Read up on all the new PBE changes to get up to date on the upcoming Patch 26.22. Patch 26.22 brings a new batch of K/DA skins, and a Midscope Update to Mel Medarda.
These changes appeared on PBE on the 21st of October, but have been slowly shifting over the past week, and may continue to do so. As such, keep in mind that not all of these changes may make it to the live patch. If you’d like to check any of the following changes out before Wednesday, hop on PBE and queue up!
New Cosmetics
The brand new K/DA skins are coming this next Wednesday, inspired by the champion's looks in the new FIRESTARTER music video. You can get K/DA FIRESTARTER Ahri and K/DA FIRESTARTER Kai'Sa in the store for 1350 RP, and K/DA FIRESTARTER Evelynn for 1820 RP: Evelynn's second Legendary skin.
K/DA FIRESTARTER Evelynn
1820 RP
K/DA FIRESTARTER Ahri / Kai'Sa
1350 RP /each
K/DA FIRESTARTER Evelynn
Voice Lines
K/DA FIRESTARTER Evelynn
Skin Spotlight
In the Sanctum, you'll find two more K/DA skins. K/DA FIRESTARTER Akali is not a full skin, but instead a Mythic Variant of the True Damage Know My Name Akali Legendary skin that came out last patch. You can acquire this Mythic Variant in the Sanctum with a drop rate of 0.5%, and it's guaranteed to drop after expending 40 Ancient Sparks.
K/DA Hitmaker Evelynn is a Mythic Variant of the K/DA FIRESTARTER Evelynn skin, so it will likewise be available in the Sanctum at the same drop rate/guarantee as Akali.
K/DA Hitmaker Evelynn
0.5% Drop Rate in the Sanctum
OR 40 Ancient Sparks
K/DA FIRESTARTER Ignition Akali
0.5% Drop Rate in the Sanctum
OR 40 Ancient Sparks
Mel Midscope Update
tl;dr: Mel's W has gotten a significant rework, and more power was allocated in other parts of her kit.
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Statistics
▲ Health growth increased to 107 to 99.
▲ Mana growth increased to 38 from 28.
▲ Attack speed growth increased 2.75% from 2.5%.
▲ Armor growth increased to 5.4 from 5.2.
▼ Base health reduced to 590 from 630.
▼ Base mana reduced to 455 from 480.
▼ Base attack damage reduced to 52 from 54.
Searing Briliance
passive
▲ Minion damage stored increased to 55% from 50%.
▼ Base damage reduced to 4 – 30 (based on level) from 8 – 30 (based on level).
Radiant Volley
Q
▲ Subsequent base damage increased to 5 / 10 / 15 / 20 / 25 from 5 / 7 / 9 / 11 / 13.
▲ Subsequent AP ratio increased to 8% AP from 5% AP.
▲ Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
▼ Initial base damage reduced to 60 at all ranks from 60 / 85 / 110 / 135 / 160.
▼ Initial AP ratio reduced to 25% AP from 55% AP.
▼ Explosion radius reduced to 200 units from 225.
▼ Missile speed reduced to 3200 from 3800.
✶ NEW Cooldown is now reduced by 0.5 – 1 (based on level) seconds if the volley hits an enemy champion.
Rebuttal
W
✶ REWORKED
✶Mel creates a 400 unit nova around herself for 2 seconds destroying all enemy projectiles, shielding herself and allies for 50 / 80 / 110 / 140 / 170 (+ 50% AP), and granting 10 / 15 / 20 / 25 / 30% (+ 4% per 100 AP) bonus movement speed. Destroying a projectile retaliates against the source enemy, dealing 35 / 40 / 45 / 50 / 55 (+ 10% AP) magic damage, reduced to 5 / 10 / 15 / 20 / 25 (+ 5% AP) per subsequent projectile, up to a maximum of 7 per target.
– Divine Judgement (R): Cooldown reduced to 140 / 110 / 80 seconds from 160 / 120 / 80.
RUMBLE
– The Equalizer (R): AP ratio per second increased to 40% AP from 35% AP.
SHEN
– Twilight Assault (Q): Monster damage cap increased to 120 / 140 / 160 / 180 / 200 from 100 / 125 / 150 / 175 / 200.
ZAAHEN
– The Darkin Glaive (Passive): Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
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Junglers
▲ BUFFS
▼ NERFS
▶ ADJUSTMENTS
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Mid Laners
▲ BUFFS
▼ NERFS
▶ ADJUSTMENTS
AURELION SOL
– Singularity (E): Total base damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 75 / 100 / 125 / 150. + Total AP ratio increased to 70% AP from 60% AP.
NAAFIRI
– Darkin Daggers (Q): Base heal increased to 55 / 70 / 85 / 100 / 115 from 45 / 60 / 75 / 90 / 105. + Heal bonus AD ratio increased to 45% bonus AD from 40%.
– The Call of the Pack (W): AD ratio increased to 22% AD from 20% AD.
VIKTOR
– Stat Change: Health growth increased to 105 from 100.
– Arcane Storm (R): Initial AP ratio increased to 60% AP from 500% AP.
LOCKE
– Ritual Nails (Q): Stack base damage reduced to 15 / 22 / 29 / 36 / 43 from 18 / 26 / 34 / 42 / 50.
– Soul Ignition (W): Duration reduced to 5 seconds from 6.
YASUO
– Steel Tempest (Q): AD ratio reduced to 100% AD from 105% AD.
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Marksmen
▲ BUFFS
▼ NERFS
▶ ADJUSTMENTS
CORKI
– Missile Barrage (R): Base damage increased to 100 / 190 / 280 from 90 / 170 / 250. + Bonus AD ratio increased to 90% bonus AD from 85%.
SMOLDER
– Achooo! (W): Base explosion damage increased to 25 / 50 / 75 / 100 / 125 from 10 / 35 / 60 / 85 / 110.
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Supports
▲ BUFFS
▼ NERFS
▶ ADJUSTMENTS
MAOKAI
– Bramble Smash (Q): Health ratio increased to 2.5 / 3 / 3.5 / 4 / 4.5% of target's maximum health from 2 / 2.5 / 3 / 3.5 / 4%.
THRESH
– Stat Change: Base attack damage reduced to 54 from 56.
– The Box (R): Base damage reduced to 200 / 350 / 500 from 250 / 400 / 550.
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Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ Doran's Bow
– Attack damage reduced to 7 from 8.
▶ Overlord's Bloodmail
– Attack damage increased to 40 from 30.
– Retribution health ratio reduced to 0% – 10% (based on missing health) from 0% – 12%.
An initial Kog'Maw and Miss Fortune enthusiast, Jovy joined MOBAFire way back in 2011 to write a guide. She's been playing and writing about League of Legends for just over 15 years now. When she's not on the Rift, you can expect her to be playing TTRPGs, or re-playing some classic Bioware game.