Patch 16.3 of TFT's Lore & Legends Set is here! Read on to learn about all the changes that have gone live this week in Teamfight Tactics.
While many perhaps expected Patch 16.2 to be a big one, considering the large break between patches 1 and 2, it's actually Patch 16.3 that's a doozy. Patch 16.3 is coming in with several reworks, about 20 individual champion buffs, and nearly 30 Augment adjustments. In broad strokes, the champion changes focused almost entirely on buffs, with many of them hitting 5-cost champions in particular. Only a few champions were nerfed, as well as the still-dominating Bilgewater trait.
A few game changes have been implemented as well. To start, 4-cost and 5-costs, while buffed individually, will now be slightly more difficult to find in the store if they're an unlockable unit, even if you're uncontested, and they'll also be more difficult to three-star. Additionally, certain Augments will now be banned in the game if certain Opening Encounters were present. You'll find the exact list just below!
This was noted by Katie “Riot Ukime” Guo and Rodger “Riot Prism” Caudill as the last BIG Lore & Legends patch. Ideally, the rest of the set shall be smooth sailing.
Image sourced from leagueoflegends.com.
Rotating Shop Restock!
Image sourced from leagueoflegends.com.
System Changes
Opening Encounters
Certain Augments will now be banned from the game if certain Opening Encounters are in play:
Auras
The following champion auras now persist even if the champion dies:
– Shyvana (While transformed, all allies take 8% less damage from enemy Abilities.)
– Skarner (All allies gain 10/20/100 Armor.)
– Taric (All allies gain 10/20/100 Magic Resist. )
Unlock Rules Update
Unlockable 4 and 5-cost units have been a bit too oppressive. Even while uncontested, these units will now be harder to find. When contested, it’s a bit easier to two-star your unit now, but harder to three-star them.
Unlock Condition Changes
Certain units will now be a bit easier to unlock:
– Kai’Sa: Level Requirement: 8 > 7
– Orianna: 3 Piltover > 2 items on a Piltover Champion
– Tryndamere: Item requirement: 2 > 1
– Yorick: Item requirement: 2 > 1
– Warwick: 2-star Vi and 1-star Jinx > 1 item on Vi AND Jinx (no 2-star requirement)
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Unit Changes
Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
✶ Cosmic Calling
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.
✶ Growth Mindset Re-enabled. Growth Mindset No longer reduces XP cost to 3. Growth Mindset Initial XP: 36 > 50
Gain 50 XP.
▲ Aura Farming 2-star 5-cost now holds a recommended item. Aura Farming Unlock Round: 4-3 > 4-5
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
▼ Bringer of Ruin AP Per Takedown: 2 > 1
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.
▼ Call to Chaos Melee Carry Golem reward removed. Call to Chaos Golden Egg Reward, Initial Completed Item Anvils: 2 > 1
Gain a powerful and random reward..
▲ Chosen Wolves Ambessa Bonus AD: 30% > 40%. Chosen Wolves Wolf Damage: 25% > 30%
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
▲ Component Heist Turns: 5 > 4
After 4 player combats, gain 1 of every item component.
▼ Crash Test Dummies Stun Duration: 1.25s > 1.75s
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
▼ Demacia Forever Health Per Rally: 4 > 3
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
▲ Dragonguards Jarvan Armor/MR Damage: 185% > 100/120/155/200%
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
▼ Exiles I Shield: 35% > 30%
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
▶ Going Long XP Per Round: 5 > 4. Going Long Initial Gold: 4 > 15
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
▶ Golden Egg Cashout with “Anima Visage” is replaced with “The Indomitable”.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
▲ Hard Commit Gold Per Stage: 2 > 7
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
▲ Hefty Rolls Health Per Roll: 8 > 9
Your team gains 9 Health and size for each time you've rolled this game.
▶ Hustler No longer grants 2 XP per round. Hustler Gold Per Round: 2 > 3. Hustler Initial Gold: 1 > 6
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.
▼ Know Your Enemy Damage Amp: 10/18% > 8/15%
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
▼ Precision and Grace No longer dashes at the start of combat. New tooltip added.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
▲ Preparation I AD/AP: 2 > 3
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
▲ Preparation II AD/AP: 3 > 4
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
▼ Slice of Life Unit Cost Given Per Stage:3/3/3/4/4/4/5 > 2/2/3/3/4/4/5
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
▼ Spreading Roots+ Gold: 4 > 2
Gain 2 random Emblems, a Reforger, and 2 gold.
▼ Sweet Treats Health Per Item: 25 > 20
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
▼ The Trait Tree Gold: 7 > 2
Gain 3 random Emblems and 2 gold.
▼ The Trait Tree+ Gold: 12 > 4
Gain 3 random Emblems, a Reforger, and 4 gold.
▲ Wild Growth Bonus AD/AP: 25% > 35%
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
The World Runes Temporarily removed
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4)
▲ Worth the Wait No longer has a 2 turn delay before granting more copies.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW


