduced to 25% AP from 30% AP.
REMOVED Passive damage over time no longer applies against structures. Active damage is still applied, and at 50% effectiveness.
- Active on-hit base damage increased to 20 / 25 / 30 / 35 / 40 from 10 / 15 / 20 / 25 / 30. Active on-hit AP ratio reduced to 30% AP from 35% AP. - Active base damage increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130.
Chum the Waters (R) - Guppy base damage increased to 180 / 300 / 420 from 150 / 250 / 350. - Guppy AP ratio reduced to 60% AP from 80% AP. - Chomper base damage increased to 225 / 375 / 525 from 225 / 325 / 425. - Chomper AP ratio reduced to 75% AP from 100% AP. - Megalodon base damage reduced to 270 / 450 / 630 from 300 / 400 / 500. - Megalodon AP ratio reduced to 90% AP from 120% AP. - Additionally, damage by fish type is now based on a multiplicative formula instead of being explicit. |
|
|

Graves | End of the Line (Q) - Initial base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 65 / 85 / 105 / 125. - Initial AD ratio reduced to 65% bonus AD from 80%. - Explosion base damage changed to 80 / 125 / 170 / 215 / 260 from 85 / 120 / 155 / 190 / 225. - Explosion AD ratio changed to 55 / 70 / 85 / 100 / 115% bonus AD from 40 / 65 / 90 / 115 / 140% bonus AD. |
|
|

Orianna | Command: Dissonance (W) - Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 120 / 170 / 220 / 270. - AP ratio increased to 80% AP from 70% AP. |
|
|

Wukong | Crushing Blow (Q) Bonus AD ratio reduced to 50% bonus AD from 55%.
Warrior Trickster (W) - Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16. - Decoy damage reduced to 30 / 35 / 40 / 45 / 50% from 35 / 40 / 45 / 50 / 55%.
Nimbus Strike (E) Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200. |