Read up on all the new PBE changes to get up to date on the upcoming
Patch 26.15. Highlights include extensive changes to Bel'Veth, the arrival of League Classic, and two new Prestige skins to be acquired in two new Passes!
These changes appeared on PBE on the 15th of July, but have been slowly shifting over the past week, and may continue to do so. As such, keep in mind that not all of these changes may make it to the live patch. If you’d like to check any of the following changes out before Wednesday, hop on PBE and queue up!
New Cosmetics
No new skins are hitting the store, but two Prestige skins will be available from the 29th of July onwards through the two new battle passes that are being added to the game. You can acquire Prestige Magma Chamber Jax by progressing through the Classic Pass, while Prestige Magma Chamber Veigar (our first look at what the evilest Yordle looks like!) is in the standard S3 Act 1 Pass.

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Prestige Magma Chamber Jax Classic Pass reward | Prestige Magma Chamber Veigar 2026 S3 Act 1 Premium Pass reward |
League Classic
Patch 25.15 might be a little light barring the extensive changes to Bel'Veth, but that's because a lot of attention is being drawn towards an eagerly anticipated new game mode: League Classic. Relive the days of 2009-2013 League of Legends, or experience it for yourself for the first time by queueing up for League Classic starting from Wednesday the 29th of July. To learn more about League Classic, check out our earlier article on the new game mode:

