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Home // News // TFT Lore & Legends: Patch 16.3
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TFT Lore & Legends: Patch 16.3

Patch 16.3 of TFT's Lore & Legends Set is here! Read on to learn about all the changes that have gone live this week in Teamfight Tactics.

While many perhaps expected Patch 16.2 to be a big one, considering the large break between patches 1 and 2, it's actually Patch 16.3 that's a doozy. Patch 16.3 is coming in with several reworks, about 20 individual champion buffs, and nearly 30 Augment adjustments. In broad strokes, the champion changes focused almost entirely on buffs, with many of them hitting 5-cost champions in particular. Only a few champions were nerfed, as well as the still-dominating Bilgewater trait. 

A few game changes have been implemented as well. To start, 4-cost and 5-costs, while buffed individually, will now be slightly more difficult to find in the store if they're an unlockable unit, even if you're uncontested, and they'll also be more difficult to three-star. Additionally, certain Augments will now be banned in the game if certain Opening Encounters were present. You'll find the exact list just below!

This was noted by Katie “Riot Ukime” Guo and Rodger “Riot Prism” Caudill as the last BIG Lore & Legends patch. Ideally, the rest of the set shall be smooth sailing.

Image sourced from leagueoflegends.com.



Rotating Shop Restock!


Image sourced from leagueoflegends.com.


System Changes

Opening Encounters

Certain Augments will now be banned from the game if certain Opening Encounters are in play:


Opening Encounter

Gwen’s Gifts

After the first 3 Carousels, Gwen gifts players a random component and a pair of scissors that cut items into components

Emblems Ensemble

Ryze grants you 3 random emblems to begin your journey

Augments Disabled

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.


Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.


Tactician’s Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.


U.R.F.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Auras

The following champion auras now persist even if the champion dies:


Shyvana (While transformed, all allies take 8% less damage from enemy Abilities.)

Skarner (All allies gain 10/20/100 Armor.)

Taric (All allies gain 10/20/100 Magic Resist. )


Unlock Rules Update

Unlockable 4 and 5-cost units have been a bit too oppressive. Even while uncontested, these units will now be harder to find. When contested, it’s a bit easier to two-star your unit now, but harder to three-star them.


Unlock Condition Changes

Certain units will now be a bit easier to unlock:


Kai’Sa: Level Requirement: 8 > 7

Orianna: 3 Piltover > 2 items on a Piltover Champion

Tryndamere: Item requirement: 2 > 1

Yorick: Item requirement: 2 > 1

Warwick: 2-star Vi and 1-star Jinx > 1 item on Vi AND Jinx (no 2-star requirement)


Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


BILGEWATER

Bilgewater Free AD/AP: 20% > 15%


Bilgewater 2-Cost Serpent Cost: 30 > 35


Bilgewater Serpents Per Takedown: 2 > 1


Bilgewater (10) Cannon Damage: 500 > 300


Bilgewater (10) Gold Per Kill: 5 > 2


DARKIN

Darkin (3) Piece Damage: 100 > 333


IXTAL

Ixtal Quest Small Reroll Quest (Stage 2-6): 5/6/8/8/8 > 4/6/7/7/7


Ixtal Quest Medium Reroll Quest (Stage 2-6): 10/12/16/16/16 > 8/11/15/15/15


Ixtal Quest Hard Reroll Quest (Stage 2-6): 15/18/24/24/24 > 10/12/20/20/20


Ixtal Quest Earn Interest Quest: 6/14/20/20/20 > 5/12/16/16/16


Ixtal Quest Qiyana Takedown, Sunshards Given: 20/30/40/50/50 > 30/50/80/80/80


Ixtal Quest Alternate Win/Loss, Sunshards Given: 200/280/360/450/600 > 200/280/400/500/700


Ixtal Cashout 700 Sunshards:

  • Cashout A: Artifact Anvil > Completed Item Anvil + 1 Greater Duplicator

  • Cashout B: 30g > 2 Greater Duplicators


Ixtal Cashout 800 Sunshards:

  • Cashout A: 50g > 30g + 2 Brocks

  • Cashout B: 145g > 120g + 2 Greater Duplicators

  • Cashout C: 5 cost unit > 2 Brocks


Ixtal Cashout 900 Sunshards:

  • Cashout A: 180g > 160g + 2 Greater Duplicators

  • Cashout B: 60g > 40g + 2 Greater Duplicators


PILTOVER

Piltover (2) Continuum Cogs AP: 12 > 15


Piltover (4) Acceleration Gate Mana Restore: 35% > 40%


Piltover (4) Magnetron Coil Base Amp: 18% > 16%


Piltover (6) Armor Nullifier Tank Amp: 35% > 45%


Piltover (6) Upgrade! Attack Speed: 15% > 25%


VOID

Void will always offers an offensive mutation first


Void Spitter Spines Damage: 111 > 100


Void Royal Husk Summon HP: 25% > 30%


Void Summon Base Resists: 30 > 40


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

ANIVIA

– Attack Speed: .70 > .75


BLITZCRANK

– Mana: 60/120 > 60/105


BRIAR

– Decaying Attack Speed: 300%/300%/300% > 300%/300%/350%


QIYANA

– Ability Damage: 160/240/360/480 AD > 160/240/400/560 AD

/

JHIN

– Jhin’s Attack Speed is set to a fixed 1.0AS.

– Base AD: 48 > 44

– Spell Damage: 125/190/280/370 AD > 135/200/300/400 AD




UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

ASHE

– Spell Damage: 120/180/285 AD > 135/195/300 AD


ORIANNA

– Mana: 20/60 > 20/50


TRYNDAMERE

– Ability Damage: 100/150/225 > 110/160/235

EKKO

– Resists: 50 > 45

/


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

DRAVEN

– Base AD: 50 > 53


MALZAHAR

– Ability Damage: 27/40/65 AP > 29/43/68 AP


SEJUANI

– Shield amount: 475/525/625 AP > 525/575/675 AP


ZOE

– Ability Damage: 300/450/700 AP > 330/500/770 AP

/

/


✶ REWORK / NEW

LEONA

– While surviving, your strongest Leona grants your strongest Diana 3/4/5/10 Ability Power each second.


UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

BRAUM

– Mana: 60/120 > 60/105


DIANA

– Shield Duration: 2s with no Mana Lock > Shield and Mana Lock end when Diana’s dashes end

– Shield Amount: 80/120/200 AP > 100/175/300 AP

– Target Damage: 165/250/500 AP > 125/190/600 AP

– Secondary Damage: 150/225/1350 AP > 140/210/1350 AP

FIZZ

– Splash Damage: 110/165/450 AP > 75/115/450 AP

– Empowered Attack Damage: 80/120/600 AP > 50/75/600 AP

– Spell AS: 50% > 100%


GAREN

– Heal: 300/350/1200 AP > 250/300/1200 AP


KAI’SA (ONE STAR)

– AD Kai’sa Spell Damage: 42/63/150 AD > 39/63/150 AD

– Kai’sa Spell Damage: 265/400/1600 AP > 250/400/1600 AP

TARIC

– At 35% health: Gain 90% Durability for 2 seconds > Heal for 300/700/2500 Health over 2 seconds



UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AATROX

– Cast Animation no longer scales with Attack Speed.

– Aatrox Spell Damage: 85/170/2400 AD > 95/200/2400 AD


ANNIE

– Mana: 0/170 > 0/160

– Post-Cast Mana Reduction: 150 > 140 (Annie is still 20 Mana)


MEL

– Primary Target Damage: 900/1500 AP > 1000/1500 AP


SYLAS

– Resists: 70 > 80


T-HEX

– Resists: 70 > 80

– Base AD: 75 > 85

– Spell Damage: 125/200 AD > 145/250 AD

– Missile Damage: 30% of base > 25% of base


THRESH

– Passive Damage: 30/50 AP + 1 Per 20 Souls > 30/50 + 1 Per 15 Souls

– Passive Healing: 50% damage dealt > 75% damage dealt


XERATH

– Desert Golem Renamed to Desert Golems

– Desert Golem Cost: 6 gold > 8 gold

– Desert Golem Golem Count: 1 > 2

– Desert Golem Bonus Attack Damage: 60% > 40%

– Desert Golem Bonus Ability Power: 60% > 40%

– Persistent Arcanery Now grants Xerath 3 mana regen

– Persistent Arcanery Extra blast: 4 > 2

– Rite of Negation No longer grants Durability

– Rite of Negation Now grants 15% Damage Amp

–  Sacrificial Guard Removed

ZIGGS

– Passive Damage: 45/80 AP > 40/65 AP

GALIO

– Crash Damage: 400/675/5000% MR > 150/225/1000% Armor + 350/525/5000% MR


SHYVANA

– Mana: 0/40 > 0/30

– Spell Duration: 3.5s > 3s

– Spell Damage Per Second: 165/250 AD > 185/275 AD




✶ REWORK / NEW

AURELION SOL

– Aurelion Sol Mana: 20/90 > 25/75

– Aurelion Sol Spell Damage: 450/800 AP > 480/800

– Aurelion Sol Shockwave Damage: 50/75/1000 AP > 100/150/1000 AP

– Aurelion Sol Meteor Damage: 1000/1500 > 500/750

– Aurelion Sol Stardust Rework: No longer gains 1 Stardust for each time an enemy is damaged by an ability. 1 Stardust is now gained for every 250 Ability damage dealt to enemies this combat

– Aurelion Sol Star Forger Bonus Stardust: 20/60% > 20/33%

– Aurelion Sol Upgrade Breakpoints:

  • Upgrade 1: 15 > 25

  • Upgrade 2: 60 > 60

  • Upgrade 3: 100 > 140

  • Upgrade 4: 175 > 200, Knockup Duration: 2s > 1.5s

  • Upgrade 5: 250 > 300

  • Upgrade 6: 400 > 475

  • Upgrade 7: 700 > 750

  • Upgrade 8: 1988 > 1543


KINDRED

– Spell no longer prevents allies from dying. Now shields allies for 350/750/10000% AP for the zone’s duration.

– Eternal Passive Damage: 300% AD > 325% AD

– Zone Duration: 2s > 2.5s


LUCIAN & SENNA

– Lucian & Senna Soulbound tooltip clarifies that Damage Amp and Durability only persist while they survive.

– Lucian no longer consumes Black Mist.

– Senna Spell Damage: 170/255/2000 AD > 230/350/2000 AD

– Senna spell does 8% less damage for each target hit, up to a maximum of 40% reduction.


Augment Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Cosmic Calling
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.

Growth Mindset Re-enabled. Growth Mindset No longer reduces XP cost to 3. Growth Mindset Initial XP: 36 > 50
Gain 50 XP.

Aura Farming 2-star 5-cost now holds a recommended item. Aura Farming Unlock Round: 4-3 > 4-5
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.

Bringer of Ruin AP Per Takedown: 2 > 1
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.

Call to Chaos Melee Carry Golem reward removed. Call to Chaos Golden Egg Reward, Initial Completed Item Anvils: 2 > 1
Gain a powerful and random reward..

Chosen Wolves Ambessa Bonus AD: 30% > 40%. Chosen Wolves Wolf Damage: 25% > 30%
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Component Heist Turns: 5 > 4
After 4 player combats, gain 1 of every item component.

Crash Test Dummies Stun Duration: 1.25s > 1.75s
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.

Demacia Forever Health Per Rally: 4 > 3
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Dragonguards Jarvan Armor/MR Damage: 185% > 100/120/155/200%
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Exiles I Shield: 35% > 30%
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Going Long XP Per Round: 5 > 4. Going Long Initial Gold: 4 > 15
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Golden Egg Cashout with “Anima Visage” is replaced with “The Indomitable”.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Hard Commit Gold Per Stage: 2 > 7
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.

Hefty Rolls Health Per Roll: 8 > 9
Your team gains 9 Health and size for each time you've rolled this game.

Hustler No longer grants 2 XP per round. Hustler Gold Per Round: 2 > 3. Hustler Initial Gold: 1 > 6
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.

Know Your Enemy Damage Amp: 10/18% > 8/15%
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Precision and Grace No longer dashes at the start of combat. New tooltip added.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Preparation I AD/AP: 2 > 3
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II AD/AP: 3 > 4
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Slice of Life Unit Cost Given Per Stage:3/3/3/4/4/4/5 > 2/2/3/3/4/4/5
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Spreading Roots+ Gold: 4 > 2
Gain 2 random Emblems, a Reforger, and 2 gold.

Sweet Treats Health Per Item: 25 > 20
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.

The Trait Tree Gold: 7 > 2
Gain 3 random Emblems and 2 gold.

The Trait Tree+ Gold: 12 > 4
Gain 3 random Emblems, a Reforger, and 4 gold.

Wild Growth Bonus AD/AP: 25% > 35%
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.

The World Runes Temporarily removed
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4)

Worth the Wait No longer has a 2 turn delay before granting more copies.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


CORE ITEMS

EDGE OF NIGHT

– Heals for 30% of missing health at the end of invulnerability.

NASHOR’S TOOTH

– AP: 15 > 20


RADIANT ITEMS

RADIANT ADAPTIVE HELM

– AP: 30 > 40


ARTIFACTS

DARKIN SCYTHE

– Health: 0 > 250

– AP: 25% > 0

DAWNCORE

– AD/AP: 10% > 15%

FLICKERBLADES

– AS Per Attack: 5% > 6%

GAMBLER’S BLADE

– Gold Chance: 5% > 6%

THE INDOMINABLE

– Max HP: 12% > 15%

SNIPER’S FOCUS

– AD/AP: 20% > 25%


League of Legends Champions:

Teamfight Tactics Guide