Set 16, Lore & Legends, has received its very first major update! Read on to learn about all the changes that have gone live last week in Teamfight Tactics.
After a lengthy holiday break, TFT is finally receiving a new major update just as League of Legends starts its new Season as well. This is Set 16's first real update so it's looking to be ambitious and solve all the problems that might have cropped up during the first few weeks after launch.
With that in mind, there's a lot of champion changes bundled into Patch 16.2; equal parts buffs, equal parts nerfs. Surprisingly, not a lot has changed for any Trait overall, though Bilgewater has been, understandably, toned down for the time being.
Tank Items, on the whole, have been buffed quite heavily, as have all the Emblem items. Emblems will now grant a greater array of stats, bringing them closer to the level of power a traditional core item has.

Image sourced from leagueoflegends.com.
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System Changes
Opening Encounters
A new Opening Encounter is being added to Teamfight Tactics! To make room, the likelihood of encountering every other Encounter has gone down by 0.2%. Additionally, the Teemo, Draven, and Lissandra Encounters have been made extra less frequent.
GWEN: After the first 3 Carousels, Gwen gifts players a random component and a pair of scissors that cut items into components
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ BILGEWATER |
Bilgewater (Black Market item) Captain’s Brew Debuff Duration: 3s ⇒ 2s
Bilgewater (Black Market item) Captain’s Brew AD/AP: 15% ⇒ 10%
Bilgewater (Black Market item) Dead Man’s Dagger On-Kill Stats: 15 AD/AP ⇒ 10 AD/AP |
▶ IONIA |
Ionia Path of Prosperous Base Stats: 18/30/40 AD/AP ⇒ 10/25/40 AD/AP
Ionia Path of Transcendence 3* Bonus: 50% ⇒ 100%
Ionia Path of Transcendence Magic Damage: 22/28/33/70% ⇒ 20/25/30/70%
Ionia Path of Spirits AD/AP Per Cast: 4/4/4/7 ⇒ 3/4/5/7
Ionia Path of Spirits HP%: 20/25/35/75% ⇒ 25/30/35/75% |
▶ IXTAL |
Ixtal Quest Adjusted: Lose 10 combats in a row: 550 Sunshards ⇒ 500 Sunshards
Ixtal Quest Adjusted: Play 3 Ixtal: 17 rounds ⇒ 13 rounds
Ixtal 550 Cashout Reward: 7x Lesser Duplicators/Tactician’s Crown/2x Greater Duplicator ⇒ 7x Lesser Duplicators/Tactician’s Crown/1x Completed Item Anvil
Ixtal Adjusted Quests: Lose 10 combats in a row: 550 Shards ⇒ 500 Shards, Play 3 Ixtal: 3 Ixtal for 17 rounds ⇒ Play Ixtal for 13 rounds |
▲ JUGGERNAUT |
Juggernaut (6) Damage Reduction: 25-33% ⇒ 26-36% |
▲ NOXUS |
Noxus Atakhan Omnivamp: 20% ⇒ 30%
Noxus (5) Noxus Health Multiplier: Stage 4/5/6: 3.75x/4.5x/5.5x ⇒ 4.5/5.25x/6.5x
Noxus (7) Health Multiplier: Stage 4/5/6: 5x/6.5x/8.7x ⇒ 5.75x/7.25x/9.25x |
▼ PILTOVER |
Piltover Electrical Overload Damage: 100 + 10% ⇒ 50 + 10% |
▲ SHADOW ISLES |
Shadow Isles AD/AP: 18/20/22/25% ⇒ 18/20/25/33% |
▲ ZAUN |
Zaun Durability: 10% ⇒ 15%
Zaun (5) Heal: 25% max health ⇒ 30% max health |
Unit Changes
UNITS: TIER 2 ●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
TEEMO – Primary Spell Damage: 130/200/300 AP ⇒ 130/200/330 AP – DoT Damage: 35/55/85 AP ⇒ 35/55/100 AP
TWISTED FATE – Passive Damage: 40/60/90 AP ⇒ 50/75/115 AP
| GRAVES – Health: 750 ⇒ 700 – Base AD: 55 ⇒ 50
TRYNDAMERE – Spell Base Durability: 25% ⇒ 15% – Spell Damage: 120/180/270 AD ⇒ 100/150/225 AD – Ashe Passive Increased Move Speed: 250 ⇒ 100 | BARD – Rerolls on loss: 1/2/3/3/3 ⇒ 1/1/2/3/3 – Spell Damage: 115/155/220 ⇒ 120/170/240 |
UNITS: TIER 3 ●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
DARIUS – Mana: 15/75 ⇒ 20/65 – Max HP Heal: 10% ⇒ 15%
JINX – Damage: 42/63/110 AD ⇒ 65/100/155 AD
LEBLANC – Spell Damage: 270/405/620 AP ⇒ 300/450/700 AP – Secondary Damage: 150/225/350 AP ⇒ 180/270/450 AP |
| DRAVEN – Base AD: 45 ⇒ 50 – Spell Damage: 140/210/350 AD ⇒ 120/170/290 AD
KOBUKO & YUUMI – Heal: 100/140/200 AP + 8% Max Health ⇒ 180/240/300 AP + 12% Max Health |
UNITS: TIER 4 ●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
AMBESSA – Slam Damage: 275% of initial ⇒ 315% of initial
KAI’SA – AD Form Spell Damage: 38/57/135 AD ⇒ 42/63/150 AD
KALISTA – AS: 0.8 ⇒ 0.85 – Mana: 20/70 ⇒ 20/65 – Number of Targets: 3 ⇒ 4 (total damage unchanged, 50% of spears still go to the primary target)
MISS FORTUNE – Base Spell Damage: 130/200/3000 AD ⇒ 145/220/3000 AD | DIANA – Base AD: 45 ⇒ 35 – Shield: 200/250/300 AP ⇒ 80/100/300 AP
SKARNER – Stun Duration: 2/2.25/8s ⇒ 1.5/1.75/8s
YUNARA – Spell Damage: 85/130/450 AD ⇒ 80/120/425 AD – Reduction Per Enemy: 70% ⇒ 75%
VEIGAR – Spell Damage: 66/99/199 AP ⇒ 62/93/199 | SEAPHINE – Damage Per Crystal: 25/40/200 AP ⇒ 35/55/300 AP – Heal: 60/90/400 AP ⇒ 40/80/400 AP |
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✶ REWORK / NEW |
SINGED – Role: Magic Fighter ⇒ Magic Tank – Movespeed: 200 ⇒ 425 (Fighters gain increased Move Speed) – Mana Per Second: 10 ⇒ 5 – Heal: 12/65 AP ⇒ 15/80 AP |
UNITS: TIER 5 ●●●●● |
▲ BUFFS | ▼ NERFS | ▶ ADJUSTMENTS |
AURELION SOL – Spell Damage: 350/615 AP ⇒ 450/800 AP
ZIGGS – AS: 0.85 ⇒ 0.9 –Ziggs Mana: 0/160 ⇒ 0/140 – Passive Damage: 30/50 AP ⇒ 45/80 AP | BARON NASHOR – Acid Glob Damage: 50% of base damage ⇒ 40/45/50% of base damage
KINDRED – Spell Duration: 2.5s ⇒ 2s – Passive Damage: 350% AD ⇒ 300% AD
SENNA & LUCIAN – Black Mist Duration: 15s ⇒ 8s
T-HEX – Caster Stats: 3/6/12 Mana Regen ⇒ 2/4/5 Mana Regen – T-Hex Shield: 20% Max Health ⇒ 10% Max Health – T-Hex Spell Damage: 135/240 AD ⇒ 125/200 – T-Hex Falloff per Target: 18% (max 55%) ⇒ 25% (max 75%) |
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Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▶ Axiom Augments backline hexes will now always appear in a corner hex
▼ Bandle Bounty Gold Per Yordle: 3 ⇒ 2
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu
▼ Bandle Bounty II Gold Per Yordle: 5 ⇒ 4
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
▼ Birthday Reunion Thief’s Gloves Requirement: Level 6 ⇒ Level 7
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
✶ Bronze For Life now grants 4 Armor & Magic Resist per trait instead of 2% Durability
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
▼ Silco's Revenge Augment Max Health Damage: 40% ⇒ 30%
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
▼ Soul Awakening Bonus True Damage: 15% ⇒ 12%
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
▲ Trials of Twilight now grants 2 copies of Xin Zhao immediately instead of 1.
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
▼ The World Runes Cashout Gold: 40g ⇒ 30g
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4)
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
CORE ITEMS |

| ▼ KRAKEN’S FURY – AS at max Stacks: 30% ⇒ 15% |
RADIANT ITEMS |

| ▲ RADIANT ADAPTIVE HELM – Gain 90 Armor/MR ⇒ Gain 100 Armor/MR – Gain 20% AD and AP ⇒ gain 25% AD and A |

| ▲ RADIANT DRAGON CLAW – 18% max health ⇒ 22% max health |

| ▼ RADIANT KRAKEN’S FURY – AS at max Stacks: 60% ⇒ 30% |

| ▲ RADIANT SPIRIT VISAGE – Spirit Visage 600 HP ⇒ 700 HP |

| ▲ RADIANT STEADFAST HEART – 500 HP ⇒ 600 HP |

| ▲ RADIANT GARGOYLE STONEPLATE – 20 Armor/MR ⇒ 25 Armor/MR – 200 HP ⇒ 300 HP |

| ▲ RADIANT WARMOG’S ARMOR – 1000 HP ⇒ 1200 HP – 30% max health ⇒ 33% max health |
ARTIFACTS |

| ▲ AEGIS OF DAWN – Steal armor every 3 seconds ⇒ 2.5 seconds – Activates every 1.5s with Aegis of Dusk equipped ⇒ 1.25s with Aegis of Dusk equipped |

| ▲ AEGIS OF DUSK – Steal MR every 3 seconds ⇒ 2.5 seconds – Activates every 1.5s with Aegis of Dawn equipped ⇒ 1.25s with Aegis of Dawn equipped |

| ▲ CAPPA JUICE – Base AD/AP: 20 ⇒ 25 – Scaling AD/AP: 0.8% ⇒ 1% |

| ▼ DARKIN SCYTHE – Can no longer Critically Strike or apply On-Hit effects |

| ▲ VOID GAUNTLET – Store 25% max health and 2% more every second ⇒ Store 30% max health and 2.5% more every second |
Emblems
All Emblems have been buffed in Patch 16.2! Emblems will now be a lot closer in power to core items (though still slightly weaker) so that slamming an Emblem, even when you’re not planning on running a vertical comp, still feels like a good option when a better one isn’t available. Origin Emblems received bigger buffs than Class Emblems on average.