Bel'Veth Changes

STAT CHANGES |
Base HP reduced 610 > 580
HP per level increased 105 > 110
Model size reduced by 5%
Base Armor reduced 32 > 28
Armor per level increased 4.7 > 5
Base AD reduced 60 > 55
Base Attack Speed reduced 0.85 > 0.67
Attack Speed ratio reduced 0.85 > 0.67
Attack cast time reduced 0.25 > 0.22 seconds |
| Death in Lavender Passive |
Basic attack damage ratio increased 75% > 100%
Death in Lavender bonus Attack Speed after ability cast adjusted 20-40% (based on levels 1-18, linear) for 2 Attacks > 20% flat for 3 seconds
Lavender bonus Attack Speed per stack adjusted 0.28-1.1% (based on levels 1-18, linear, 1.2% @ 20) > 0.1-2% (based on levels 1-18, backloaded)
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| Void Surge Q |
Damage increased 0/5/10/15/20 (+100% AD) > 12/14/16/18/20 (+105% AD)
Minion damage ratio increased 60/70/80/90/100% > 100% flat
Bonus monster damage adjusted 55/65/75/85/95 > 70 flat
Base dash speed adjusted 800/850/900/950/1000 > 850 flat
Cooldown between dashes increased 1 > 4/3.25/2.5/1.75/1 seconds
Cardinal direction cooldown bonus Attack Speed to Ability Haste ratio reduced 25% > 20%
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| Above and Below W |
Damage adjusted 70/110/150/190/230 (+100% bonus AD) (+125% AP) > 80/140/200/260/320 (+0% bonus AD) (+150% AP)
Knock up duration adjusted 0.75 flat > 0.6/0.7/0.8/0.9/1 seconds
Slow adjusted 50% for 1.25/1.5/1.75/2/2.25 > 30% for 2 flat seconds
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| Royal Maelstorm E |
Damage per hit adjusted 6/7/8/9/10 (+8% AD) (+8% on-hit damage) (*1-3 based on target's missing HP 0-100%) > 10/12/14/16/18 (+12% AD) (+12% on-hit damage) (*1-2 based on target's missing HP 0-100%)
Monster damage ratio increased 150% > 200%
Number of hits reduced 6 (+1 per 33% bonus Attack Speed) > 6 (+1 per 40% bonus Attack Speed)
Damage reduction adjusted 35/40/45/50/55% > 20/30/40/50/60%
Life Steal adjusted 20% flat (+100% Life Steal) > 20/25/30/35/40% (+0% Life Steal)
Cooldown adjusted 20/19/18/17/16 > 24/21/18/15/12 seconds
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| Endless Banquet R |
[R-P] On-hit true damage reduced 6/10/14 (+12% bonus AD) > 2/4/6 (+3% bonus AD)
[R-P] Max Endless Banquet stacks on Epic Monster reduced 10 > 8
[R-P] On-hit application changed every other attack, removed when swapping targets > every attack, no longer removed when swapping targets
[R-P] On-hit applications on [Q] Void Surge and [E] Royal Maelstrom no longer require Bel'Veth to have attacked the target first
Explosion damage adjusted 150/200/250 (+100% AP) (+25% target's missing HP) > 150/200/250 (+150% AP) (+20% target's missing HP)
Post cast lockout reduced 0.5 > 0.25 seconds
True Form adjustments: Bonus HP/Heal increased 100/150/200 (+120% bonus AD) (+90% AP) > 100/250/400 (+150% bonus AD) (+150% AP)
Bonus Attack Range adjusted 75 flat > 25/75/125
Increased total Attack Speed ratio adjusted 10/15/20% > 5/15/25%
Size increased 10% flat > 10/15/20%
Unenhanced Void Coral True Form duration adjusted 60 flat > 45/90/infinite (based on 0/40/80 [P] Lavender stacks) seconds
Enhanced Void Coral True Form duration adjusted 180 flat > 45/90/infinite (based on 0/40/80 [P] Lavender stacks) seconds
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Champion Changes
Top Laners
▲ BUFFS |
| ▼ NERFS |
| ▶ ADJUSTMENTS |
VOLIBEAR – Thundering Smash (Q): Cooldown reduced 14/13/12/11/10 > 12/11.5/11/10.5/10 seconds |
| MORDEKAISER – Death's Grasp (E): Cooldown reduced 18/16/14/12/10 > 16/14/12/10/8 seconds – Realm of Death (R): Max HP, AP, base AD, total Attack Speed, Armor, Magic Resistance, and Size steal ratio reduced 13% > 10%
RIVEN – Blade of the Exile (R1): Bonus AD ratio reduced 25% > 20% – Wild Slash (R2): Bonus AD ratio reduced 60-180% > 55-165% (based on target's missing HP 0-75%) |
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Junglers
▲ BUFFS |
| ▼ NERFS |
| ▶ ADJUSTMENTS |
MAOKAI – Bramble Smash (Q): AP ratio increased 40% > 50% – Bramble Smash (Q): Bonus monster damage increased 140/150/160/170/180 > 150/160/170/180/190
ZAC – Stat Change: Armor per level increased 4.7 > 5.2 – Elastic Slingshot (E): Cooldown reduced 22/19/16/13/10 > 21/18/15/12/9 seconds |
| NAAFIRI – Hounds' Pursuit (R): Damage reduced 150/225/300 (+120% bonus AD) (+15/22.5/30 (+12% bonus AD) per [P] Packmate) > 125/200/275 (+100% bonus AD) (+12.5/20/27.5 (+10% bonus AD) per [P] Packmate)
SYLAS – Chain Lash (Q): Initial damage reduced 40/65/90/115/140 (+45% AP) > 40/60/80/100/120 (+40% AP) |
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Mid Laners
▲ BUFFS |
| ▼ NERFS |
| ▶ ADJUSTMENTS |
/ |
| LOCKE – Stat Change: Base HP reduced 655 > 620 – Ritual Nails (Q): Base damage per Soul Nail reduced 50/58/66/74/82 > 40/48/56/64/72 – Soul Ignition (W): Base bonus Move Speed reduced 40/45/50/55/60% > 40% flat – Soul Ignition (W): Base max Grey HP from damage taken reduced 40/70/100/130/160 > 40/60/80/100/120 |
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Marksmen
▲ BUFFS |
| ▼ NERFS |
| ▶ ADJUSTMENTS |
KAI'SA – Second Skin - Caustic Wounds (Passive): On-hit damage increased 4-24 (based on levels 1-18, linear, 26.35 @ 20) (+12% AP) (+1-6 (based on levels 1-18, linear, 6.59 @ 20) (+3% AP) per prior Plasma stack) > 4-30 (based on levels 1-18, linear, 33.06 @ 20) (+12% AP) (+1-8 (based on levels 1-18, linear, 8.82 @ 20) (+3% AP) per prior Plasma stack) |
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Supports
▲ BUFFS |
| ▼ NERFS |
| ▶ ADJUSTMENTS |
ALISTAR – Stat Change: Base Move Speed increased 330 > 335 |
| / |
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Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW

| ▲ Bastionbreaker – Shaped Charge base bonus ability true damage increased 30/15 > 50/25 (melee/ranged) – Cost reduced 3200 > 3000 gold |
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| ▲ Terminus – Shadow on-hit damage bonus AD and AP ratios added 30 (+0% bonus AD) (+0% AP) > 30 (+10% bonus AD) (+10% AP) |
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| ▲ Yun Tal Wildarrows – Attack Speed increased 40% > 45% – Cost reduced 3100 > 3000 gold |
Rune Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW

| ▼ Jack of All Trades Inspiration Slot 3 – Adaptive Force reduced 10/25 AP or 6/15 AD > 8/20 AP or 4.8/12 AD (based on Jack Stacks 5/10) |